Welcome to the “Implementing a language with LLVM” tutorial. This tutorial runs through the implementation of a simple language, showing how fun and easy it can be. This tutorial will get you up and started as well as help to build a framework you can extend to other languages. The code in this tutorial can also be used as a playground to hack on other LLVM specific things.
The goal of this tutorial is to progressively unveil our language, describing how it is built up over time. This will let us cover a fairly broad range of language design and LLVM-specific usage issues, showing and explaining the code for it all along the way, without overwhelming you with tons of details up front.
It is useful to point out ahead of time that this tutorial is really about teaching compiler techniques and LLVM specifically, not about teaching modern and sane software engineering principles. In practice, this means that we’ll take a number of shortcuts to simplify the exposition. For example, the code leaks memory, uses global variables all over the place, doesn’t use nice design patterns like visitors, etc... but it is very simple. If you dig in and use the code as a basis for future projects, fixing these deficiencies shouldn’t be hard.
I’ve tried to put this tutorial together in a way that makes chapters easy to skip over if you are already familiar with or are uninterested in the various pieces. The structure of the tutorial is:
By the end of the tutorial, we’ll have written a bit less than 700 lines of non-comment, non-blank, lines of code. With this small amount of code, we’ll have built up a very reasonable compiler for a non-trivial language including a hand-written lexer, parser, AST, as well as code generation support with a JIT compiler. While other systems may have interesting “hello world” tutorials, I think the breadth of this tutorial is a great testament to the strengths of LLVM and why you should consider it if you’re interested in language or compiler design.
A note about this tutorial: we expect you to extend the language and play with it on your own. Take the code and go crazy hacking away at it, compilers don’t need to be scary creatures - it can be a lot of fun to play with languages!
This tutorial will be illustrated with a toy language that we’ll call “Kaleidoscope” (derived from “meaning beautiful, form, and view”). Kaleidoscope is a procedural language that allows you to define functions, use conditionals, math, etc. Over the course of the tutorial, we’ll extend Kaleidoscope to support the if/then/else construct, a for loop, user defined operators, JIT compilation with a simple command line interface, etc.
Because we want to keep things simple, the only datatype in Kaleidoscope is a 64-bit floating point type (aka ‘float’ in OCaml parlance). As such, all values are implicitly double precision and the language doesn’t require type declarations. This gives the language a very nice and simple syntax. For example, the following simple example computes Fibonacci numbers:
# Compute the x'th fibonacci number. def fib(x) if x < 3 then 1 else fib(x-1)+fib(x-2) # This expression will compute the 40th number. fib(40)
We also allow Kaleidoscope to call into standard library functions (the LLVM JIT makes this completely trivial). This means that you can use the ‘extern’ keyword to define a function before you use it (this is also useful for mutually recursive functions). For example:
extern sin(arg); extern cos(arg); extern atan2(arg1 arg2); atan2(sin(.4), cos(42))
A more interesting example is included in Chapter 6 where we write a little Kaleidoscope application that displays a Mandelbrot Set at various levels of magnification.
Lets dive into the implementation of this language!
When it comes to implementing a language, the first thing needed is the ability to process a text file and recognize what it says. The traditional way to do this is to use a “lexer” (aka ‘scanner’) to break the input up into “tokens”. Each token returned by the lexer includes a token code and potentially some metadata (e.g. the numeric value of a number). First, we define the possibilities:
(* The lexer returns these 'Kwd' if it is an unknown character, otherwise one of * these others for known things. *) type token = (* commands *) | Def | Extern (* primary *) | Ident of string | Number of float (* unknown *) | Kwd of char
Each token returned by our lexer will be one of the token variant values. An unknown character like ‘+’ will be returned as Token.Kwd '+'. If the curr token is an identifier, the value will be Token.Ident s. If the current token is a numeric literal (like 1.0), the value will be Token.Number 1.0.
The actual implementation of the lexer is a collection of functions driven by a function named Lexer.lex. The Lexer.lex function is called to return the next token from standard input. We will use Camlp4 to simplify the tokenization of the standard input. Its definition starts as:
(*===----------------------------------------------------------------------=== * Lexer *===----------------------------------------------------------------------===*) let rec lex = parser (* Skip any whitespace. *) | [< ' (' ' | '\n' | '\r' | '\t'); stream >] -> lex stream
Lexer.lex works by recursing over a char Stream.t to read characters one at a time from the standard input. It eats them as it recognizes them and stores them in in a Token.token variant. The first thing that it has to do is ignore whitespace between tokens. This is accomplished with the recursive call above.
The next thing Lexer.lex needs to do is recognize identifiers and specific keywords like “def”. Kaleidoscope does this with a pattern match and a helper function.
(* identifier: [a-zA-Z][a-zA-Z0-9] *) | [< ' ('A' .. 'Z' | 'a' .. 'z' as c); stream >] -> let buffer = Buffer.create 1 in Buffer.add_char buffer c; lex_ident buffer stream ... and lex_ident buffer = parser | [< ' ('A' .. 'Z' | 'a' .. 'z' | '0' .. '9' as c); stream >] -> Buffer.add_char buffer c; lex_ident buffer stream | [< stream=lex >] -> match Buffer.contents buffer with | "def" -> [< 'Token.Def; stream >] | "extern" -> [< 'Token.Extern; stream >] | id -> [< 'Token.Ident id; stream >]
Numeric values are similar:
(* number: [0-9.]+ *) | [< ' ('0' .. '9' as c); stream >] -> let buffer = Buffer.create 1 in Buffer.add_char buffer c; lex_number buffer stream ... and lex_number buffer = parser | [< ' ('0' .. '9' | '.' as c); stream >] -> Buffer.add_char buffer c; lex_number buffer stream | [< stream=lex >] -> [< 'Token.Number (float_of_string (Buffer.contents buffer)); stream >]
This is all pretty straight-forward code for processing input. When reading a numeric value from input, we use the ocaml float_of_string function to convert it to a numeric value that we store in Token.Number. Note that this isn’t doing sufficient error checking: it will raise Failure if the string “18.104.22.168”. Feel free to extend it :). Next we handle comments:
(* Comment until end of line. *) | [< ' ('#'); stream >] -> lex_comment stream ... and lex_comment = parser | [< ' ('\n'); stream=lex >] -> stream | [< 'c; e=lex_comment >] -> e | [< >] -> [< >]
We handle comments by skipping to the end of the line and then return the next token. Finally, if the input doesn’t match one of the above cases, it is either an operator character like ‘+’ or the end of the file. These are handled with this code:
(* Otherwise, just return the character as its ascii value. *) | [< 'c; stream >] -> [< 'Token.Kwd c; lex stream >] (* end of stream. *) | [< >] -> [< >]
With this, we have the complete lexer for the basic Kaleidoscope language (the full code listing for the Lexer is available in the next chapter of the tutorial). Next we’ll build a simple parser that uses this to build an Abstract Syntax Tree. When we have that, we’ll include a driver so that you can use the lexer and parser together.