LLVM  3.7.0
AMDGPU Directory Reference
Directory dependency graph for AMDGPU:

Directories

directory  AsmParser
 
directory  InstPrinter
 
directory  MCTargetDesc
 
directory  TargetInfo
 
directory  Utils
 

Files

file  AMDGPU.h [code]
 
file  AMDGPUAlwaysInlinePass.cpp [code]
 This pass marks all internal functions as always_inline and creates duplicates of all other functions a marks the duplicates as always_inline.
 
file  AMDGPUAsmPrinter.cpp [code]
 The AMDGPUAsmPrinter is used to print both assembly string and also binary code.
 
file  AMDGPUAsmPrinter.h [code]
 AMDGPU Assembly printer class.
 
file  AMDGPUFrameLowering.cpp [code]
 
file  AMDGPUFrameLowering.h [code]
 Interface to describe a layout of a stack frame on a AMDIL target machine.
 
file  AMDGPUInstrInfo.cpp [code]
 Implementation of the TargetInstrInfo class that is common to all AMD GPUs.
 
file  AMDGPUInstrInfo.h [code]
 Contains the definition of a TargetInstrInfo class that is common to all AMD GPUs.
 
file  AMDGPUIntrinsicInfo.cpp [code]
 AMDGPU Implementation of the IntrinsicInfo class.
 
file  AMDGPUIntrinsicInfo.h [code]
 Interface for the AMDGPU Implementation of the Intrinsic Info class.
 
file  AMDGPUISelDAGToDAG.cpp [code]
 Defines an instruction selector for the AMDGPU target.
 
file  AMDGPUISelLowering.cpp [code]
 This is the parent TargetLowering class for hardware code gen targets.
 
file  AMDGPUISelLowering.h [code]
 Interface definition of the TargetLowering class that is common to all AMD GPUs.
 
file  AMDGPUMachineFunction.cpp [code]
 
file  AMDGPUMachineFunction.h [code]
 
file  AMDGPUMCInstLower.cpp [code]
 Code to lower AMDGPU MachineInstrs to their corresponding MCInst.
 
file  AMDGPUMCInstLower.h [code]
 
file  AMDGPUPromoteAlloca.cpp [code]
 
file  AMDGPURegisterInfo.cpp [code]
 Parent TargetRegisterInfo class common to all hw codegen targets.
 
file  AMDGPURegisterInfo.h [code]
 TargetRegisterInfo interface that is implemented by all hw codegen targets.
 
file  AMDGPUSubtarget.cpp [code]
 Implements the AMDGPU specific subclass of TargetSubtarget.
 
file  AMDGPUSubtarget.h [code]
 AMDGPU specific subclass of TargetSubtarget.
 
file  AMDGPUTargetMachine.cpp [code]
 The AMDGPU target machine contains all of the hardware specific information needed to emit code for R600 and SI GPUs.
 
file  AMDGPUTargetMachine.h [code]
 The AMDGPU TargetMachine interface definition for hw codgen targets.
 
file  AMDGPUTargetTransformInfo.cpp [code]
 
file  AMDGPUTargetTransformInfo.h [code]
 This file a TargetTransformInfo::Concept conforming object specific to the AMDGPU target machine.
 
file  AMDILCFGStructurizer.cpp [code]
 
file  AMDKernelCodeT.h [code]
 
file  R600ClauseMergePass.cpp [code]
 R600EmitClauseMarker pass emits CFAlu instruction in a conservative maneer.
 
file  R600ControlFlowFinalizer.cpp [code]
 This pass compute turns all control flow pseudo instructions into native one computing their address on the fly ; it also sets STACK_SIZE info.
 
file  R600Defines.h [code]
 
file  R600EmitClauseMarkers.cpp [code]
 Add CF_ALU.
 
file  R600ExpandSpecialInstrs.cpp [code]
 Vector, Reduction, and Cube instructions need to fill the entire instruction group to work correctly.
 
file  R600InstrInfo.cpp [code]
 R600 Implementation of TargetInstrInfo.
 
file  R600InstrInfo.h [code]
 Interface definition for R600InstrInfo.
 
file  R600ISelLowering.cpp [code]
 Custom DAG lowering for R600.
 
file  R600ISelLowering.h [code]
 R600 DAG Lowering interface definition.
 
file  R600MachineFunctionInfo.cpp [code]
 
file  R600MachineFunctionInfo.h [code]
 
file  R600MachineScheduler.cpp [code]
 R600 Machine Scheduler interface.
 
file  R600MachineScheduler.h [code]
 R600 Machine Scheduler interface.
 
file  R600OptimizeVectorRegisters.cpp [code]
 This pass merges inputs of swizzeable instructions into vector sharing common data and/or have enough undef subreg using swizzle abilities.
 
file  R600Packetizer.cpp [code]
 This pass implements instructions packetization for R600.
 
file  R600RegisterInfo.cpp [code]
 R600 implementation of the TargetRegisterInfo class.
 
file  R600RegisterInfo.h [code]
 Interface definition for R600RegisterInfo.
 
file  R600TextureIntrinsicsReplacer.cpp [code]
 This pass translates tgsi-like texture intrinsics into R600 texture closer to hardware intrinsics.
 
file  SIAnnotateControlFlow.cpp [code]
 Annotates the control flow with hardware specific intrinsics.
 
file  SIDefines.h [code]
 
file  SIFixControlFlowLiveIntervals.cpp [code]
 Spilling of EXEC masks used for control flow messes up control flow lowering, so mark all live intervals associated with CF instructions as non-spillable.
 
file  SIFixSGPRCopies.cpp [code]
 Copies from VGPR to SGPR registers are illegal and the register coalescer will sometimes generate these illegal copies in situations like this:
 
file  SIFixSGPRLiveRanges.cpp [code]
 SALU instructions ignore control flow, so we need to modify the live ranges of the registers they define in some cases.
 
file  SIFoldOperands.cpp [code]
 
file  SIInsertWaits.cpp [code]
 Insert wait instructions for memory reads and writes.
 
file  SIInstrInfo.cpp [code]
 SI Implementation of TargetInstrInfo.
 
file  SIInstrInfo.h [code]
 Interface definition for SIInstrInfo.
 
file  SIISelLowering.cpp [code]
 Custom DAG lowering for SI.
 
file  SIISelLowering.h [code]
 SI DAG Lowering interface definition.
 
file  SILoadStoreOptimizer.cpp [code]
 
file  SILowerControlFlow.cpp [code]
 This pass lowers the pseudo control flow instructions to real machine instructions.
 
file  SILowerI1Copies.cpp [code]
 
file  SIMachineFunctionInfo.cpp [code]
 
file  SIMachineFunctionInfo.h [code]
 
file  SIPrepareScratchRegs.cpp [code]
 This pass loads scratch pointer and scratch offset into a register or a frame index which can be used anywhere in the program.
 
file  SIRegisterInfo.cpp [code]
 SI implementation of the TargetRegisterInfo class.
 
file  SIRegisterInfo.h [code]
 Interface definition for SIRegisterInfo.
 
file  SIShrinkInstructions.cpp [code]
 
file  SITypeRewriter.cpp [code]
 This pass removes performs the following type substitution on all non-compute shaders: