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HexagonMachineScheduler.cpp
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00001 //===- HexagonMachineScheduler.cpp - MI Scheduler for Hexagon -------------===//
00002 //
00003 //                     The LLVM Compiler Infrastructure
00004 //
00005 // This file is distributed under the University of Illinois Open Source
00006 // License. See LICENSE.TXT for details.
00007 //
00008 //===----------------------------------------------------------------------===//
00009 //
00010 // MachineScheduler schedules machine instructions after phi elimination. It
00011 // preserves LiveIntervals so it can be invoked before register allocation.
00012 //
00013 //===----------------------------------------------------------------------===//
00014 
00015 #define DEBUG_TYPE "misched"
00016 
00017 #include "HexagonMachineScheduler.h"
00018 #include "llvm/CodeGen/MachineLoopInfo.h"
00019 #include "llvm/IR/Function.h"
00020 
00021 using namespace llvm;
00022 
00023 /// Platform specific modifications to DAG.
00024 void VLIWMachineScheduler::postprocessDAG() {
00025   SUnit* LastSequentialCall = NULL;
00026   // Currently we only catch the situation when compare gets scheduled
00027   // before preceding call.
00028   for (unsigned su = 0, e = SUnits.size(); su != e; ++su) {
00029     // Remember the call.
00030     if (SUnits[su].getInstr()->isCall())
00031       LastSequentialCall = &(SUnits[su]);
00032     // Look for a compare that defines a predicate.
00033     else if (SUnits[su].getInstr()->isCompare() && LastSequentialCall)
00034       SUnits[su].addPred(SDep(LastSequentialCall, SDep::Barrier));
00035   }
00036 }
00037 
00038 /// Check if scheduling of this SU is possible
00039 /// in the current packet.
00040 /// It is _not_ precise (statefull), it is more like
00041 /// another heuristic. Many corner cases are figured
00042 /// empirically.
00043 bool VLIWResourceModel::isResourceAvailable(SUnit *SU) {
00044   if (!SU || !SU->getInstr())
00045     return false;
00046 
00047   // First see if the pipeline could receive this instruction
00048   // in the current cycle.
00049   switch (SU->getInstr()->getOpcode()) {
00050   default:
00051     if (!ResourcesModel->canReserveResources(SU->getInstr()))
00052       return false;
00053   case TargetOpcode::EXTRACT_SUBREG:
00054   case TargetOpcode::INSERT_SUBREG:
00055   case TargetOpcode::SUBREG_TO_REG:
00056   case TargetOpcode::REG_SEQUENCE:
00057   case TargetOpcode::IMPLICIT_DEF:
00058   case TargetOpcode::COPY:
00059   case TargetOpcode::INLINEASM:
00060     break;
00061   }
00062 
00063   // Now see if there are no other dependencies to instructions already
00064   // in the packet.
00065   for (unsigned i = 0, e = Packet.size(); i != e; ++i) {
00066     if (Packet[i]->Succs.size() == 0)
00067       continue;
00068     for (SUnit::const_succ_iterator I = Packet[i]->Succs.begin(),
00069          E = Packet[i]->Succs.end(); I != E; ++I) {
00070       // Since we do not add pseudos to packets, might as well
00071       // ignore order dependencies.
00072       if (I->isCtrl())
00073         continue;
00074 
00075       if (I->getSUnit() == SU)
00076         return false;
00077     }
00078   }
00079   return true;
00080 }
00081 
00082 /// Keep track of available resources.
00083 bool VLIWResourceModel::reserveResources(SUnit *SU) {
00084   bool startNewCycle = false;
00085   // Artificially reset state.
00086   if (!SU) {
00087     ResourcesModel->clearResources();
00088     Packet.clear();
00089     TotalPackets++;
00090     return false;
00091   }
00092   // If this SU does not fit in the packet
00093   // start a new one.
