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1 : //===- llvm/CodeGen/MachineLoopInfo.h - Natural Loop Calculator -*- C++ -*-===//
2 : //
3 : // The LLVM Compiler Infrastructure
4 : //
5 : // This file is distributed under the University of Illinois Open Source
6 : // License. See LICENSE.TXT for details.
7 : //
8 : //===----------------------------------------------------------------------===//
9 : //
10 : // This file defines the MachineLoopInfo class that is used to identify natural
11 : // loops and determine the loop depth of various nodes of the CFG. Note that
12 : // natural loops may actually be several loops that share the same header node.
13 : //
14 : // This analysis calculates the nesting structure of loops in a function. For
15 : // each natural loop identified, this analysis identifies natural loops
16 : // contained entirely within the loop and the basic blocks the make up the loop.
17 : //
18 : // It can calculate on the fly various bits of information, for example:
19 : //
20 : // * whether there is a preheader for the loop
21 : // * the number of back edges to the header
22 : // * whether or not a particular block branches out of the loop
23 : // * the successor blocks of the loop
24 : // * the loop depth
25 : // * the trip count
26 : // * etc...
27 : //
28 : //===----------------------------------------------------------------------===//
29 :
30 : #ifndef LLVM_CODEGEN_MACHINELOOPINFO_H
31 : #define LLVM_CODEGEN_MACHINELOOPINFO_H
32 :
33 : #include "llvm/Analysis/LoopInfo.h"
34 : #include "llvm/CodeGen/MachineBasicBlock.h"
35 : #include "llvm/CodeGen/MachineFunctionPass.h"
36 : #include "llvm/IR/DebugLoc.h"
37 : #include "llvm/Pass.h"
38 :
39 : namespace llvm {
40 :
41 : // Implementation in LoopInfoImpl.h
42 : class MachineLoop;
43 : extern template class LoopBase<MachineBasicBlock, MachineLoop>;
44 :
45 42992 : class MachineLoop : public LoopBase<MachineBasicBlock, MachineLoop> {
46 : public:
47 : /// Return the "top" block in the loop, which is the first block in the linear
48 : /// layout, ignoring any parts of the loop not contiguous with the part that
49 : /// contains the header.
50 : MachineBasicBlock *getTopBlock();
51 :
52 : /// Return the "bottom" block in the loop, which is the last block in the
53 : /// linear layout, ignoring any parts of the loop not contiguous with the part
54 : /// that contains the header.
55 : MachineBasicBlock *getBottomBlock();
56 :
57 : /// Find the block that contains the loop control variable and the
58 : /// loop test. This will return the latch block if it's one of the exiting
59 : /// blocks. Otherwise, return the exiting block. Return 'null' when
60 : /// multiple exiting blocks are present.
61 : MachineBasicBlock *findLoopControlBlock();
62 :
63 : /// Return the debug location of the start of this loop.
64 : /// This looks for a BB terminating instruction with a known debug
65 : /// location by looking at the preheader and header blocks. If it
66 : /// cannot find a terminating instruction with location information,
67 : /// it returns an unknown location.
68 : DebugLoc getStartLoc() const;
69 :
70 : void dump() const;
71 :
72 : private:
73 : friend class LoopInfoBase<MachineBasicBlock, MachineLoop>;
74 :
75 : explicit MachineLoop(MachineBasicBlock *MBB)
76 49272 : : LoopBase<MachineBasicBlock, MachineLoop>(MBB) {}
77 :
78 : MachineLoop() = default;
79 : };
80 :
81 : // Implementation in LoopInfoImpl.h
82 : extern template class LoopInfoBase<MachineBasicBlock, MachineLoop>;
83 :
84 7 : class MachineLoopInfo : public MachineFunctionPass {
85 : friend class LoopBase<MachineBasicBlock, MachineLoop>;
86 :
87 : LoopInfoBase<MachineBasicBlock, MachineLoop> LI;
88 :
89 : public:
90 : static char ID; // Pass identification, replacement for typeid
91 :
92 286077 : MachineLoopInfo() : MachineFunctionPass(ID) {
93 286077 : initializeMachineLoopInfoPass(*PassRegistry::getPassRegistry());
94 286077 : }
95 : MachineLoopInfo(const MachineLoopInfo &) = delete;
96 : MachineLoopInfo &operator=(const MachineLoopInfo &) = delete;
97 :
98 190199 : LoopInfoBase<MachineBasicBlock, MachineLoop>& getBase() { return LI; }
99 :
100 : /// Find the block that either is the loop preheader, or could
101 : /// speculatively be used as the preheader. This is e.g. useful to place
102 : /// loop setup code. Code that cannot be speculated should not be placed
103 : /// here. SpeculativePreheader is controlling whether it also tries to
104 : /// find the speculative preheader if the regular preheader is not present.
