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LLVM
3.7.0
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This pass loads scratch pointer and scratch offset into a register or a frame index which can be used anywhere in the program. More...
#include "AMDGPU.h"#include "AMDGPUSubtarget.h"#include "SIDefines.h"#include "SIInstrInfo.h"#include "SIMachineFunctionInfo.h"#include "llvm/CodeGen/MachineFrameInfo.h"#include "llvm/CodeGen/MachineFunction.h"#include "llvm/CodeGen/MachineFunctionPass.h"#include "llvm/CodeGen/MachineInstrBuilder.h"#include "llvm/CodeGen/MachineRegisterInfo.h"#include "llvm/CodeGen/RegisterScavenging.h"#include "llvm/IR/Function.h"#include "llvm/IR/LLVMContext.h"Go to the source code of this file.
This pass loads scratch pointer and scratch offset into a register or a frame index which can be used anywhere in the program.
These values will be used for spilling VGPRs.
Definition in file SIPrepareScratchRegs.cpp.
1.8.6