00094   if (!isResourceAvailable(SU)) {
00095     ResourcesModel->clearResources();
00096     Packet.clear();
00097     TotalPackets++;
00098     startNewCycle = true;
00099   }
00100 
00101   switch (SU->getInstr()->getOpcode()) {
00102   default:
00103     ResourcesModel->reserveResources(SU->getInstr());
00104     break;
00105   case TargetOpcode::EXTRACT_SUBREG:
00106   case TargetOpcode::INSERT_SUBREG:
00107   case TargetOpcode::SUBREG_TO_REG:
00108   case TargetOpcode::REG_SEQUENCE:
00109   case TargetOpcode::IMPLICIT_DEF:
00110   case TargetOpcode::KILL:
00111   case TargetOpcode::PROLOG_LABEL:
00112   case TargetOpcode::EH_LABEL:
00113   case TargetOpcode::COPY:
00114   case TargetOpcode::INLINEASM:
00115     break;
00116   }
00117   Packet.push_back(SU);
00118 
00119 #ifndef NDEBUG
00120   DEBUG(dbgs() << "Packet[" << TotalPackets << "]:\n");
00121   for (unsigned i = 0, e = Packet.size(); i != e; ++i) {
00122     DEBUG(dbgs() << "\t[" << i << "] SU(");
00123     DEBUG(dbgs() << Packet[i]->NodeNum << ")\t");
00124     DEBUG(Packet[i]->getInstr()->dump());
00125   }
00126 #endif
00127 
00128   // If packet is now full, reset the state so in the next cycle
00129   // we start fresh.
00130   if (Packet.size() >= SchedModel->getIssueWidth()) {
00131     ResourcesModel->clearResources();
00132     Packet.clear();
00133     TotalPackets++;
00134     startNewCycle = true;
00135   }
00136 
00137   return startNewCycle;
00138 }
00139 
00140 /// schedule - Called back from MachineScheduler::runOnMachineFunction
00141 /// after setting up the current scheduling region. [RegionBegin, RegionEnd)
00142 /// only includes instructions that have DAG nodes, not scheduling boundaries.
00143 void VLIWMachineScheduler::schedule() {
00144   DEBUG(dbgs()
00145         << "********** MI Converging Scheduling VLIW BB#" << BB->getNumber()
00146         << " " << BB->getName()
00147         << " in_func " << BB->getParent()->getFunction()->getName()
00148         << " at loop depth "  << MLI.getLoopDepth(BB)
00149         << " \n");
00150 
00151   buildDAGWithRegPressure();
00152 
00153   // Postprocess the DAG to add platform specific artificial dependencies.
00154   postprocessDAG();
00155 
00156   SmallVector<SUnit*, 8> TopRoots, BotRoots;
00157   findRootsAndBiasEdges(TopRoots, BotRoots);
00158 
00159   // Initialize the strategy before modifying the DAG.
00160   SchedImpl->initialize(this);
00161 
00162   // To view Height/Depth correctly, they should be accessed at least once.
00163   //
00164   // FIXME: SUnit::dumpAll always recompute depth and height now. The max
00165   // depth/height could be computed directly from the roots and leaves.
