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LLVM
4.0.0
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#include "SpillPlacement.h"#include "llvm/ADT/BitVector.h"#include "llvm/CodeGen/EdgeBundles.h"#include "llvm/CodeGen/MachineBasicBlock.h"#include "llvm/CodeGen/MachineBlockFrequencyInfo.h"#include "llvm/CodeGen/MachineFunction.h"#include "llvm/CodeGen/MachineLoopInfo.h"#include "llvm/CodeGen/Passes.h"#include "llvm/Support/Debug.h"#include "llvm/Support/ManagedStatic.h"Go to the source code of this file.
Classes | |
| struct | llvm::SpillPlacement::Node |
| Node - Each edge bundle corresponds to a Hopfield node. More... | |
Macros | |
| #define | DEBUG_TYPE "spillplacement" |
Functions | |
| INITIALIZE_PASS_BEGIN (SpillPlacement,"spill-code-placement","Spill Code Placement Analysis", true, true) INITIALIZE_PASS_END(SpillPlacement | |
Variables | |
| spill code | placement |
| spill code Spill Code Placement | Analysis |
| spill code Spill Code Placement | true |
| #define DEBUG_TYPE "spillplacement" |
Definition at line 43 of file SpillPlacement.cpp.
| INITIALIZE_PASS_BEGIN | ( | SpillPlacement | , |
| "spill-code-placement" | , | ||
| "Spill Code Placement Analysis" | , | ||
| true | , | ||
| true | |||
| ) |
Definition at line 50 of file SpillPlacement.cpp.
| spill code placement |
Definition at line 50 of file SpillPlacement.cpp.
Definition at line 50 of file SpillPlacement.cpp.
1.8.6