LCOV - code coverage report
Current view: top level - include/llvm/CodeGen - TargetFrameLowering.h (source / functions) Hit Total Coverage
Test: llvm-toolchain.info Lines: 40 60 66.7 %
Date: 2018-10-20 13:21:21 Functions: 17 29 58.6 %
Legend: Lines: hit not hit

          Line data    Source code
       1             : //===-- llvm/CodeGen/TargetFrameLowering.h ----------------------*- C++ -*-===//
       2             : //
       3             : //                     The LLVM Compiler Infrastructure
       4             : //
       5             : // This file is distributed under the University of Illinois Open Source
       6             : // License. See LICENSE.TXT for details.
       7             : //
       8             : //===----------------------------------------------------------------------===//
       9             : //
      10             : // Interface to describe the layout of a stack frame on the target machine.
      11             : //
      12             : //===----------------------------------------------------------------------===//
      13             : 
      14             : #ifndef LLVM_CODEGEN_TARGETFRAMELOWERING_H
      15             : #define LLVM_CODEGEN_TARGETFRAMELOWERING_H
      16             : 
      17             : #include "llvm/CodeGen/MachineBasicBlock.h"
      18             : #include <utility>
      19             : #include <vector>
      20             : 
      21             : namespace llvm {
      22             :   class BitVector;
      23             :   class CalleeSavedInfo;
      24             :   class MachineFunction;
      25             :   class RegScavenger;
      26             : 
      27             : /// Information about stack frame layout on the target.  It holds the direction
      28             : /// of stack growth, the known stack alignment on entry to each function, and
      29             : /// the offset to the locals area.
      30             : ///
      31             : /// The offset to the local area is the offset from the stack pointer on
      32             : /// function entry to the first location where function data (local variables,
      33             : /// spill locations) can be stored.
      34       34778 : class TargetFrameLowering {
      35             : public:
      36             :   enum StackDirection {
      37             :     StackGrowsUp,        // Adding to the stack increases the stack address
      38             :     StackGrowsDown       // Adding to the stack decreases the stack address
      39             :   };
      40             : 
      41             :   // Maps a callee saved register to a stack slot with a fixed offset.
      42             :   struct SpillSlot {
      43             :     unsigned Reg;
      44             :     int Offset; // Offset relative to stack pointer on function entry.
      45             :   };
      46             : private:
      47             :   StackDirection StackDir;
      48             :   unsigned StackAlignment;
      49             :   unsigned TransientStackAlignment;
      50             :   int LocalAreaOffset;
      51             :   bool StackRealignable;
      52             : public:
      53             :   TargetFrameLowering(StackDirection D, unsigned StackAl, int LAO,
      54             :                       unsigned TransAl = 1, bool StackReal = true)
      55       41319 :     : StackDir(D), StackAlignment(StackAl), TransientStackAlignment(TransAl),
      56       41319 :       LocalAreaOffset(LAO), StackRealignable(StackReal) {}
      57             : 
      58             :   virtual ~TargetFrameLowering();
      59             : 
      60             :   // These methods return information that describes the abstract stack layout
      61             :   // of the target machine.
      62             : 
      63             :   /// getStackGrowthDirection - Return the direction the stack grows
      64             :   ///
      65           0 :   StackDirection getStackGrowthDirection() const { return StackDir; }
      66             : 
      67             :   /// getStackAlignment - This method returns the number of bytes to which the
      68             :   /// stack pointer must be aligned on entry to a function.  Typically, this
      69             :   /// is the largest alignment for any data object in the target.
      70             :   ///
      71           0 :   unsigned getStackAlignment() const { return StackAlignment; }
      72             : 
      73             :   /// alignSPAdjust - This method aligns the stack adjustment to the correct
      74             :   /// alignment.