00166   DEBUG(unsigned maxH = 0;
00167         for (unsigned su = 0, e = SUnits.size(); su != e; ++su)
00168           if (SUnits[su].getHeight() > maxH)
00169             maxH = SUnits[su].getHeight();
00170         dbgs() << "Max Height " << maxH << "\n";);
00171   DEBUG(unsigned maxD = 0;
00172         for (unsigned su = 0, e = SUnits.size(); su != e; ++su)
00173           if (SUnits[su].getDepth() > maxD)
00174             maxD = SUnits[su].getDepth();
00175         dbgs() << "Max Depth " << maxD << "\n";);
00176   DEBUG(for (unsigned su = 0, e = SUnits.size(); su != e; ++su)
00177           SUnits[su].dumpAll(this));
00178 
00179   initQueues(TopRoots, BotRoots);
00180 
00181   bool IsTopNode = false;
00182   while (SUnit *SU = SchedImpl->pickNode(IsTopNode)) {
00183     if (!checkSchedLimit())
00184       break;
00185 
00186     scheduleMI(SU, IsTopNode);
00187 
00188     updateQueues(SU, IsTopNode);
00189   }
00190   assert(CurrentTop == CurrentBottom && "Nonempty unscheduled zone.");
00191 
00192   placeDebugValues();
00193 }
00194 
00195 void ConvergingVLIWScheduler::initialize(ScheduleDAGMI *dag) {
00196   DAG = static_cast<VLIWMachineScheduler*>(dag);
00197   SchedModel = DAG->getSchedModel();
00198 
00199   Top.init(DAG, SchedModel);
00200   Bot.init(DAG, SchedModel);
00201 
00202   // Initialize the HazardRecognizers. If itineraries don't exist, are empty, or
00203   // are disabled, then these HazardRecs will be disabled.
00204   const InstrItineraryData *Itin = DAG->getSchedModel()->getInstrItineraries();
00205   const TargetMachine &TM = DAG->MF.getTarget();
00206   delete Top.HazardRec;
00207   delete Bot.HazardRec;
00208   Top.HazardRec = TM.getInstrInfo()->CreateTargetMIHazardRecognizer(Itin, DAG);
00209   Bot.HazardRec = TM.getInstrInfo()->CreateTargetMIHazardRecognizer(Itin, DAG);
00210 
00211   Top.ResourceModel = new VLIWResourceModel(TM, DAG->getSchedModel());
00212   Bot.ResourceModel = new VLIWResourceModel(TM, DAG->getSchedModel());
00213 
00214   assert((!llvm::ForceTopDown || !llvm::ForceBottomUp) &&
00215          "-misched-topdown incompatible with -misched-bottomup");
00216 }
00217 
00218 void ConvergingVLIWScheduler::releaseTopNode(SUnit *SU) {
00219   if (SU->isScheduled)
00220     return;
00221 
00222   for (SUnit::succ_iterator I = SU->Preds.begin(), E = SU->Preds.end();
00223        I != E; ++I) {
00224     unsigned PredReadyCycle = I->getSUnit()->TopReadyCycle;
00225     unsigned MinLatency = I->getLatency();
00226 #ifndef NDEBUG
00227     Top.MaxMinLatency = std::max(MinLatency, Top.MaxMinLatency);
00228 #endif
00229     if (SU->TopReadyCycle < PredReadyCycle + MinLatency)
00230       SU->TopReadyCycle = PredReadyCycle + MinLatency;
00231   }
00232   Top.releaseNode(SU, SU->TopReadyCycle);
00233 }
00234 
00235 void ConvergingVLIWScheduler::releaseBottomNode(SUnit *SU) {
00236   if (SU->isScheduled)
00237     return;
00238 
00239   assert(SU->getInstr() && "Scheduled SUnit must have instr");
00240 
00241   for (SUnit::succ_iterator I = SU->Succs.begin(), E = SU->Succs.end();
00242        I != E; ++I) {
00243     unsigned SuccReadyCycle = I->getSUnit()->BotReadyCycle;
00244     unsigned MinLatency = I->getLatency();
00245 #ifndef NDEBUG
00246     Bot.MaxMinLatency = std::max(MinLatency, Bot.MaxMinLatency);
00247 #endif
00248     if (SU->BotReadyCycle < SuccReadyCycle + MinLatency)
00249       SU->BotReadyCycle = SuccReadyCycle + MinLatency;
00250   }
00251   Bot.releaseNode(SU, SU->BotReadyCycle);
00252 }
00253 
00254 /// Does this SU have a hazard within the current instruction group.
