LCOV - code coverage report
Current view: top level - lib/CodeGen - LatencyPriorityQueue.cpp (source / functions) Hit Total Coverage
Test: llvm-toolchain.info Lines: 47 47 100.0 %
Date: 2018-10-20 13:21:21 Functions: 7 7 100.0 %
Legend: Lines: hit not hit

          Line data    Source code
       1             : //===---- LatencyPriorityQueue.cpp - A latency-oriented priority queue ----===//
       2             : //
       3             : //                     The LLVM Compiler Infrastructure
       4             : //
       5             : // This file is distributed under the University of Illinois Open Source
       6             : // License. See LICENSE.TXT for details.
       7             : //
       8             : //===----------------------------------------------------------------------===//
       9             : //
      10             : // This file implements the LatencyPriorityQueue class, which is a
      11             : // SchedulingPriorityQueue that schedules using latency information to
      12             : // reduce the length of the critical path through the basic block.
      13             : //
      14             : //===----------------------------------------------------------------------===//
      15             : 
      16             : #include "llvm/CodeGen/LatencyPriorityQueue.h"
      17             : #include "llvm/Config/llvm-config.h"
      18             : #include "llvm/Support/Debug.h"
      19             : #include "llvm/Support/raw_ostream.h"
      20             : using namespace llvm;
      21             : 
      22             : #define DEBUG_TYPE "scheduler"
      23             : 
      24     4516510 : bool latency_sort::operator()(const SUnit *LHS, const SUnit *RHS) const {
      25             :   // The isScheduleHigh flag allows nodes with wraparound dependencies that
      26             :   // cannot easily be modeled as edges with latencies to be scheduled as
      27             :   // soon as possible in a top-down schedule.
      28     4516510 :   if (LHS->isScheduleHigh && !RHS->isScheduleHigh)
      29             :     return false;
      30     4516510 :   if (!LHS->isScheduleHigh && RHS->isScheduleHigh)
      31             :     return true;
      32             : 
      33     4516510 :   unsigned LHSNum = LHS->NodeNum;
      34     4516510 :   unsigned RHSNum = RHS->NodeNum;
      35             : 
      36             :   // The most important heuristic is scheduling the critical path.
      37     4516510 :   unsigned LHSLatency = PQ->getLatency(LHSNum);
      38     4516510 :   unsigned RHSLatency = PQ->getLatency(RHSNum);
      39     4516510 :   if (LHSLatency < RHSLatency) return true;
      40     4337256 :   if (LHSLatency > RHSLatency) return false;
      41             : 
      42             :   // After that, if two nodes have identical latencies, look to see if one will
      43             :   // unblock more other nodes than the other.
      44     3882374 :   unsigned LHSBlocked = PQ->getNumSolelyBlockNodes(LHSNum);
      45             :   unsigned RHSBlocked = PQ->getNumSolelyBlockNodes(RHSNum);
      46     3882374 :   if (LHSBlocked < RHSBlocked) return true;
      47     3860696 :   if (LHSBlocked > RHSBlocked) return false;
      48             : 
      49             :   // Finally, just to provide a stable ordering, use the node number as a
      50             :   // deciding factor.
      51     3830733 :   return RHSNum < LHSNum;
      52             : }
      53             : 
      54             : 
      55             : /// getSingleUnscheduledPred - If there is exactly one unscheduled predecessor
      56             : /// of SU, return it, otherwise return null.
      57     5053708 : SUnit *LatencyPriorityQueue::getSingleUnscheduledPred(SUnit *SU) {
      58             :   SUnit *OnlyAvailablePred = nullptr;
      59    20883934 :   for (SUnit::const_pred_iterator I = SU->Preds.begin(), E = SU->Preds.end();
      60    25937642 :        I != E; ++I) {
      61             :     SUnit &Pred = *I->getSUnit();
      62    23266108 :     if (!Pred.isScheduled) {
      63             :       // We found an available, but not scheduled, predecessor.  If it's the
      64             :       // only one we have found, keep track of it... otherwise give up.
      65     8293485 :       if (OnlyAvailablePred && OnlyAvailablePred != &Pred)
      66             :         return nullptr;
      67             :       OnlyAvailablePred = &Pred;
      68             :     }
      69             :   }
      70             : 
      71             :   return OnlyAvailablePred;
      72             : }
      73             : 
      74     1029088 : void LatencyPriorityQueue::push(SUnit *SU) {
      75             :   // Look at all of the successors of this node.  Count the number of nodes that
      76             :   // this node is the sole unscheduled node for.
