LCOV - code coverage report
Current view: top level - include/llvm/IR - ValueSymbolTable.h (source / functions) Hit Total Coverage
Test: llvm-toolchain.info Lines: 7 7 100.0 %
Date: 2017-09-14 15:23:50 Functions: 0 0 -
Legend: Lines: hit not hit

          Line data    Source code
       1             : //===- llvm/ValueSymbolTable.h - Implement a Value Symtab -------*- C++ -*-===//
       2             : //
       3             : //                     The LLVM Compiler Infrastructure
       4             : //
       5             : // This file is distributed under the University of Illinois Open Source
       6             : // License. See LICENSE.TXT for details.
       7             : //
       8             : //===----------------------------------------------------------------------===//
       9             : //
      10             : // This file implements the name/Value symbol table for LLVM.
      11             : //
      12             : //===----------------------------------------------------------------------===//
      13             : 
      14             : #ifndef LLVM_IR_VALUESYMBOLTABLE_H
      15             : #define LLVM_IR_VALUESYMBOLTABLE_H
      16             : 
      17             : #include "llvm/ADT/StringMap.h"
      18             : #include "llvm/ADT/StringRef.h"
      19             : #include "llvm/IR/Value.h"
      20             : #include <cstdint>
      21             : 
      22             : namespace llvm {
      23             : 
      24             : class Argument;
      25             : class BasicBlock;
      26             : class Function;
      27             : class GlobalAlias;
      28             : class GlobalIFunc;
      29             : class GlobalVariable;
      30             : class Instruction;
      31             : template <unsigned InternalLen> class SmallString;
      32             : template <typename ValueSubClass> class SymbolTableListTraits;
      33             : 
      34             : /// This class provides a symbol table of name/value pairs. It is essentially
      35             : /// a std::map<std::string,Value*> but has a controlled interface provided by
      36             : /// LLVM as well as ensuring uniqueness of names.
      37             : ///
      38             : class ValueSymbolTable {
      39             :   friend class SymbolTableListTraits<Argument>;
      40             :   friend class SymbolTableListTraits<BasicBlock>;
      41             :   friend class SymbolTableListTraits<Function>;
      42             :   friend class SymbolTableListTraits<GlobalAlias>;
      43             :   friend class SymbolTableListTraits<GlobalIFunc>;
      44             :   friend class SymbolTableListTraits<GlobalVariable>;
      45             :   friend class SymbolTableListTraits<Instruction>;
      46             :   friend class Value;
      47             : 
      48             : /// @name Types
      49             : /// @{
      50             : public:
      51             :   /// @brief A mapping of names to values.
      52             :   using ValueMap = StringMap<Value*>;
      53             : 
      54             :   /// @brief An iterator over a ValueMap.
      55             :   using iterator = ValueMap::iterator;
      56             : 
      57             :   /// @brief A const_iterator over a ValueMap.
      58             :   using const_iterator = ValueMap::const_iterator;
      59             : 
      60             : /// @}
      61             : /// @name Constructors
      62             : /// @{
      63             : 
      64      855334 :   ValueSymbolTable() : vmap(0) {}
      65             :   ~ValueSymbolTable();
      66             : 
      67             : /// @}
      68             : /// @name Accessors
      69             : /// @{
      70             : 
      71             :   /// This method finds the value with the given \p Name in the
      72             :   /// the symbol table.
      73             :   /// @returns the value associated with the \p Name
      74             :   /// @brief Lookup a named Value.
      75     6719292 :   Value *lookup(StringRef Name) const { return vmap.lookup(Name); }
      76             : 
      77             :   /// @returns true iff the symbol table is empty
      78             :   /// @brief Determine if the symbol table is empty
      79        6987 :   inline bool empty() const { return vmap.empty(); }
      80             : 
      81             :   /// @brief The number of name/type pairs is returned.
      82             :   inline unsigned size() const { return unsigned(vmap.size()); }
      83             : 
      84             :   /// This function can be used from the debugger to display the
      85             :   /// content of the symbol table while debugging.
      86             :   /// @brief Print out symbol table on stderr
      87             :   void dump() const;
      88             : 
      89             : /// @}
      90             : /// @name Iteration
      91             : /// @{
      92             : 
      93             :   /// @brief Get an iterator that from the beginning of the symbol table.
      94         142 :   inline iterator begin() { return vmap.begin(); }
      95             : 
      96             :   /// @brief Get a const_iterator that from the beginning of the symbol table.
      97        7888 :   inline const_iterator begin() const { return vmap.begin(); }
      98             : 
      99             :   /// @brief Get an iterator to the end of the symbol table.
     100         142 :   inline iterator end() { return vmap.end(); }
     101             : 
     102             :   /// @brief Get a const_iterator to the end of the symbol table.
     103        7888 :   inline const_iterator end() const { return vmap.end(); }
     104             : 
     105             :   /// @}
     106             :   /// @name Mutators
     107             :   /// @{
     108             : private:
     109             :   ValueName *makeUniqueName(Value *V, SmallString<256> &UniqueName);
     110             : 
     111             :   /// This method adds the provided value \p N to the symbol table.  The Value
     112             :   /// must have a name which is used to place the value in the symbol table.
     113             :   /// If the inserted name conflicts, this renames the value.
     114             :   /// @brief Add a named value to the symbol table
     115             :   void reinsertValue(Value *V);
     116             : 
     117             :   /// createValueName - This method attempts to create a value name and insert
     118             :   /// it into the symbol table with the specified name.  If it conflicts, it
     119             :   /// auto-renames the name and returns that instead.
     120             :   ValueName *createValueName(StringRef Name, Value *V);
     121             : 
     122             :   /// This method removes a value from the symbol table.  It leaves the
     123             :   /// ValueName attached to the value, but it is no longer inserted in the
     124             :   /// symtab.
     125             :   void removeValueName(ValueName *V);
     126             : 
     127             :   /// @}
     128             :   /// @name Internal Data
     129             :   /// @{
     130             : 
     131             :   ValueMap vmap;                    ///< The map that holds the symbol table.
     132             :   mutable uint32_t LastUnique = 0;  ///< Counter for tracking unique names
     133             : 
     134             : /// @}
     135             : };
     136             : 
     137             : } // end namespace llvm
     138             : 
     139             : #endif // LLVM_IR_VALUESYMBOLTABLE_H

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