00255 ///
00256 /// The scheduler supports two modes of hazard recognition. The first is the
00257 /// ScheduleHazardRecognizer API. It is a fully general hazard recognizer that
00258 /// supports highly complicated in-order reservation tables
00259 /// (ScoreboardHazardRecognizer) and arbitrary target-specific logic.
00260 ///
00261 /// The second is a streamlined mechanism that checks for hazards based on
00262 /// simple counters that the scheduler itself maintains. It explicitly checks
00263 /// for instruction dispatch limitations, including the number of micro-ops that
00264 /// can dispatch per cycle.
00265 ///
00266 /// TODO: Also check whether the SU must start a new group.
00267 bool ConvergingVLIWScheduler::SchedBoundary::checkHazard(SUnit *SU) {
00268   if (HazardRec->isEnabled())
00269     return HazardRec->getHazardType(SU) != ScheduleHazardRecognizer::NoHazard;
00270 
00271   unsigned uops = SchedModel->getNumMicroOps(SU->getInstr());
00272   if (IssueCount + uops > SchedModel->getIssueWidth())
00273     return true;
00274 
00275   return false;
00276 }
00277 
00278 void ConvergingVLIWScheduler::SchedBoundary::releaseNode(SUnit *SU,
00279                                                      unsigned ReadyCycle) {
00280   if (ReadyCycle < MinReadyCycle)
00281     MinReadyCycle = ReadyCycle;
00282 
00283   // Check for interlocks first. For the purpose of other heuristics, an
00284   // instruction that cannot issue appears as if it's not in the ReadyQueue.
00285   if (ReadyCycle > CurrCycle || checkHazard(SU))
00286 
00287     Pending.push(SU);
00288   else
00289     Available.push(SU);
00290 }
00291 
00292 /// Move the boundary of scheduled code by one cycle.
00293 void ConvergingVLIWScheduler::SchedBoundary::bumpCycle() {
00294   unsigned Width = SchedModel->getIssueWidth();
00295   IssueCount = (IssueCount <= Width) ? 0 : IssueCount - Width;
00296 
00297   assert(MinReadyCycle < UINT_MAX && "MinReadyCycle uninitialized");
00298   unsigned NextCycle = std::max(CurrCycle + 1, MinReadyCycle);
00299 
00300   if (!HazardRec->isEnabled()) {
00301     // Bypass HazardRec virtual calls.
00302     CurrCycle = NextCycle;
00303   } else {
00304     // Bypass getHazardType calls in case of long latency.
00305     for (; CurrCycle != NextCycle; ++CurrCycle) {
00306       if (isTop())
00307         HazardRec->AdvanceCycle();
00308       else
00309         HazardRec->RecedeCycle();
00310     }
00311   }
00312   CheckPending = true;
00313 
00314   DEBUG(dbgs() << "*** " << Available.getName() << " cycle "
00315         << CurrCycle << '\n');
00316 }
00317 
00318 /// Move the boundary of scheduled code by one SUnit.
00319 void ConvergingVLIWScheduler::SchedBoundary::bumpNode(SUnit *SU) {
00320   bool startNewCycle = false;
00321 
00322   // Update the reservation table.
00323   if (HazardRec->isEnabled()) {
00324     if (!isTop() && SU->isCall) {
00325       // Calls are scheduled with their preceding instructions. For bottom-up
00326       // scheduling, clear the pipeline state before emitting.
00327       HazardRec->Reset();
00328     }
00329     HazardRec->EmitInstruction(SU);
00330   }
00331 
00332   // Update DFA model.
00333   startNewCycle = ResourceModel->reserveResources(SU);
00334 
00335   // Check the instruction group dispatch limit.
00336   // TODO: Check if this SU must end a dispatch group.
00337   IssueCount += SchedModel->getNumMicroOps(SU->getInstr());
00338   if (startNewCycle) {
00339     DEBUG(dbgs() << "*** Max instrs at cycle " << CurrCycle << '\n');
00340     bumpCycle();
00341   }
00342   else
00343     DEBUG(dbgs() << "*** IssueCount " << IssueCount
00344           << " at cycle " << CurrCycle << '\n');
00345 }
00346 
00347 /// Release pending ready nodes in to the available queue. This makes them
00348 /// visible to heuristics.
