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1 : //===- llvm/ValueSymbolTable.h - Implement a Value Symtab -------*- C++ -*-===//
2 : //
3 : // The LLVM Compiler Infrastructure
4 : //
5 : // This file is distributed under the University of Illinois Open Source
6 : // License. See LICENSE.TXT for details.
7 : //
8 : //===----------------------------------------------------------------------===//
9 : //
10 : // This file implements the name/Value symbol table for LLVM.
11 : //
12 : //===----------------------------------------------------------------------===//
13 :
14 : #ifndef LLVM_IR_VALUESYMBOLTABLE_H
15 : #define LLVM_IR_VALUESYMBOLTABLE_H
16 :
17 : #include "llvm/ADT/StringMap.h"
18 : #include "llvm/ADT/StringRef.h"
19 : #include "llvm/IR/Value.h"
20 : #include <cstdint>
21 :
22 : namespace llvm {
23 :
24 : class Argument;
25 : class BasicBlock;
26 : class Function;
27 : class GlobalAlias;
28 : class GlobalIFunc;
29 : class GlobalVariable;
30 : class Instruction;
31 : template <unsigned InternalLen> class SmallString;
32 : template <typename ValueSubClass> class SymbolTableListTraits;
33 :
34 : /// This class provides a symbol table of name/value pairs. It is essentially
35 : /// a std::map<std::string,Value*> but has a controlled interface provided by
36 : /// LLVM as well as ensuring uniqueness of names.
37 : ///
38 : class ValueSymbolTable {
39 : friend class SymbolTableListTraits<Argument>;
40 : friend class SymbolTableListTraits<BasicBlock>;
41 : friend class SymbolTableListTraits<Function>;
42 : friend class SymbolTableListTraits<GlobalAlias>;
43 : friend class SymbolTableListTraits<GlobalIFunc>;
44 : friend class SymbolTableListTraits<GlobalVariable>;
45 : friend class SymbolTableListTraits<Instruction>;
46 : friend class Value;
47 :
48 : /// @name Types
49 : /// @{
50 : public:
51 : /// A mapping of names to values.
52 : using ValueMap = StringMap<Value*>;
53 :
54 : /// An iterator over a ValueMap.
55 : using iterator = ValueMap::iterator;
56 :
57 : /// A const_iterator over a ValueMap.
58 : using const_iterator = ValueMap::const_iterator;
59 :
60 : /// @}
61 : /// @name Constructors
62 : /// @{
63 :
64 610421 : ValueSymbolTable() : vmap(0) {}
65 : ~ValueSymbolTable();
66 :
67 : /// @}
68 : /// @name Accessors
69 : /// @{
70 :
71 : /// This method finds the value with the given \p Name in the
72 : /// the symbol table.
73 : /// @returns the value associated with the \p Name
74 : /// Lookup a named Value.
75 31351380 : Value *lookup(StringRef Name) const { return vmap.lookup(Name); }
76 :
77 : /// @returns true iff the symbol table is empty
78 : /// Determine if the symbol table is empty
79 12089 : inline bool empty() const { return vmap.empty(); }
80 :
81 : /// The number of name/type pairs is returned.
82 : inline unsigned size() const { return unsigned(vmap.size()); }
83 :
84 : /// This function can be used from the debugger to display the
85 : /// content of the symbol table while debugging.
86 : /// Print out symbol table on stderr
87 : void dump() const;
88 :
89 : /// @}
90 : /// @name Iteration
91 : /// @{
92 :
93 : /// Get an iterator that from the beginning of the symbol table.
94 119 : inline iterator begin() { return vmap.begin(); }
95 :
96 : /// Get a const_iterator that from the beginning of the symbol table.
97 13933 : inline const_iterator begin() const { return vmap.begin(); }
98 :
99 : /// Get an iterator to the end of the symbol table.
100 : inline iterator end() { return vmap.end(); }
101 :
102 : /// Get a const_iterator to the end of the symbol table.
103 : inline const_iterator end() const { return vmap.end(); }
104 :
105 : /// @}
106 : /// @name Mutators
107 : /// @{
108 : private:
109 : ValueName *makeUniqueName(Value *V, SmallString<256> &UniqueName);
110 :
111 : /// This method adds the provided value \p N to the symbol table. The Value
112 : /// must have a name which is used to place the value in the symbol table.
113 : /// If the inserted name conflicts, this renames the value.
114 : /// Add a named value to the symbol table
115 : void reinsertValue(Value *V);
116 :
117 : /// createValueName - This method attempts to create a value name and insert
118 : /// it into the symbol table with the specified name. If it conflicts, it
119 : /// auto-renames the name and returns that instead.
120 : ValueName *createValueName(StringRef Name, Value *V);
121 :
122 : /// This method removes a value from the symbol table. It leaves the
123 : /// ValueName attached to the value, but it is no longer inserted in the
124 : /// symtab.
125 : void removeValueName(ValueName *V);
126 :
127 : /// @}
128 : /// @name Internal Data
129 : /// @{
130 :
131 : ValueMap vmap; ///< The map that holds the symbol table.
132 : mutable uint32_t LastUnique = 0; ///< Counter for tracking unique names
133 :
134 : /// @}
135 : };
136 :
137 : } // end namespace llvm
138 :
139 : #endif // LLVM_IR_VALUESYMBOLTABLE_H
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