LCOV - code coverage report
Current view: top level - include/llvm/Target - TargetFrameLowering.h (source / functions) Hit Total Coverage
Test: llvm-toolchain.info Lines: 40 51 78.4 %
Date: 2017-09-14 15:23:50 Functions: 17 23 73.9 %
Legend: Lines: hit not hit

          Line data    Source code
       1             : //===-- llvm/Target/TargetFrameLowering.h ---------------------------*- C++ -*-===//
       2             : //
       3             : //                     The LLVM Compiler Infrastructure
       4             : //
       5             : // This file is distributed under the University of Illinois Open Source
       6             : // License. See LICENSE.TXT for details.
       7             : //
       8             : //===----------------------------------------------------------------------===//
       9             : //
      10             : // Interface to describe the layout of a stack frame on the target machine.
      11             : //
      12             : //===----------------------------------------------------------------------===//
      13             : 
      14             : #ifndef LLVM_TARGET_TARGETFRAMELOWERING_H
      15             : #define LLVM_TARGET_TARGETFRAMELOWERING_H
      16             : 
      17             : #include "llvm/CodeGen/MachineBasicBlock.h"
      18             : #include <utility>
      19             : #include <vector>
      20             : 
      21             : namespace llvm {
      22             :   class BitVector;
      23             :   class CalleeSavedInfo;
      24             :   class MachineFunction;
      25             :   class RegScavenger;
      26             : 
      27             : /// Information about stack frame layout on the target.  It holds the direction
      28             : /// of stack growth, the known stack alignment on entry to each function, and
      29             : /// the offset to the locals area.
      30             : ///
      31             : /// The offset to the local area is the offset from the stack pointer on
      32             : /// function entry to the first location where function data (local variables,
      33             : /// spill locations) can be stored.
      34       27997 : class TargetFrameLowering {
      35             : public:
      36             :   enum StackDirection {
      37             :     StackGrowsUp,        // Adding to the stack increases the stack address
      38             :     StackGrowsDown       // Adding to the stack decreases the stack address
      39             :   };
      40             : 
      41             :   // Maps a callee saved register to a stack slot with a fixed offset.
      42             :   struct SpillSlot {
      43             :     unsigned Reg;
      44             :     int Offset; // Offset relative to stack pointer on function entry.
      45             :   };
      46             : private:
      47             :   StackDirection StackDir;
      48             :   unsigned StackAlignment;
      49             :   unsigned TransientStackAlignment;
      50             :   int LocalAreaOffset;
      51             :   bool StackRealignable;
      52             : public:
      53             :   TargetFrameLowering(StackDirection D, unsigned StackAl, int LAO,
      54             :                       unsigned TransAl = 1, bool StackReal = true)
      55       28520 :     : StackDir(D), StackAlignment(StackAl), TransientStackAlignment(TransAl),
      56       28520 :       LocalAreaOffset(LAO), StackRealignable(StackReal) {}
      57             : 
      58             :   virtual ~TargetFrameLowering();
      59             : 
      60             :   // These methods return information that describes the abstract stack layout
      61             :   // of the target machine.
      62             : 
      63             :   /// getStackGrowthDirection - Return the direction the stack grows
      64             :   ///
      65             :   StackDirection getStackGrowthDirection() const { return StackDir; }
      66             : 
      67             :   /// getStackAlignment - This method returns the number of bytes to which the
      68             :   /// stack pointer must be aligned on entry to a function.  Typically, this
      69             :   /// is the largest alignment for any data object in the target.
      70             :   ///
      71             :   unsigned getStackAlignment() const { return StackAlignment; }
      72             : 
      73             :   /// alignSPAdjust - This method aligns the stack adjustment to the correct
      74             :   /// alignment.
      75             :   ///
      76             :   int alignSPAdjust(int SPAdj) const {
      77         130 :     if (SPAdj < 0) {
      78           0 :       SPAdj = -alignTo(-SPAdj, StackAlignment);
      79             :     } else {
      80         260 :       SPAdj = alignTo(SPAdj, StackAlignment);
      81             :     }
      82             :     return SPAdj;
      83             :   }
      84             : 
      85             :   /// getTransientStackAlignment - This method returns the number of bytes to
      86             :   /// which the stack pointer must be aligned at all times, even between
      87             :   /// calls.
      88             :   ///
      89             :   unsigned getTransientStackAlignment() const {
      90             :     return TransientStackAlignment;
      91             :   }
      92             : 
      93             :   /// isStackRealignable - This method returns whether the stack can be
      94             :   /// realigned.
      95             :   bool isStackRealignable() const {
      96             :     return StackRealignable;
      97             :   }
      98             : 
      99             :   /// Return the skew that has to be applied to stack alignment under
     100             :   /// certain conditions (e.g. stack was adjusted before function \p MF
     101             :   /// was called).