      77             :   unsigned NumNodesBlocking = 0;
      78     3741884 :   for (SUnit::const_succ_iterator I = SU->Succs.begin(), E = SU->Succs.end();
      79     3741884 :        I != E; ++I) {
      80     2712796 :     if (getSingleUnscheduledPred(I->getSUnit()) == SU)
      81     1133415 :       ++NumNodesBlocking;
      82             :   }
      83     1029088 :   NumNodesSolelyBlocking[SU->NodeNum] = NumNodesBlocking;
      84             : 
      85     1029088 :   Queue.push_back(SU);
      86     1029088 : }
      87             : 
      88             : 
      89             : // scheduledNode - As nodes are scheduled, we look to see if there are any
      90             : // successor nodes that have a single unscheduled predecessor.  If so, that
      91             : // single predecessor has a higher priority, since scheduling it will make
      92             : // the node available.
      93      900223 : void LatencyPriorityQueue::scheduledNode(SUnit *SU) {
      94     2340912 :   for (SUnit::const_succ_iterator I = SU->Succs.begin(), E = SU->Succs.end();
      95     3241135 :        I != E; ++I) {
      96     2340912 :     AdjustPriorityOfUnscheduledPreds(I->getSUnit());
      97             :   }
      98      900223 : }
      99             : 
     100             : /// AdjustPriorityOfUnscheduledPreds - One of the predecessors of SU was just
     101             : /// scheduled.  If SU is not itself available, then there is at least one
     102             : /// predecessor node that has not been scheduled yet.  If SU has exactly ONE
     103             : /// unscheduled predecessor, we want to increase its priority: it getting
     104             : /// scheduled will make this node available, so it is better than some other
     105             : /// node of the same priority that will not make a node available.
     106     2340912 : void LatencyPriorityQueue::AdjustPriorityOfUnscheduledPreds(SUnit *SU) {
     107     2340912 :   if (SU->isAvailable) return;  // All preds scheduled.
     108             : 
     109     2340912 :   SUnit *OnlyAvailablePred = getSingleUnscheduledPred(SU);
     110     2340912 :   if (!OnlyAvailablePred || !OnlyAvailablePred->isAvailable) return;
     111             : 
     112             :   // Okay, we found a single predecessor that is available, but not scheduled.
     113             :   // Since it is available, it must be in the priority queue.  First remove it.
     114       92971 :   remove(OnlyAvailablePred);
     115             : 
     116             :   // Reinsert the node into the priority queue, which recomputes its
     117             :   // NumNodesSolelyBlocking value.
     118       92971 :   push(OnlyAvailablePred);
     119             : }
     120             : 
     121      936117 : SUnit *LatencyPriorityQueue::pop() {
     122      936117 :   if (empty()) return nullptr;
     123             :   std::vector<SUnit *>::iterator Best = Queue.begin();
     124             :   for (std::vector<SUnit *>::iterator I = std::next(Queue.begin()),
     125     5452627 :        E = Queue.end(); I != E; ++I)
     126     4516510 :     if (Picker(*Best, *I))
     127             :       Best = I;
     128      936117 :   SUnit *V = *Best;
     129      936117 :   if (Best != std::prev(Queue.end()))
     130             :     std::swap(*Best, Queue.back());
     131             :   Queue.pop_back();
     132      936117 :   return V;
     133             : }
     134             : 
     135       92971 : void LatencyPriorityQueue::remove(SUnit *SU) {
     136             :   assert(!Queue.empty() && "Queue is empty!");
     137             :   std::vector<SUnit *>::iterator I = find(Queue, SU);
     138             :   assert(I != Queue.end() && "Queue doesn't contain the SU being removed!");
     139       92971 :   if (I != std::prev(Queue.end()))
     140             :     std::swap(*I, Queue.back());
     141             :   Queue.pop_back();
     142       92971 : }
     143             : 
     144             : #if !defined(NDEBUG) || defined(LLVM_ENABLE_DUMP)
     145             : LLVM_DUMP_METHOD void LatencyPriorityQueue::dump(ScheduleDAG *DAG) const {
     146             :   dbgs() << "Latency Priority Queue\n";
     147             :   dbgs() << "  Number of Queue Entries: " << Queue.size() << "\n";
     148             :   for (const SUnit *SU : Queue) {
     149             :     dbgs() << "    ";
     150             :     DAG->dumpNode(*SU);
     151             :   }
     152             : }
     153             : #endif

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