LCOV - code coverage report
Current view: top level - include/llvm/CodeGen - MachineDominators.h (source / functions) Hit Total Coverage
Test: llvm-toolchain.info Lines: 39 41 95.1 %
Date: 2018-10-20 13:21:21 Functions: 5 5 100.0 %
Legend: Lines: hit not hit

          Line data    Source code
       1             : //==- llvm/CodeGen/MachineDominators.h - Machine Dom Calculation -*- C++ -*-==//
       2             : //
       3             : //                     The LLVM Compiler Infrastructure
       4             : //
       5             : // This file is distributed under the University of Illinois Open Source
       6             : // License. See LICENSE.TXT for details.
       7             : //
       8             : //===----------------------------------------------------------------------===//
       9             : //
      10             : // This file defines classes mirroring those in llvm/Analysis/Dominators.h,
      11             : // but for target-specific code rather than target-independent IR.
      12             : //
      13             : //===----------------------------------------------------------------------===//
      14             : 
      15             : #ifndef LLVM_CODEGEN_MACHINEDOMINATORS_H
      16             : #define LLVM_CODEGEN_MACHINEDOMINATORS_H
      17             : 
      18             : #include "llvm/ADT/SmallSet.h"
      19             : #include "llvm/ADT/SmallVector.h"
      20             : #include "llvm/CodeGen/MachineBasicBlock.h"
      21             : #include "llvm/CodeGen/MachineFunctionPass.h"
      22             : #include "llvm/CodeGen/MachineInstr.h"
      23             : #include "llvm/Support/GenericDomTree.h"
      24             : #include "llvm/Support/GenericDomTreeConstruction.h"
      25             : #include <cassert>
      26             : #include <memory>
      27             : #include <vector>
      28             : 
      29             : namespace llvm {
      30             : 
      31             : template <>
      32             : inline void DominatorTreeBase<MachineBasicBlock, false>::addRoot(
      33             :     MachineBasicBlock *MBB) {
      34           0 :   this->Roots.push_back(MBB);
      35             : }
      36             : 
      37             : extern template class DomTreeNodeBase<MachineBasicBlock>;
      38             : extern template class DominatorTreeBase<MachineBasicBlock, false>; // DomTree
      39             : extern template class DominatorTreeBase<MachineBasicBlock, true>; // PostDomTree
      40             : 
      41             : using MachineDomTreeNode = DomTreeNodeBase<MachineBasicBlock>;
      42             : 
      43             : //===-------------------------------------
      44             : /// DominatorTree Class - Concrete subclass of DominatorTreeBase that is used to
      45             : /// compute a normal dominator tree.
      46             : ///
      47             : class MachineDominatorTree : public MachineFunctionPass {
      48             :   /// Helper structure used to hold all the basic blocks
      49             :   /// involved in the split of a critical edge.
      50             :   struct CriticalEdge {
      51             :     MachineBasicBlock *FromBB;
      52             :     MachineBasicBlock *ToBB;
      53             :     MachineBasicBlock *NewBB;
      54             :   };
      55             : 
      56             :   /// Pile up all the critical edges to be split.
      57             :   /// The splitting of a critical edge is local and thus, it is possible
      58             :   /// to apply several of those changes at the same time.
      59             :   mutable SmallVector<CriticalEdge, 32> CriticalEdgesToSplit;
      60             : 
      61             :   /// Remember all the basic blocks that are inserted during
      62             :   /// edge splitting.
      63             :   /// Invariant: NewBBs == all the basic blocks contained in the NewBB
      64             :   /// field of all the elements of CriticalEdgesToSplit.
      65             :   /// I.e., forall elt in CriticalEdgesToSplit, it exists BB in NewBBs
      66             :   /// such as BB == elt.NewBB.
      67             :   mutable SmallSet<MachineBasicBlock *, 32> NewBBs;
      68             : 
      69             :   /// The DominatorTreeBase that is used to compute a normal dominator tree
      70             :   std::unique_ptr<DomTreeBase<MachineBasicBlock>> DT;
      71             : 
      72             :   /// Apply all the recorded critical edges to the DT.
      73             :   /// This updates the underlying DT information in a way that uses
      74             :   /// the fast query path of DT as much as possible.
      75             :   ///
      76             :   /// \post CriticalEdgesToSplit.empty().
      77             :   void applySplitCriticalEdges() const;
      78             : 
      79             : public:
      80             :   static char ID; // Pass ID, replacement for typeid
      81             : 
      82             :   MachineDominatorTree();
      83             : 
      84     1362070 :   DomTreeBase<MachineBasicBlock> &getBase() {
      85     1362070 :     if (!DT) DT.reset(new DomTreeBase<MachineBasicBlock>());
      86     1362070 :     applySplitCriticalEdges();
      87     1362070 :     return *DT;
      88             :   }
      89             : 
      90             :   void getAnalysisUsage(AnalysisUsage &AU) const override;
      91             : 
      92             :   /// getRoots -  Return the root blocks of the current CFG.  This may include
      93             :   /// multiple blocks if we are computing post dominators.  For forward
      94             :   /// dominators, this will always be a single block (the entry node).
