Line data Source code
1 : //===----------------------- R600FrameLowering.cpp ------------------------===//
2 : //
3 : // The LLVM Compiler Infrastructure
4 : //
5 : // This file is distributed under the University of Illinois Open Source
6 : // License. See LICENSE.TXT for details.
7 : //
8 : //==-----------------------------------------------------------------------===//
9 :
10 : #include "R600FrameLowering.h"
11 : #include "AMDGPUSubtarget.h"
12 : #include "R600RegisterInfo.h"
13 : #include "llvm/CodeGen/MachineFrameInfo.h"
14 : #include "llvm/CodeGen/MachineFunction.h"
15 : #include "llvm/Support/MathExtras.h"
16 :
17 : using namespace llvm;
18 :
19 : R600FrameLowering::~R600FrameLowering() = default;
20 :
21 : /// \returns The number of registers allocated for \p FI.
22 2416 : int R600FrameLowering::getFrameIndexReference(const MachineFunction &MF,
23 : int FI,
24 : unsigned &FrameReg) const {
25 2416 : const MachineFrameInfo &MFI = MF.getFrameInfo();
26 : const R600RegisterInfo *RI
27 2416 : = MF.getSubtarget<R600Subtarget>().getRegisterInfo();
28 :
29 : // Fill in FrameReg output argument.
30 2416 : FrameReg = RI->getFrameRegister(MF);
31 :
32 : // Start the offset at 2 so we don't overwrite work group information.
33 : // FIXME: We should only do this when the shader actually uses this
34 : // information.
35 2416 : unsigned OffsetBytes = 2 * (getStackWidth(MF) * 4);
36 2416 : int UpperBound = FI == -1 ? MFI.getNumObjects() : FI;
37 :
38 11970 : for (int i = MFI.getObjectIndexBegin(); i < UpperBound; ++i) {
39 19108 : OffsetBytes = alignTo(OffsetBytes, MFI.getObjectAlignment(i));
40 9554 : OffsetBytes += MFI.getObjectSize(i);
41 : // Each register holds 4 bytes, so we must always align the offset to at
42 : // least 4 bytes, so that 2 frame objects won't share the same register.
43 19108 : OffsetBytes = alignTo(OffsetBytes, 4);
44 : }
45 :
46 2416 : if (FI != -1)
47 3212 : OffsetBytes = alignTo(OffsetBytes, MFI.getObjectAlignment(FI));
48 :
49 2416 : return OffsetBytes / (getStackWidth(MF) * 4);
50 : }
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