     102             :   virtual unsigned getStackAlignmentSkew(const MachineFunction &MF) const;
     103             : 
     104             :   /// getOffsetOfLocalArea - This method returns the offset of the local area
     105             :   /// from the stack pointer on entrance to a function.
     106             :   ///
     107             :   int getOffsetOfLocalArea() const { return LocalAreaOffset; }
     108             : 
     109             :   /// isFPCloseToIncomingSP - Return true if the frame pointer is close to
     110             :   /// the incoming stack pointer, false if it is close to the post-prologue
     111             :   /// stack pointer.
     112        6960 :   virtual bool isFPCloseToIncomingSP() const { return true; }
     113             : 
     114             :   /// assignCalleeSavedSpillSlots - Allows target to override spill slot
     115             :   /// assignment logic.  If implemented, assignCalleeSavedSpillSlots() should
     116             :   /// assign frame slots to all CSI entries and return true.  If this method
     117             :   /// returns false, spill slots will be assigned using generic implementation.
     118             :   /// assignCalleeSavedSpillSlots() may add, delete or rearrange elements of
     119             :   /// CSI.
     120             :   virtual bool
     121       68220 :   assignCalleeSavedSpillSlots(MachineFunction &MF,
     122             :                               const TargetRegisterInfo *TRI,
     123             :                               std::vector<CalleeSavedInfo> &CSI) const {
     124       68220 :     return false;
     125             :   }
     126             : 
     127             :   /// getCalleeSavedSpillSlots - This method returns a pointer to an array of
     128             :   /// pairs, that contains an entry for each callee saved register that must be
     129             :   /// spilled to a particular stack location if it is spilled.
     130             :   ///
     131             :   /// Each entry in this array contains a <register,offset> pair, indicating the
     132             :   /// fixed offset from the incoming stack pointer that each register should be
     133             :   /// spilled at. If a register is not listed here, the code generator is
     134             :   /// allowed to spill it anywhere it chooses.
     135             :   ///
     136             :   virtual const SpillSlot *
     137        7251 :   getCalleeSavedSpillSlots(unsigned &NumEntries) const {
     138        7251 :     NumEntries = 0;
     139        7251 :     return nullptr;
     140             :   }
     141             : 
     142             :   /// targetHandlesStackFrameRounding - Returns true if the target is
     143             :   /// responsible for rounding up the stack frame (probably at emitPrologue
     144             :   /// time).
     145      132316 :   virtual bool targetHandlesStackFrameRounding() const {
     146      132316 :     return false;
     147             :   }
     148             : 
     149             :   /// Returns true if the target will correctly handle shrink wrapping.
     150       38257 :   virtual bool enableShrinkWrapping(const MachineFunction &MF) const {
     151       38257 :     return false;
     152             :   }
     153             : 
     154             :   /// Returns true if the stack slot holes in the fixed and callee-save stack
     155             :   /// area should be used when allocating other stack locations to reduce stack
     156             :   /// size.
     157       11793 :   virtual bool enableStackSlotScavenging(const MachineFunction &MF) const {
     158       11793 :     return false;
     159             :   }
     160             : 
     161             :   /// emitProlog/emitEpilog - These methods insert prolog and epilog code into
     162             :   /// the function.
     163             :   virtual void emitPrologue(MachineFunction &MF,
     164             :                             MachineBasicBlock &MBB) const = 0;
     165             :   virtual void emitEpilogue(MachineFunction &MF,
     166             :                             MachineBasicBlock &MBB) const = 0;
     167             : 
     168             :   /// Replace a StackProbe stub (if any) with the actual probe code inline
     169       70570 :   virtual void inlineStackProbe(MachineFunction &MF,
     170       70570 :                                 MachineBasicBlock &PrologueMBB) const {}
     171             : 
     172             :   /// Adjust the prologue to have the function use segmented stacks. This works
     173             :   /// by adding a check even before the "normal" function prologue.
     174           0 :   virtual void adjustForSegmentedStacks(MachineFunction &MF,
     175           0 :                                         MachineBasicBlock &PrologueMBB) const {}
     176             : 
     177             :   /// Adjust the prologue to add Erlang Run-Time System (ERTS) specific code in
     178             :   /// the assembly prologue to explicitly handle the stack.
     179           0 :   virtual void adjustForHiPEPrologue(MachineFunction &MF,
     180           0 :                                      MachineBasicBlock &PrologueMBB) const {}
     181             : 
     182             :   /// spillCalleeSavedRegisters - Issues instruction(s) to spill all callee
     183             :   /// saved registers and returns true if it isn't possible / profitable to do
     184             :   /// so by issuing a series of store instructions via
     185             :   /// storeRegToStackSlot(). Returns false otherwise.