      95             :   ///
      96             :   inline const SmallVectorImpl<MachineBasicBlock*> &getRoots() const {
      97             :     applySplitCriticalEdges();
      98             :     return DT->getRoots();
      99             :   }
     100             : 
     101             :   inline MachineBasicBlock *getRoot() const {
     102        3285 :     applySplitCriticalEdges();
     103             :     return DT->getRoot();
     104             :   }
     105             : 
     106             :   inline MachineDomTreeNode *getRootNode() const {
     107      307640 :     applySplitCriticalEdges();
     108      307640 :     return DT->getRootNode();
     109             :   }
     110             : 
     111             :   bool runOnMachineFunction(MachineFunction &F) override;
     112             : 
     113             :   inline bool dominates(const MachineDomTreeNode* A,
     114             :                         const MachineDomTreeNode* B) const {
     115       32988 :     applySplitCriticalEdges();
     116       32988 :     return DT->dominates(A, B);
     117             :   }
     118             : 
     119             :   inline bool dominates(const MachineBasicBlock* A,
     120             :                         const MachineBasicBlock* B) const {
     121       87719 :     applySplitCriticalEdges();
     122       87719 :     return DT->dominates(A, B);
     123             :   }
     124             : 
     125             :   // dominates - Return true if A dominates B. This performs the
     126             :   // special checks necessary if A and B are in the same basic block.
     127       57916 :   bool dominates(const MachineInstr *A, const MachineInstr *B) const {
     128       57916 :     applySplitCriticalEdges();
     129       57916 :     const MachineBasicBlock *BBA = A->getParent(), *BBB = B->getParent();
     130       57916 :     if (BBA != BBB) return DT->dominates(BBA, BBB);
     131             : 
     132             :     // Loop through the basic block until we find A or B.
     133             :     MachineBasicBlock::const_iterator I = BBA->begin();
     134    14077319 :     for (; &*I != A && &*I != B; ++I)
     135             :       /*empty*/ ;
     136             : 
     137             :     //if(!DT.IsPostDominators) {
     138             :       // A dominates B if it is found first in the basic block.
     139       57521 :       return &*I == A;
     140             :     //} else {
     141             :     //  // A post-dominates B if B is found first in the basic block.
     142             :     //  return &*I == B;
     143             :     //}
     144             :   }
     145             : 
     146             :   inline bool properlyDominates(const MachineDomTreeNode* A,
     147             :                                 const MachineDomTreeNode* B) const {
     148             :     applySplitCriticalEdges();
     149             :     return DT->properlyDominates(A, B);
     150             :   }
     151             : 
     152             :   inline bool properlyDominates(const MachineBasicBlock* A,
     153             :                                 const MachineBasicBlock* B) const {
     154       13692 :     applySplitCriticalEdges();
     155       13692 :     return DT->properlyDominates(A, B);
     156             :   }
     157             : 
     158             :   /// findNearestCommonDominator - Find nearest common dominator basic block
     159             :   /// for basic block A and B. If there is no such block then return NULL.
     160             :   inline MachineBasicBlock *findNearestCommonDominator(MachineBasicBlock *A,
     161             :                                                        MachineBasicBlock *B) {
     162        7966 :     applySplitCriticalEdges();
     163        7966 :     return DT->findNearestCommonDominator(A, B);
     164             :   }
     165             : 
     166      129908 :   inline MachineDomTreeNode *operator[](MachineBasicBlock *BB) const {
     167      129908 :     applySplitCriticalEdges();
     168      129908 :     return DT->getNode(BB);
     169             :   }
     170             : 
     171             :   /// getNode - return the (Post)DominatorTree node for the specified basic
     172             :   /// block.  This is the same as using operator[] on this class.
     173             :   ///
     174      527807 :   inline MachineDomTreeNode *getNode(MachineBasicBlock *BB) const {
     175      527807 :     applySplitCriticalEdges();
     176      527807 :     return DT->getNode(BB);
     177             :   }
     178             : 
     179             :   /// addNewBlock - Add a new node to the dominator tree information.  This
     180             :   /// creates a new node as a child of DomBB dominator node,linking it into
     181             :   /// the children list of the immediate dominator.
     182             :   inline MachineDomTreeNode *addNewBlock(MachineBasicBlock *BB,
     183             :                                          MachineBasicBlock *DomBB) {
     184          44 :     applySplitCriticalEdges();
     185          44 :     return DT->addNewBlock(BB, DomBB);
     186             :   }
     187             : 
     188             :   /// changeImmediateDominator - This method is used to update the dominator
     189             :   /// tree information when a node's immediate dominator changes.
