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1 : //==------ llvm/CodeGen/LoopTraversal.h - Loop Traversal -*- C++ -*---------==//
2 : //
3 : // The LLVM Compiler Infrastructure
4 : //
5 : // This file is distributed under the University of Illinois Open Source
6 : // License. See LICENSE.TXT for details.
7 : //
8 : //===----------------------------------------------------------------------===//
9 : //
10 : /// \file Loop Traversal logic.
11 : ///
12 : /// This class provides the basic blocks traversal order used by passes like
13 : /// ReachingDefAnalysis and ExecutionDomainFix.
14 : /// It identifies basic blocks that are part of loops and should to be visited
15 : /// twice and returns efficient traversal order for all the blocks.
16 : //
17 : //===----------------------------------------------------------------------===//
18 :
19 : #ifndef LLVM_CODEGEN_LOOPTRAVERSAL_H
20 : #define LLVM_CODEGEN_LOOPTRAVERSAL_H
21 :
22 : #include "llvm/ADT/SmallVector.h"
23 :
24 : namespace llvm {
25 :
26 : class MachineBasicBlock;
27 : class MachineFunction;
28 :
29 : /// This class provides the basic blocks traversal order used by passes like
30 : /// ReachingDefAnalysis and ExecutionDomainFix.
31 : /// It identifies basic blocks that are part of loops and should to be visited
32 : /// twice and returns efficient traversal order for all the blocks.
33 : ///
34 : /// We want to visit every instruction in every basic block in order to update
35 : /// it's execution domain or collect clearance information. However, for the
36 : /// clearance calculation, we need to know clearances from all predecessors
37 : /// (including any backedges), therfore we need to visit some blocks twice.
38 : /// As an example, consider the following loop.
39 : ///
40 : ///
41 : /// PH -> A -> B (xmm<Undef> -> xmm<Def>) -> C -> D -> EXIT
42 : /// ^ |
43 : /// +----------------------------------+
44 : ///
45 : /// The iteration order this pass will return is as follows:
46 : /// Optimized: PH A B C A' B' C' D
47 : ///
48 : /// The basic block order is constructed as follows:
49 : /// Once we finish processing some block, we update the counters in MBBInfos
50 : /// and re-process any successors that are now 'done'.
51 : /// We call a block that is ready for its final round of processing `done`
52 : /// (isBlockDone), e.g. when all predecessor information is known.
53 : ///
54 : /// Note that a naive traversal order would be to do two complete passes over
55 : /// all basic blocks/instructions, the first for recording clearances, the
56 : /// second for updating clearance based on backedges.
57 : /// However, for functions without backedges, or functions with a lot of
58 : /// straight-line code, and a small loop, that would be a lot of unnecessary
59 : /// work (since only the BBs that are part of the loop require two passes).
60 : ///
61 : /// E.g., the naive iteration order for the above exmple is as follows:
62 : /// Naive: PH A B C D A' B' C' D'
63 : ///
64 : /// In the optimized approach we avoid processing D twice, because we
65 : /// can entirely process the predecessors before getting to D.
66 : class LoopTraversal {
67 : private:
68 : struct MBBInfo {
69 : /// Whether we have gotten to this block in primary processing yet.
70 : bool PrimaryCompleted = false;
71 :
72 : /// The number of predecessors for which primary processing has completed
73 : unsigned IncomingProcessed = 0;
74 :
75 : /// The value of `IncomingProcessed` at the start of primary processing
76 : unsigned PrimaryIncoming = 0;
77 :
78 : /// The number of predecessors for which all processing steps are done.
79 : unsigned IncomingCompleted = 0;
80 :
81 : MBBInfo() = default;
82 : };
83 : using MBBInfoMap = SmallVector<MBBInfo, 4>;
84 : /// Helps keep track if we proccessed this block and all its predecessors.
85 : MBBInfoMap MBBInfos;
86 :
87 : public:
88 : struct TraversedMBBInfo {
89 : /// The basic block.
90 : MachineBasicBlock *MBB = nullptr;
91 :
92 : /// True if this is the first time we process the basic block.
93 : bool PrimaryPass = true;
94 :
95 : /// True if the block that is ready for its final round of processing.
96 : bool IsDone = true;
97 :
98 : TraversedMBBInfo(MachineBasicBlock *BB = nullptr, bool Primary = true,
99 : bool Done = true)
100 834628 : : MBB(BB), PrimaryPass(Primary), IsDone(Done) {}
101 : };
102 : LoopTraversal() {}
103 :
104 : /// Identifies basic blocks that are part of loops and should to be
105 : /// visited twice and returns efficient traversal order for all the blocks.
106 : typedef SmallVector<TraversedMBBInfo, 4> TraversalOrder;
107 : TraversalOrder traverse(MachineFunction &MF);
108 :
109 : private:
110 : /// Returens true if the block is ready for its final round of processing.
111 : bool isBlockDone(MachineBasicBlock *MBB);
112 : };
113 :
114 : } // namespace llvm
115 :
116 : #endif // LLVM_CODEGEN_LOOPTRAVERSAL_H
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