      75             :   ///
      76           0 :   int alignSPAdjust(int SPAdj) const {
      77         142 :     if (SPAdj < 0) {
      78           0 :       SPAdj = -alignTo(-SPAdj, StackAlignment);
      79             :     } else {
      80         284 :       SPAdj = alignTo(SPAdj, StackAlignment);
      81             :     }
      82           0 :     return SPAdj;
      83             :   }
      84             : 
      85             :   /// getTransientStackAlignment - This method returns the number of bytes to
      86             :   /// which the stack pointer must be aligned at all times, even between
      87             :   /// calls.
      88             :   ///
      89           0 :   unsigned getTransientStackAlignment() const {
      90           0 :     return TransientStackAlignment;
      91             :   }
      92             : 
      93             :   /// isStackRealignable - This method returns whether the stack can be
      94             :   /// realigned.
      95           0 :   bool isStackRealignable() const {
      96           0 :     return StackRealignable;
      97             :   }
      98             : 
      99             :   /// Return the skew that has to be applied to stack alignment under
     100             :   /// certain conditions (e.g. stack was adjusted before function \p MF
     101             :   /// was called).
     102             :   virtual unsigned getStackAlignmentSkew(const MachineFunction &MF) const;
     103             : 
     104             :   /// getOffsetOfLocalArea - This method returns the offset of the local area
     105             :   /// from the stack pointer on entrance to a function.
     106             :   ///
     107           0 :   int getOffsetOfLocalArea() const { return LocalAreaOffset; }
     108             : 
     109             :   /// isFPCloseToIncomingSP - Return true if the frame pointer is close to
     110             :   /// the incoming stack pointer, false if it is close to the post-prologue
     111             :   /// stack pointer.
     112      204782 :   virtual bool isFPCloseToIncomingSP() const { return true; }
     113             : 
     114             :   /// assignCalleeSavedSpillSlots - Allows target to override spill slot
     115             :   /// assignment logic.  If implemented, assignCalleeSavedSpillSlots() should
     116             :   /// assign frame slots to all CSI entries and return true.  If this method
     117             :   /// returns false, spill slots will be assigned using generic implementation.
     118             :   /// assignCalleeSavedSpillSlots() may add, delete or rearrange elements of
     119             :   /// CSI.
     120             :   virtual bool
     121       82654 :   assignCalleeSavedSpillSlots(MachineFunction &MF,
     122             :                               const TargetRegisterInfo *TRI,
     123             :                               std::vector<CalleeSavedInfo> &CSI) const {
     124       82654 :     return false;
     125             :   }
     126             : 
     127             :   /// getCalleeSavedSpillSlots - This method returns a pointer to an array of
     128             :   /// pairs, that contains an entry for each callee saved register that must be
     129             :   /// spilled to a particular stack location if it is spilled.
     130             :   ///
     131             :   /// Each entry in this array contains a <register,offset> pair, indicating the
     132             :   /// fixed offset from the incoming stack pointer that each register should be
     133             :   /// spilled at. If a register is not listed here, the code generator is
     134             :   /// allowed to spill it anywhere it chooses.
     135             :   ///
     136             :   virtual const SpillSlot *
     137        8048 :   getCalleeSavedSpillSlots(unsigned &NumEntries) const {
     138        8048 :     NumEntries = 0;
     139        8048 :     return nullptr;
     140             :   }
     141             : 
     142             :   /// targetHandlesStackFrameRounding - Returns true if the target is
     143             :   /// responsible for rounding up the stack frame (probably at emitPrologue
     144             :   /// time).
     145      390874 :   virtual bool targetHandlesStackFrameRounding() const {
     146      390874 :     return false;
     147             :   }
     148             : 
     149             :   /// Returns true if the target will correctly handle shrink wrapping.
     150       33847 :   virtual bool enableShrinkWrapping(const MachineFunction &MF) const {
     151       33847 :     return false;
     152             :   }
     153             : 
     154             :   /// Returns true if the stack slot holes in the fixed and callee-save stack
     155             :   /// area should be used when allocating other stack locations to reduce stack
     156             :   /// size.