105 : MachineBasicBlock *findLoopPreheader(MachineLoop *L,
106 : bool SpeculativePreheader = false) const;
107 :
108 : /// The iterator interface to the top-level loops in the current function.
109 : using iterator = LoopInfoBase<MachineBasicBlock, MachineLoop>::iterator;
110 : inline iterator begin() const { return LI.begin(); }
111 : inline iterator end() const { return LI.end(); }
112 : bool empty() const { return LI.empty(); }
113 :
114 : /// Return the innermost loop that BB lives in. If a basic block is in no loop
115 : /// (for example the entry node), null is returned.
116 : inline MachineLoop *getLoopFor(const MachineBasicBlock *BB) const {
117 : return LI.getLoopFor(BB);
118 : }
119 :
120 : /// Same as getLoopFor.
121 : inline const MachineLoop *operator[](const MachineBasicBlock *BB) const {
122 : return LI.getLoopFor(BB);
123 : }
124 :
125 : /// Return the loop nesting level of the specified block.
126 : inline unsigned getLoopDepth(const MachineBasicBlock *BB) const {
127 506088 : return LI.getLoopDepth(BB);
128 : }
129 :
130 : /// True if the block is a loop header node.
131 : inline bool isLoopHeader(const MachineBasicBlock *BB) const {
132 515822 : return LI.isLoopHeader(BB);
133 : }
134 :
135 : /// Calculate the natural loop information.
136 : bool runOnMachineFunction(MachineFunction &F) override;
137 :
138 1850752 : void releaseMemory() override { LI.releaseMemory(); }
139 :
140 : void getAnalysisUsage(AnalysisUsage &AU) const override;
141 :
142 : /// This removes the specified top-level loop from this loop info object. The
143 : /// loop is not deleted, as it will presumably be inserted into another loop.
144 : inline MachineLoop *removeLoop(iterator I) { return LI.removeLoop(I); }
145 :
146 : /// Change the top-level loop that contains BB to the specified loop. This
147 : /// should be used by transformations that restructure the loop hierarchy
148 : /// tree.
149 : inline void changeLoopFor(MachineBasicBlock *BB, MachineLoop *L) {
150 2 : LI.changeLoopFor(BB, L);
151 : }
152 :
153 : /// Replace the specified loop in the top-level loops list with the indicated
154 : /// loop.
155 : inline void changeTopLevelLoop(MachineLoop *OldLoop, MachineLoop *NewLoop) {
156 : LI.changeTopLevelLoop(OldLoop, NewLoop);
157 : }
158 :
159 : /// This adds the specified loop to the collection of top-level loops.
160 : inline void addTopLevelLoop(MachineLoop *New) {
161 : LI.addTopLevelLoop(New);
162 : }
163 :
164 : /// This method completely removes BB from all data structures, including all
165 : /// of the Loop objects it is nested in and our mapping from
166 : /// MachineBasicBlocks to loops.
167 : void removeBlock(MachineBasicBlock *BB) {
168 1406 : LI.removeBlock(BB);
169 : }
170 : };
171 :
172 : // Allow clients to walk the list of nested loops...
173 : template <> struct GraphTraits<const MachineLoop*> {
174 : using NodeRef = const MachineLoop *;
175 : using ChildIteratorType = MachineLoopInfo::iterator;
176 :
177 : static NodeRef getEntryNode(const MachineLoop *L) { return L; }
178 : static ChildIteratorType child_begin(NodeRef N) { return N->begin(); }
179 : static ChildIteratorType child_end(NodeRef N) { return N->end(); }
180 : };
181 :
182 : template <> struct GraphTraits<MachineLoop*> {
183 : using NodeRef = MachineLoop *;
184 : using ChildIteratorType = MachineLoopInfo::iterator;
185 :
186 : static NodeRef getEntryNode(MachineLoop *L) { return L; }
187 : static ChildIteratorType child_begin(NodeRef N) { return N->begin(); }
188 : static ChildIteratorType child_end(NodeRef N) { return N->end(); }
189 : };
190 :
191 : } // end namespace llvm
192 :
193 : #endif // LLVM_CODEGEN_MACHINELOOPINFO_H
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