00349 void ConvergingVLIWScheduler::SchedBoundary::releasePending() {
00350   // If the available queue is empty, it is safe to reset MinReadyCycle.
00351   if (Available.empty())
00352     MinReadyCycle = UINT_MAX;
00353 
00354   // Check to see if any of the pending instructions are ready to issue.  If
00355   // so, add them to the available queue.
00356   for (unsigned i = 0, e = Pending.size(); i != e; ++i) {
00357     SUnit *SU = *(Pending.begin()+i);
00358     unsigned ReadyCycle = isTop() ? SU->TopReadyCycle : SU->BotReadyCycle;
00359 
00360     if (ReadyCycle < MinReadyCycle)
00361       MinReadyCycle = ReadyCycle;
00362 
00363     if (ReadyCycle > CurrCycle)
00364       continue;
00365 
00366     if (checkHazard(SU))
00367       continue;
00368 
00369     Available.push(SU);
00370     Pending.remove(Pending.begin()+i);
00371     --i; --e;
00372   }
00373   CheckPending = false;
00374 }
00375 
00376 /// Remove SU from the ready set for this boundary.
00377 void ConvergingVLIWScheduler::SchedBoundary::removeReady(SUnit *SU) {
00378   if (Available.isInQueue(SU))
00379     Available.remove(Available.find(SU));
00380   else {
00381     assert(Pending.isInQueue(SU) && "bad ready count");
00382     Pending.remove(Pending.find(SU));
00383   }
00384 }
00385 
00386 /// If this queue only has one ready candidate, return it. As a side effect,
00387 /// advance the cycle until at least one node is ready. If multiple instructions
00388 /// are ready, return NULL.
00389 SUnit *ConvergingVLIWScheduler::SchedBoundary::pickOnlyChoice() {
00390   if (CheckPending)
00391     releasePending();
00392 
00393   for (unsigned i = 0; Available.empty(); ++i) {
00394     assert(i <= (HazardRec->getMaxLookAhead() + MaxMinLatency) &&
00395            "permanent hazard"); (void)i;
00396     ResourceModel->reserveResources(0);
00397     bumpCycle();
00398     releasePending();
00399   }
00400   if (Available.size() == 1)
00401     return *Available.begin();
00402   return NULL;
00403 }
00404 
00405 #ifndef NDEBUG
00406 void ConvergingVLIWScheduler::traceCandidate(const char *Label,
00407                                              const ReadyQueue &Q,
00408                                              SUnit *SU, PressureElement P) {
00409   dbgs() << Label << " " << Q.getName() << " ";
00410   if (P.isValid())
00411     dbgs() << DAG->TRI->getRegPressureSetName(P.PSetID) << ":" << P.UnitIncrease
00412            << " ";
00413   else
00414     dbgs() << "     ";
00415   SU->dump(DAG);
00416 }
00417 #endif
00418 
00419 /// getSingleUnscheduledPred - If there is exactly one unscheduled predecessor
00420 /// of SU, return it, otherwise return null.
00421 static SUnit *getSingleUnscheduledPred(SUnit *SU) {
00422   SUnit *OnlyAvailablePred = 0;
00423   for (SUnit::const_pred_iterator I = SU->Preds.begin(), E = SU->Preds.end();
00424        I != E; ++I) {
00425     SUnit &Pred = *I->getSUnit();
00426     if (!Pred.isScheduled) {
00427       // We found an available, but not scheduled, predecessor.  If it's the
00428       // only one we have found, keep track of it... otherwise give up.