     190             :   ///
     191             :   inline void changeImmediateDominator(MachineBasicBlock *N,
     192             :                                        MachineBasicBlock* NewIDom) {
     193          31 :     applySplitCriticalEdges();
     194          31 :     DT->changeImmediateDominator(N, NewIDom);
     195             :   }
     196             : 
     197             :   inline void changeImmediateDominator(MachineDomTreeNode *N,
     198             :                                        MachineDomTreeNode* NewIDom) {
     199           0 :     applySplitCriticalEdges();
     200             :     DT->changeImmediateDominator(N, NewIDom);
     201             :   }
     202             : 
     203             :   /// eraseNode - Removes a node from  the dominator tree. Block must not
     204             :   /// dominate any other blocks. Removes node from its immediate dominator's
     205             :   /// children list. Deletes dominator node associated with basic block BB.
     206             :   inline void eraseNode(MachineBasicBlock *BB) {
     207          67 :     applySplitCriticalEdges();
     208          67 :     DT->eraseNode(BB);
     209             :   }
     210             : 
     211             :   /// splitBlock - BB is split and now it has one successor. Update dominator
     212             :   /// tree to reflect this change.
     213             :   inline void splitBlock(MachineBasicBlock* NewBB) {
     214             :     applySplitCriticalEdges();
     215             :     DT->splitBlock(NewBB);
     216             :   }
     217             : 
     218             :   /// isReachableFromEntry - Return true if A is dominated by the entry
     219             :   /// block of the function containing it.
     220             :   bool isReachableFromEntry(const MachineBasicBlock *A) {
     221      298067 :     applySplitCriticalEdges();
     222      298067 :     return DT->isReachableFromEntry(A);
     223             :   }
     224             : 
     225             :   void releaseMemory() override;
     226             : 
     227             :   void verifyAnalysis() const override;
     228             : 
     229             :   void print(raw_ostream &OS, const Module*) const override;
     230             : 
     231             :   /// Record that the critical edge (FromBB, ToBB) has been
     232             :   /// split with NewBB.
     233             :   /// This is best to use this method instead of directly update the
     234             :   /// underlying information, because this helps mitigating the
     235             :   /// number of time the DT information is invalidated.
     236             :   ///
     237             :   /// \note Do not use this method with regular edges.
     238             :   ///
     239             :   /// \note To benefit from the compile time improvement incurred by this
     240             :   /// method, the users of this method have to limit the queries to the DT
     241             :   /// interface between two edges splitting. In other words, they have to
     242             :   /// pack the splitting of critical edges as much as possible.
     243       33630 :   void recordSplitCriticalEdge(MachineBasicBlock *FromBB,
     244             :                               MachineBasicBlock *ToBB,
     245             :                               MachineBasicBlock *NewBB) {
     246       33630 :     bool Inserted = NewBBs.insert(NewBB).second;
     247             :     (void)Inserted;
     248             :     assert(Inserted &&
     249             :            "A basic block inserted via edge splitting cannot appear twice");
     250       33630 :     CriticalEdgesToSplit.push_back({FromBB, ToBB, NewBB});
     251       33630 :   }
     252             : };
     253             : 
     254             : //===-------------------------------------
     255             : /// DominatorTree GraphTraits specialization so the DominatorTree can be
     256             : /// iterable by generic graph iterators.
     257             : ///
     258             : 
     259             : template <class Node, class ChildIterator>
     260             : struct MachineDomTreeGraphTraitsBase {
     261             :   using NodeRef = Node *;
     262             :   using ChildIteratorType = ChildIterator;
     263             : 
     264             :   static NodeRef getEntryNode(NodeRef N) { return N; }
     265             :   static ChildIteratorType child_begin(NodeRef N) { return N->begin(); }
     266             :   static ChildIteratorType child_end(NodeRef N) { return N->end(); }
     267             : };
     268             : 
     269             : template <class T> struct GraphTraits;
     270             : 
     271             : template <>
     272             : struct GraphTraits<MachineDomTreeNode *>
     273             :     : public MachineDomTreeGraphTraitsBase<MachineDomTreeNode,
     274             :                                            MachineDomTreeNode::iterator> {};
     275             : 
     276             : template <>
     277             : struct GraphTraits<const MachineDomTreeNode *>
     278             :     : public MachineDomTreeGraphTraitsBase<const MachineDomTreeNode,
     279             :                                            MachineDomTreeNode::const_iterator> {
     280             : };
     281             : 
     282             : template <> struct GraphTraits<MachineDominatorTree*>
     283             :   : public GraphTraits<MachineDomTreeNode *> {
     284             :   static NodeRef getEntryNode(MachineDominatorTree *DT) {
     285             :     return DT->getRootNode();
     286             :   }
     287             : };
     288             : 
     289             : } // end namespace llvm
     290             : 
     291             : #endif // LLVM_CODEGEN_MACHINEDOMINATORS_H

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