LLVM  3.7.0
Classes | Namespaces | Functions
X86InstrBuilder.h File Reference
#include "llvm/CodeGen/MachineFrameInfo.h"
#include "llvm/CodeGen/MachineInstrBuilder.h"
#include "llvm/CodeGen/MachineMemOperand.h"
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Classes

struct  llvm::X86AddressMode
 X86AddressMode - This struct holds a generalized full x86 address mode. More...
 

Namespaces

 llvm
 Compute iterated dominance frontiers using a linear time algorithm.
 

Functions

static const MachineInstrBuilder & llvm::addDirectMem (const MachineInstrBuilder &MIB, unsigned Reg)
 addDirectMem - This function is used to add a direct memory reference to the current instruction – that is, a dereference of an address in a register, with no scale, index or displacement. More...
 
static const MachineInstrBuilder & llvm::addOffset (const MachineInstrBuilder &MIB, int Offset)
 
static const MachineInstrBuilder & llvm::addRegOffset (const MachineInstrBuilder &MIB, unsigned Reg, bool isKill, int Offset)
 addRegOffset - This function is used to add a memory reference of the form [Reg + Offset], i.e., one with no scale or index, but with a displacement. More...
 
static const MachineInstrBuilder & llvm::addRegReg (const MachineInstrBuilder &MIB, unsigned Reg1, bool isKill1, unsigned Reg2, bool isKill2)
 addRegReg - This function is used to add a memory reference of the form: [Reg + Reg]. More...
 
static const MachineInstrBuilder & llvm::addFullAddress (const MachineInstrBuilder &MIB, const X86AddressMode &AM)
 
static const MachineInstrBuilder & llvm::addFrameReference (const MachineInstrBuilder &MIB, int FI, int Offset=0)
 addFrameReference - This function is used to add a reference to the base of an abstract object on the stack frame of the current function. More...
 
static const MachineInstrBuilder & llvm::addConstantPoolReference (const MachineInstrBuilder &MIB, unsigned CPI, unsigned GlobalBaseReg, unsigned char OpFlags)
 addConstantPoolReference - This function is used to add a reference to the base of a constant value spilled to the per-function constant pool. More...