00429       if (OnlyAvailablePred && OnlyAvailablePred != &Pred)
00430         return 0;
00431       OnlyAvailablePred = &Pred;
00432     }
00433   }
00434   return OnlyAvailablePred;
00435 }
00436 
00437 /// getSingleUnscheduledSucc - If there is exactly one unscheduled successor
00438 /// of SU, return it, otherwise return null.
00439 static SUnit *getSingleUnscheduledSucc(SUnit *SU) {
00440   SUnit *OnlyAvailableSucc = 0;
00441   for (SUnit::const_succ_iterator I = SU->Succs.begin(), E = SU->Succs.end();
00442        I != E; ++I) {
00443     SUnit &Succ = *I->getSUnit();
00444     if (!Succ.isScheduled) {
00445       // We found an available, but not scheduled, successor.  If it's the
00446       // only one we have found, keep track of it... otherwise give up.
00447       if (OnlyAvailableSucc && OnlyAvailableSucc != &Succ)
00448         return 0;
00449       OnlyAvailableSucc = &Succ;
00450     }
00451   }
00452   return OnlyAvailableSucc;
00453 }
00454 
00455 // Constants used to denote relative importance of
00456 // heuristic components for cost computation.
00457 static const unsigned PriorityOne = 200;
00458 static const unsigned PriorityTwo = 100;
00459 static const unsigned PriorityThree = 50;
00460 static const unsigned PriorityFour = 20;
00461 static const unsigned ScaleTwo = 10;
00462 static const unsigned FactorOne = 2;
00463 
00464 /// Single point to compute overall scheduling cost.
00465 /// TODO: More heuristics will be used soon.
00466 int ConvergingVLIWScheduler::SchedulingCost(ReadyQueue &Q, SUnit *SU,
00467                                             SchedCandidate &Candidate,
00468                                             RegPressureDelta &Delta,
00469                                             bool verbose) {
00470   // Initial trivial priority.
00471   int ResCount = 1;
00472 
00473   // Do not waste time on a node that is already scheduled.
00474   if (!SU || SU->isScheduled)
00475     return ResCount;
00476 
00477   // Forced priority is high.
00478   if (SU->isScheduleHigh)
00479     ResCount += PriorityOne;
00480 
00481   // Critical path first.
00482   if (Q.getID() == TopQID) {
00483     ResCount += (SU->getHeight() * ScaleTwo);
00484 
00485     // If resources are available for it, multiply the
00486     // chance of scheduling.
00487     if (Top.ResourceModel->isResourceAvailable(SU))
00488       ResCount <<= FactorOne;
00489   } else {
00490     ResCount += (SU->getDepth() * ScaleTwo);
00491 
00492     // If resources are available for it, multiply the
00493     // chance of scheduling.
00494     if (Bot.ResourceModel->isResourceAvailable(SU))
00495       ResCount <<= FactorOne;
00496   }
00497 
00498   unsigned NumNodesBlocking = 0;
00499   if (Q.getID() == TopQID) {
00500     // How many SUs does it block from scheduling?
00501     // Look at all of the successors of this node.
00502     // Count the number of nodes that
00503     // this node is the sole unscheduled node for.
00504     for (SUnit::const_succ_iterator I = SU->Succs.begin(), E = SU->Succs.end();
00505          I != E; ++I)
00506       if (getSingleUnscheduledPred(I->getSUnit()) == SU)
00507         ++NumNodesBlocking;
00508   } else {
00509     // How many unscheduled predecessors block this node?
00510     for (SUnit::const_pred_iterator I = SU->Preds.begin(), E = SU->Preds.end();
00511          I != E; ++I)
00512       if (getSingleUnscheduledSucc(I->getSUnit()) == SU)
00513         ++NumNodesBlocking;
00514   }
00515   ResCount += (NumNodesBlocking * ScaleTwo);
00516 
00517   // Factor in reg pressure as a heuristic.