     157       12795 :   virtual bool enableStackSlotScavenging(const MachineFunction &MF) const {
     158       12795 :     return false;
     159             :   }
     160             : 
     161             :   /// Returns true if the target can safely skip saving callee-saved registers
     162             :   /// for noreturn nounwind functions.
     163             :   virtual bool enableCalleeSaveSkip(const MachineFunction &MF) const;
     164             : 
     165             :   /// emitProlog/emitEpilog - These methods insert prolog and epilog code into
     166             :   /// the function.
     167             :   virtual void emitPrologue(MachineFunction &MF,
     168             :                             MachineBasicBlock &MBB) const = 0;
     169             :   virtual void emitEpilogue(MachineFunction &MF,
     170             :                             MachineBasicBlock &MBB) const = 0;
     171             : 
     172             :   /// Replace a StackProbe stub (if any) with the actual probe code inline
     173       90484 :   virtual void inlineStackProbe(MachineFunction &MF,
     174       90484 :                                 MachineBasicBlock &PrologueMBB) const {}
     175             : 
     176             :   /// Adjust the prologue to have the function use segmented stacks. This works
     177             :   /// by adding a check even before the "normal" function prologue.
     178           0 :   virtual void adjustForSegmentedStacks(MachineFunction &MF,
     179           0 :                                         MachineBasicBlock &PrologueMBB) const {}
     180             : 
     181             :   /// Adjust the prologue to add Erlang Run-Time System (ERTS) specific code in
     182             :   /// the assembly prologue to explicitly handle the stack.
     183           0 :   virtual void adjustForHiPEPrologue(MachineFunction &MF,
     184           0 :                                      MachineBasicBlock &PrologueMBB) const {}
     185             : 
     186             :   /// spillCalleeSavedRegisters - Issues instruction(s) to spill all callee
     187             :   /// saved registers and returns true if it isn't possible / profitable to do
     188             :   /// so by issuing a series of store instructions via
     189             :   /// storeRegToStackSlot(). Returns false otherwise.
     190         127 :   virtual bool spillCalleeSavedRegisters(MachineBasicBlock &MBB,
     191             :                                          MachineBasicBlock::iterator MI,
     192             :                                         const std::vector<CalleeSavedInfo> &CSI,
     193             :                                          const TargetRegisterInfo *TRI) const {
     194         127 :     return false;
     195             :   }
     196             : 
     197             :   /// restoreCalleeSavedRegisters - Issues instruction(s) to restore all callee
     198             :   /// saved registers and returns true if it isn't possible / profitable to do
     199             :   /// so by issuing a series of load instructions via loadRegToStackSlot().
     200             :   /// If it returns true, and any of the registers in CSI is not restored,
     201             :   /// it sets the corresponding Restored flag in CSI to false.
     202             :   /// Returns false otherwise.
     203        2100 :   virtual bool restoreCalleeSavedRegisters(MachineBasicBlock &MBB,
     204             :                                            MachineBasicBlock::iterator MI,
     205             :                                            std::vector<CalleeSavedInfo> &CSI,
     206             :                                         const TargetRegisterInfo *TRI) const {
     207        2100 :     return false;
     208             :   }
     209             : 
     210             :   /// Return true if the target needs to disable frame pointer elimination.
     211             :   virtual bool noFramePointerElim(const MachineFunction &MF) const;
     212             : 
     213             :   /// hasFP - Return true if the specified function should have a dedicated
     214             :   /// frame pointer register. For most targets this is true only if the function
     215             :   /// has variable sized allocas or if frame pointer elimination is disabled.
     216             :   virtual bool hasFP(const MachineFunction &MF) const = 0;
     217             : 
     218             :   /// hasReservedCallFrame - Under normal circumstances, when a frame pointer is
     219             :   /// not required, we reserve argument space for call sites in the function
     220             :   /// immediately on entry to the current function. This eliminates the need for
     221             :   /// add/sub sp brackets around call sites. Returns true if the call frame is
     222             :   /// included as part of the stack frame.