     186         105 :   virtual bool spillCalleeSavedRegisters(MachineBasicBlock &MBB,
     187             :                                          MachineBasicBlock::iterator MI,
     188             :                                         const std::vector<CalleeSavedInfo> &CSI,
     189             :                                          const TargetRegisterInfo *TRI) const {
     190         105 :     return false;
     191             :   }
     192             : 
     193             :   /// restoreCalleeSavedRegisters - Issues instruction(s) to restore all callee
     194             :   /// saved registers and returns true if it isn't possible / profitable to do
     195             :   /// so by issuing a series of load instructions via loadRegToStackSlot().
     196             :   /// If it returns true, and any of the registers in CSI is not restored,
     197             :   /// it sets the corresponding Restored flag in CSI to false.
     198             :   /// Returns false otherwise.
     199        1997 :   virtual bool restoreCalleeSavedRegisters(MachineBasicBlock &MBB,
     200             :                                            MachineBasicBlock::iterator MI,
     201             :                                            std::vector<CalleeSavedInfo> &CSI,
     202             :                                         const TargetRegisterInfo *TRI) const {
     203        1997 :     return false;
     204             :   }
     205             : 
     206             :   /// Return true if the target needs to disable frame pointer elimination.
     207             :   virtual bool noFramePointerElim(const MachineFunction &MF) const;
     208             : 
     209             :   /// hasFP - Return true if the specified function should have a dedicated
     210             :   /// frame pointer register. For most targets this is true only if the function
     211             :   /// has variable sized allocas or if frame pointer elimination is disabled.
     212             :   virtual bool hasFP(const MachineFunction &MF) const = 0;
     213             : 
     214             :   /// hasReservedCallFrame - Under normal circumstances, when a frame pointer is
     215             :   /// not required, we reserve argument space for call sites in the function
     216             :   /// immediately on entry to the current function. This eliminates the need for
     217             :   /// add/sub sp brackets around call sites. Returns true if the call frame is
     218             :   /// included as part of the stack frame.
     219        5942 :   virtual bool hasReservedCallFrame(const MachineFunction &MF) const {
     220        5942 :     return !hasFP(MF);
     221             :   }
     222             : 
     223             :   /// canSimplifyCallFramePseudos - When possible, it's best to simplify the
     224             :   /// call frame pseudo ops before doing frame index elimination. This is
     225             :   /// possible only when frame index references between the pseudos won't
     226             :   /// need adjusting for the call frame adjustments. Normally, that's true
     227             :   /// if the function has a reserved call frame or a frame pointer. Some
     228             :   /// targets (Thumb2, for example) may have more complicated criteria,
     229             :   /// however, and can override this behavior.
     230       15074 :   virtual bool canSimplifyCallFramePseudos(const MachineFunction &MF) const {
     231       15074 :     return hasReservedCallFrame(MF) || hasFP(MF);
     232             :   }
     233             : 
     234             :   // needsFrameIndexResolution - Do we need to perform FI resolution for
     235             :   // this function. Normally, this is required only when the function
     236             :   // has any stack objects. However, targets may want to override this.
     237             :   virtual bool needsFrameIndexResolution(const MachineFunction &MF) const;
     238             : 
     239             :   /// getFrameIndexReference - This method should return the base register
     240             :   /// and offset used to reference a frame index location. The offset is
     241             :   /// returned directly, and the base register is returned via FrameReg.
     242             :   virtual int getFrameIndexReference(const MachineFunction &MF, int FI,
     243             :                                      unsigned &FrameReg) const;
     244             : 
     245             :   /// Same as \c getFrameIndexReference, except that the stack pointer (as
     246             :   /// opposed to the frame pointer) will be the preferred value for \p
     247             :   /// FrameReg. This is generally used for emitting statepoint or EH tables that
     248             :   /// use offsets from RSP.  If \p IgnoreSPUpdates is true, the returned
     249             :   /// offset is only guaranteed to be valid with respect to the value of SP at
     250             :   /// the end of the prologue.
     251           0 :   virtual int getFrameIndexReferencePreferSP(const MachineFunction &MF, int FI,
     252             :                                              unsigned &FrameReg,
     253             :                                              bool IgnoreSPUpdates) const {
     254             :     // Always safe to dispatch to getFrameIndexReference.
     255           0 :     return getFrameIndexReference(MF, FI, FrameReg);
     256             :   }
     257             : 
     258             :   /// This method determines which of the registers reported by
     259             :   /// TargetRegisterInfo::getCalleeSavedRegs() should actually get saved.