00518   ResCount -= (Delta.Excess.UnitIncrease*PriorityThree);
00519   ResCount -= (Delta.CriticalMax.UnitIncrease*PriorityThree);
00520 
00521   DEBUG(if (verbose) dbgs() << " Total(" << ResCount << ")");
00522 
00523   return ResCount;
00524 }
00525 
00526 /// Pick the best candidate from the top queue.
00527 ///
00528 /// TODO: getMaxPressureDelta results can be mostly cached for each SUnit during
00529 /// DAG building. To adjust for the current scheduling location we need to
00530 /// maintain the number of vreg uses remaining to be top-scheduled.
00531 ConvergingVLIWScheduler::CandResult ConvergingVLIWScheduler::
00532 pickNodeFromQueue(ReadyQueue &Q, const RegPressureTracker &RPTracker,
00533                   SchedCandidate &Candidate) {
00534   DEBUG(Q.dump());
00535 
00536   // getMaxPressureDelta temporarily modifies the tracker.
00537   RegPressureTracker &TempTracker = const_cast<RegPressureTracker&>(RPTracker);
00538 
00539   // BestSU remains NULL if no top candidates beat the best existing candidate.
00540   CandResult FoundCandidate = NoCand;
00541   for (ReadyQueue::iterator I = Q.begin(), E = Q.end(); I != E; ++I) {
00542     RegPressureDelta RPDelta;
00543     TempTracker.getMaxPressureDelta((*I)->getInstr(), RPDelta,
00544                                     DAG->getRegionCriticalPSets(),
00545                                     DAG->getRegPressure().MaxSetPressure);
00546 
00547     int CurrentCost = SchedulingCost(Q, *I, Candidate, RPDelta, false);
00548 
00549     // Initialize the candidate if needed.
00550     if (!Candidate.SU) {
00551       Candidate.SU = *I;
00552       Candidate.RPDelta = RPDelta;
00553       Candidate.SCost = CurrentCost;
00554       FoundCandidate = NodeOrder;
00555       continue;
00556     }
00557 
00558     // Best cost.
00559     if (CurrentCost > Candidate.SCost) {
00560       DEBUG(traceCandidate("CCAND", Q, *I));
00561       Candidate.SU = *I;
00562       Candidate.RPDelta = RPDelta;
00563       Candidate.SCost = CurrentCost;
00564       FoundCandidate = BestCost;
00565       continue;
00566     }
00567 
00568     // Fall through to original instruction order.
00569     // Only consider node order if Candidate was chosen from this Q.
00570     if (FoundCandidate == NoCand)
00571       continue;
00572   }
00573   return FoundCandidate;
00574 }
00575 
00576 /// Pick the best candidate node from either the top or bottom queue.
00577 SUnit *ConvergingVLIWScheduler::pickNodeBidrectional(bool &IsTopNode) {
00578   // Schedule as far as possible in the direction of no choice. This is most
00579   // efficient, but also provides the best heuristics for CriticalPSets.
00580   if (SUnit *SU = Bot.pickOnlyChoice()) {
00581     IsTopNode = false;
00582     return SU;
00583   }
00584   if (SUnit *SU = Top.pickOnlyChoice()) {
00585     IsTopNode = true;
00586     return SU;
00587   }
00588   SchedCandidate BotCand;
00589   // Prefer bottom scheduling when heuristics are silent.
00590   CandResult BotResult = pickNodeFromQueue(Bot.Available,
00591                                            DAG->getBotRPTracker(), BotCand);
00592   assert(BotResult != NoCand && "failed to find the first candidate");
00593 
00594   // If either Q has a single candidate that provides the least increase in
00595   // Excess pressure, we can immediately schedule from that Q.
00596   //
00597   // RegionCriticalPSets summarizes the pressure within the scheduled region and
00598   // affects picking from either Q. If scheduling in one direction must
00599   // increase pressure for one of the excess PSets, then schedule in that
00600   // direction first to provide more freedom in the other direction.