     223        6720 :   virtual bool hasReservedCallFrame(const MachineFunction &MF) const {
     224        6720 :     return !hasFP(MF);
     225             :   }
     226             : 
     227             :   /// canSimplifyCallFramePseudos - When possible, it's best to simplify the
     228             :   /// call frame pseudo ops before doing frame index elimination. This is
     229             :   /// possible only when frame index references between the pseudos won't
     230             :   /// need adjusting for the call frame adjustments. Normally, that's true
     231             :   /// if the function has a reserved call frame or a frame pointer. Some
     232             :   /// targets (Thumb2, for example) may have more complicated criteria,
     233             :   /// however, and can override this behavior.
     234       16644 :   virtual bool canSimplifyCallFramePseudos(const MachineFunction &MF) const {
     235       16644 :     return hasReservedCallFrame(MF) || hasFP(MF);
     236             :   }
     237             : 
     238             :   // needsFrameIndexResolution - Do we need to perform FI resolution for
     239             :   // this function. Normally, this is required only when the function
     240             :   // has any stack objects. However, targets may want to override this.
     241             :   virtual bool needsFrameIndexResolution(const MachineFunction &MF) const;
     242             : 
     243             :   /// getFrameIndexReference - This method should return the base register
     244             :   /// and offset used to reference a frame index location. The offset is
     245             :   /// returned directly, and the base register is returned via FrameReg.
     246             :   virtual int getFrameIndexReference(const MachineFunction &MF, int FI,
     247             :                                      unsigned &FrameReg) const;
     248             : 
     249             :   /// Same as \c getFrameIndexReference, except that the stack pointer (as
     250             :   /// opposed to the frame pointer) will be the preferred value for \p
     251             :   /// FrameReg. This is generally used for emitting statepoint or EH tables that
     252             :   /// use offsets from RSP.  If \p IgnoreSPUpdates is true, the returned
     253             :   /// offset is only guaranteed to be valid with respect to the value of SP at
     254             :   /// the end of the prologue.
     255           0 :   virtual int getFrameIndexReferencePreferSP(const MachineFunction &MF, int FI,
     256             :                                              unsigned &FrameReg,
     257             :                                              bool IgnoreSPUpdates) const {
     258             :     // Always safe to dispatch to getFrameIndexReference.
     259           0 :     return getFrameIndexReference(MF, FI, FrameReg);
     260             :   }
     261             : 
     262             :   /// This method determines which of the registers reported by
     263             :   /// TargetRegisterInfo::getCalleeSavedRegs() should actually get saved.
     264             :   /// The default implementation checks populates the \p SavedRegs bitset with
     265             :   /// all registers which are modified in the function, targets may override
     266             :   /// this function to save additional registers.
     267             :   /// This method also sets up the register scavenger ensuring there is a free
     268             :   /// register or a frameindex available.
     269             :   virtual void determineCalleeSaves(MachineFunction &MF, BitVector &SavedRegs,
     270             :                                     RegScavenger *RS = nullptr) const;
     271             : 
     272             :   /// processFunctionBeforeFrameFinalized - This method is called immediately
     273             :   /// before the specified function's frame layout (MF.getFrameInfo()) is
     274             :   /// finalized.  Once the frame is finalized, MO_FrameIndex operands are
     275             :   /// replaced with direct constants.  This method is optional.
     276             :   ///
     277       48672 :   virtual void processFunctionBeforeFrameFinalized(MachineFunction &MF,
     278             :                                              RegScavenger *RS = nullptr) const {
     279       48672 :   }
     280             : 
     281           0 :   virtual unsigned getWinEHParentFrameOffset(const MachineFunction &MF) const {
     282           0 :     report_fatal_error("WinEH not implemented for this target");
     283             :   }
     284             : 
     285             :   /// This method is called during prolog/epilog code insertion to eliminate
     286             :   /// call frame setup and destroy pseudo instructions (but only if the Target
     287             :   /// is using them).  It is responsible for eliminating these instructions,
     288             :   /// replacing them with concrete instructions.  This method need only be
     289             :   /// implemented if using call frame setup/destroy pseudo instructions.
