Constructing an object of type std::ios_base::Init is supposed to have no effect when the IO streams have already been initialized. In libc++, that is not the case. Testcase: #include <iostream> int main() { std::cout << "hello, " << std::boolalpha; std::ios_base::Init init_streams; std::cout << true << " world!"; } ... should print "hello true world!" but with libc++ prints "hello 1 world!". This also presumably means that a multithreaded program that constructs an Init object has a data race. This seems straightforward to fix by adding a static one-time initialization guard to the iso_base::Init constructor. It might also be reasonable to maintain an atomic count of the number of extant Init objects so that the flushes in the destructor are only run when the last one is destroyed, as [ios.init]/4 requires. I think that the current destructor behavior might even result in observable nonconformance in programs that call cout.rdbuf(stream) and observe when stream sees writes.
Yeah, we don't actually check to see if `Init` has been called before. Apparently no one does that.
Fixed in revision 371864.