00601   if (BotResult == SingleExcess || BotResult == SingleCritical) {
00602     IsTopNode = false;
00603     return BotCand.SU;
00604   }
00605   // Check if the top Q has a better candidate.
00606   SchedCandidate TopCand;
00607   CandResult TopResult = pickNodeFromQueue(Top.Available,
00608                                            DAG->getTopRPTracker(), TopCand);
00609   assert(TopResult != NoCand && "failed to find the first candidate");
00610 
00611   if (TopResult == SingleExcess || TopResult == SingleCritical) {
00612     IsTopNode = true;
00613     return TopCand.SU;
00614   }
00615   // If either Q has a single candidate that minimizes pressure above the
00616   // original region's pressure pick it.
00617   if (BotResult == SingleMax) {
00618     IsTopNode = false;
00619     return BotCand.SU;
00620   }
00621   if (TopResult == SingleMax) {
00622     IsTopNode = true;
00623     return TopCand.SU;
00624   }
00625   if (TopCand.SCost > BotCand.SCost) {
00626     IsTopNode = true;
00627     return TopCand.SU;
00628   }
00629   // Otherwise prefer the bottom candidate in node order.
00630   IsTopNode = false;
00631   return BotCand.SU;
00632 }
00633 
00634 /// Pick the best node to balance the schedule. Implements MachineSchedStrategy.
00635 SUnit *ConvergingVLIWScheduler::pickNode(bool &IsTopNode) {
00636   if (DAG->top() == DAG->bottom()) {
00637     assert(Top.Available.empty() && Top.Pending.empty() &&
00638            Bot.Available.empty() && Bot.Pending.empty() && "ReadyQ garbage");
00639     return NULL;
00640   }
00641   SUnit *SU;
00642   if (llvm::ForceTopDown) {
00643     SU = Top.pickOnlyChoice();
00644     if (!SU) {
00645       SchedCandidate TopCand;
00646       CandResult TopResult =
00647         pickNodeFromQueue(Top.Available, DAG->getTopRPTracker(), TopCand);
00648       assert(TopResult != NoCand && "failed to find the first candidate");
00649       (void)TopResult;
00650       SU = TopCand.SU;
00651     }
00652     IsTopNode = true;
00653   } else if (llvm::ForceBottomUp) {
00654     SU = Bot.pickOnlyChoice();
00655     if (!SU) {
00656       SchedCandidate BotCand;
00657       CandResult BotResult =
00658         pickNodeFromQueue(Bot.Available, DAG->getBotRPTracker(), BotCand);
00659       assert(BotResult != NoCand && "failed to find the first candidate");
00660       (void)BotResult;
00661       SU = BotCand.SU;
00662     }
00663     IsTopNode = false;
00664   } else {
00665     SU = pickNodeBidrectional(IsTopNode);
00666   }
00667   if (SU->isTopReady())
00668     Top.removeReady(SU);
00669   if (SU->isBottomReady())
00670     Bot.removeReady(SU);
00671 
00672   DEBUG(dbgs() << "*** " << (IsTopNode ? "Top" : "Bottom")
00673         << " Scheduling Instruction in cycle "
00674         << (IsTopNode ? Top.CurrCycle : Bot.CurrCycle) << '\n';
00675         SU->dump(DAG));
00676   return SU;
00677 }
00678 
00679 /// Update the scheduler's state after scheduling a node. This is the same node
00680 /// that was just returned by pickNode(). However, VLIWMachineScheduler needs
00681 /// to update it's state based on the current cycle before MachineSchedStrategy
00682 /// does.
00683 void ConvergingVLIWScheduler::schedNode(SUnit *SU, bool IsTopNode) {
00684   if (IsTopNode) {
00685     SU->TopReadyCycle = Top.CurrCycle;
00686     Top.bumpNode(SU);
00687   } else {
00688     SU->BotReadyCycle = Bot.CurrCycle;
00689     Bot.bumpNode(SU);
00690   }
00691 }