     290             :   /// Returns an iterator pointing to the instruction after the replaced one.
     291             :   virtual MachineBasicBlock::iterator
     292           0 :   eliminateCallFramePseudoInstr(MachineFunction &MF,
     293             :                                 MachineBasicBlock &MBB,
     294             :                                 MachineBasicBlock::iterator MI) const {
     295           0 :     llvm_unreachable("Call Frame Pseudo Instructions do not exist on this "
     296             :                      "target!");
     297             :   }
     298             : 
     299             : 
     300             :   /// Order the symbols in the local stack frame.
     301             :   /// The list of objects that we want to order is in \p objectsToAllocate as
     302             :   /// indices into the MachineFrameInfo. The array can be reordered in any way
     303             :   /// upon return. The contents of the array, however, may not be modified (i.e.
     304             :   /// only their order may be changed).
     305             :   /// By default, just maintain the original order.
     306             :   virtual void
     307       85237 :   orderFrameObjects(const MachineFunction &MF,
     308             :                     SmallVectorImpl<int> &objectsToAllocate) const {
     309       85237 :   }
     310             : 
     311             :   /// Check whether or not the given \p MBB can be used as a prologue
     312             :   /// for the target.
     313             :   /// The prologue will be inserted first in this basic block.
     314             :   /// This method is used by the shrink-wrapping pass to decide if
     315             :   /// \p MBB will be correctly handled by the target.
     316             :   /// As soon as the target enable shrink-wrapping without overriding
     317             :   /// this method, we assume that each basic block is a valid
     318             :   /// prologue.
     319         169 :   virtual bool canUseAsPrologue(const MachineBasicBlock &MBB) const {
     320         169 :     return true;
     321             :   }
     322             : 
     323             :   /// Check whether or not the given \p MBB can be used as a epilogue
     324             :   /// for the target.
     325             :   /// The epilogue will be inserted before the first terminator of that block.
     326             :   /// This method is used by the shrink-wrapping pass to decide if
     327             :   /// \p MBB will be correctly handled by the target.
     328             :   /// As soon as the target enable shrink-wrapping without overriding
     329             :   /// this method, we assume that each basic block is a valid
     330             :   /// epilogue.
     331         224 :   virtual bool canUseAsEpilogue(const MachineBasicBlock &MBB) const {
     332         224 :     return true;
     333             :   }
     334             : 
     335             :   /// Check if given function is safe for not having callee saved registers.
     336             :   /// This is used when interprocedural register allocation is enabled.
     337       58351 :   static bool isSafeForNoCSROpt(const Function &F) {
     338           6 :     if (!F.hasLocalLinkage() || F.hasAddressTaken() ||
     339             :         !F.hasFnAttribute(Attribute::NoRecurse))
     340       58348 :       return false;
     341             :     // Function should not be optimized as tail call.
     342           6 :     for (const User *U : F.users())
     343           3 :       if (auto CS = ImmutableCallSite(U))
     344             :         if (CS.isTailCall())
     345             :           return false;
     346             :     return true;
     347             :   }
     348             : 
     349             :   /// Return initial CFA offset value i.e. the one valid at the beginning of the
     350             :   /// function (before any stack operations).
     351             :   virtual int getInitialCFAOffset(const MachineFunction &MF) const;
     352             : 
     353             :   /// Return initial CFA register value i.e. the one valid at the beginning of
     354             :   /// the function (before any stack operations).
     355             :   virtual unsigned getInitialCFARegister(const MachineFunction &MF) const;
     356             : };
     357             : 
     358             : } // End llvm namespace
     359             : 
     360             : #endif

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