     260             :   /// The default implementation checks populates the \p SavedRegs bitset with
     261             :   /// all registers which are modified in the function, targets may override
     262             :   /// this function to save additional registers.
     263             :   /// This method also sets up the register scavenger ensuring there is a free
     264             :   /// register or a frameindex available.
     265             :   virtual void determineCalleeSaves(MachineFunction &MF, BitVector &SavedRegs,
     266             :                                     RegScavenger *RS = nullptr) const;
     267             : 
     268             :   /// processFunctionBeforeFrameFinalized - This method is called immediately
     269             :   /// before the specified function's frame layout (MF.getFrameInfo()) is
     270             :   /// finalized.  Once the frame is finalized, MO_FrameIndex operands are
     271             :   /// replaced with direct constants.  This method is optional.
     272             :   ///
     273       38874 :   virtual void processFunctionBeforeFrameFinalized(MachineFunction &MF,
     274             :                                              RegScavenger *RS = nullptr) const {
     275       38874 :   }
     276             : 
     277           0 :   virtual unsigned getWinEHParentFrameOffset(const MachineFunction &MF) const {
     278           0 :     report_fatal_error("WinEH not implemented for this target");
     279             :   }
     280             : 
     281             :   /// This method is called during prolog/epilog code insertion to eliminate
     282             :   /// call frame setup and destroy pseudo instructions (but only if the Target
     283             :   /// is using them).  It is responsible for eliminating these instructions,
     284             :   /// replacing them with concrete instructions.  This method need only be
     285             :   /// implemented if using call frame setup/destroy pseudo instructions.
     286             :   /// Returns an iterator pointing to the instruction after the replaced one.
     287             :   virtual MachineBasicBlock::iterator
     288           0 :   eliminateCallFramePseudoInstr(MachineFunction &MF,
     289             :                                 MachineBasicBlock &MBB,
     290             :                                 MachineBasicBlock::iterator MI) const {
     291           0 :     llvm_unreachable("Call Frame Pseudo Instructions do not exist on this "
     292             :                      "target!");
     293             :   }
     294             : 
     295             : 
     296             :   /// Order the symbols in the local stack frame.
     297             :   /// The list of objects that we want to order is in \p objectsToAllocate as
     298             :   /// indices into the MachineFrameInfo. The array can be reordered in any way
     299             :   /// upon return. The contents of the array, however, may not be modified (i.e.
     300             :   /// only their order may be changed).
     301             :   /// By default, just maintain the original order.
     302             :   virtual void
     303       65920 :   orderFrameObjects(const MachineFunction &MF,
     304             :                     SmallVectorImpl<int> &objectsToAllocate) const {
     305       65920 :   }
     306             : 
     307             :   /// Check whether or not the given \p MBB can be used as a prologue
     308             :   /// for the target.
     309             :   /// The prologue will be inserted first in this basic block.
     310             :   /// This method is used by the shrink-wrapping pass to decide if
     311             :   /// \p MBB will be correctly handled by the target.
     312             :   /// As soon as the target enable shrink-wrapping without overriding
     313             :   /// this method, we assume that each basic block is a valid
     314             :   /// prologue.
     315         115 :   virtual bool canUseAsPrologue(const MachineBasicBlock &MBB) const {
     316         115 :     return true;
     317             :   }
     318             : 
     319             :   /// Check whether or not the given \p MBB can be used as a epilogue
     320             :   /// for the target.
     321             :   /// The epilogue will be inserted before the first terminator of that block.
     322             :   /// This method is used by the shrink-wrapping pass to decide if
     323             :   /// \p MBB will be correctly handled by the target.
     324             :   /// As soon as the target enable shrink-wrapping without overriding
     325             :   /// this method, we assume that each basic block is a valid
     326             :   /// epilogue.
     327         168 :   virtual bool canUseAsEpilogue(const MachineBasicBlock &MBB) const {
     328         168 :     return true;
     329             :   }
     330             : 
     331             :   /// Check if given function is safe for not having callee saved registers.
     332             :   /// This is used when interprocedural register allocation is enabled.
     333          30 :   static bool isSafeForNoCSROpt(const Function *F) {
     334          34 :     if (!F->hasLocalLinkage() || F->hasAddressTaken() ||
     335           2 :         !F->hasFnAttribute(Attribute::NoRecurse))
     336             :       return false;
     337             :     // Function should not be optimized as tail call.
     338          10 :     for (const User *U : F->users())
     339           4 :       if (auto CS = ImmutableCallSite(U))
     340             :         if (CS.isTailCall())
     341             :           return false;
     342             :     return true;
     343             :   }
     344             : };
     345             : 
     346             : } // End llvm namespace
     347             : 
     348             : #endif

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