LLVM API Documentation
00001 //===-- llvm/ADT/FoldingSet.h - Uniquing Hash Set ---------------*- C++ -*-===// 00002 // 00003 // The LLVM Compiler Infrastructure 00004 // 00005 // This file is distributed under the University of Illinois Open Source 00006 // License. See LICENSE.TXT for details. 00007 // 00008 //===----------------------------------------------------------------------===// 00009 // 00010 // This file defines a hash set that can be used to remove duplication of nodes 00011 // in a graph. This code was originally created by Chris Lattner for use with 00012 // SelectionDAGCSEMap, but was isolated to provide use across the llvm code set. 00013 // 00014 //===----------------------------------------------------------------------===// 00015 00016 #ifndef LLVM_ADT_FOLDINGSET_H 00017 #define LLVM_ADT_FOLDINGSET_H 00018 00019 #include "llvm/ADT/SmallVector.h" 00020 #include "llvm/ADT/StringRef.h" 00021 #include "llvm/Support/DataTypes.h" 00022 00023 namespace llvm { 00024 class APFloat; 00025 class APInt; 00026 class BumpPtrAllocator; 00027 00028 /// This folding set used for two purposes: 00029 /// 1. Given information about a node we want to create, look up the unique 00030 /// instance of the node in the set. If the node already exists, return 00031 /// it, otherwise return the bucket it should be inserted into. 00032 /// 2. Given a node that has already been created, remove it from the set. 00033 /// 00034 /// This class is implemented as a single-link chained hash table, where the 00035 /// "buckets" are actually the nodes themselves (the next pointer is in the 00036 /// node). The last node points back to the bucket to simplify node removal. 00037 /// 00038 /// Any node that is to be included in the folding set must be a subclass of 00039 /// FoldingSetNode. The node class must also define a Profile method used to 00040 /// establish the unique bits of data for the node. The Profile method is 00041 /// passed a FoldingSetNodeID object which is used to gather the bits. Just 00042 /// call one of the Add* functions defined in the FoldingSetImpl::NodeID class. 00043 /// NOTE: That the folding set does not own the nodes and it is the 00044 /// responsibility of the user to dispose of the nodes. 00045 /// 00046 /// Eg. 00047 /// class MyNode : public FoldingSetNode { 00048 /// private: 00049 /// std::string Name; 00050 /// unsigned Value; 00051 /// public: 00052 /// MyNode(const char *N, unsigned V) : Name(N), Value(V) {} 00053 /// ... 00054 /// void Profile(FoldingSetNodeID &ID) const { 00055 /// ID.AddString(Name); 00056 /// ID.AddInteger(Value); 00057 /// } 00058 /// ... 00059 /// }; 00060 /// 00061 /// To define the folding set itself use the FoldingSet template; 00062 /// 00063 /// Eg. 00064 /// FoldingSet<MyNode> MyFoldingSet; 00065 /// 00066 /// Four public methods are available to manipulate the folding set; 00067 /// 00068 /// 1) If you have an existing node that you want add to the set but unsure 00069 /// that the node might already exist then call; 00070 /// 00071 /// MyNode *M = MyFoldingSet.GetOrInsertNode(N); 00072 /// 00073 /// If The result is equal to the input then the node has been inserted. 00074 /// Otherwise, the result is the node existing in the folding set, and the 00075 /// input can be discarded (use the result instead.) 00076 /// 00077 /// 2) If you are ready to construct a node but want to check if it already 00078 /// exists, then call FindNodeOrInsertPos with a FoldingSetNodeID of the bits to 00079 /// check; 00080 /// 00081 /// FoldingSetNodeID ID; 00082 /// ID.AddString(Name); 00083 /// ID.AddInteger(Value); 00084 /// void *InsertPoint; 00085 /// 00086 /// MyNode *M = MyFoldingSet.FindNodeOrInsertPos(ID, InsertPoint); 00087 /// 00088 /// If found then M with be non-NULL, else InsertPoint will point to where it 00089 /// should be inserted using InsertNode. 00090 /// 00091 /// 3) If you get a NULL result from FindNodeOrInsertPos then you can as a new 00092 /// node with FindNodeOrInsertPos; 00093 /// 00094 /// InsertNode(N, InsertPoint); 00095 /// 00096 /// 4) Finally, if you want to remove a node from the folding set call; 00097 /// 00098 /// bool WasRemoved = RemoveNode(N); 00099 /// 00100 /// The result indicates whether the node existed in the folding set. 00101 00102 class FoldingSetNodeID; 00103 00104 //===----------------------------------------------------------------------===// 00105 /// FoldingSetImpl - Implements the folding set functionality. The main 00106 /// structure is an array of buckets. Each bucket is indexed by the hash of 00107 /// the nodes it contains. The bucket itself points to the nodes contained 00108 /// in the bucket via a singly linked list. The last node in the list points 00109 /// back to the bucket to facilitate node removal. 00110 /// 00111 class FoldingSetImpl { 00112 protected: 00113 /// Buckets - Array of bucket chains. 00114 /// 00115 void **Buckets; 00116 00117 /// NumBuckets - Length of the Buckets array. Always a power of 2. 00118 /// 00119 unsigned NumBuckets; 00120 00121 /// NumNodes - Number of nodes in the folding set. Growth occurs when NumNodes 00122 /// is greater than twice the number of buckets. 00123 unsigned NumNodes; 00124 00125 public: 00126 explicit FoldingSetImpl(unsigned Log2InitSize = 6); 00127 virtual ~FoldingSetImpl(); 00128 00129 //===--------------------------------------------------------------------===// 00130 /// Node - This class is used to maintain the singly linked bucket list in 00131 /// a folding set. 00132 /// 00133 class Node { 00134 private: 00135 // NextInFoldingSetBucket - next link in the bucket list. 00136 void *NextInFoldingSetBucket; 00137 00138 public: 00139 00140 Node() : NextInFoldingSetBucket(0) {} 00141 00142 // Accessors 00143 void *getNextInBucket() const { return NextInFoldingSetBucket; } 00144 void SetNextInBucket(void *N) { NextInFoldingSetBucket = N; } 00145 }; 00146 00147 /// clear - Remove all nodes from the folding set. 00148 void clear(); 00149 00150 /// RemoveNode - Remove a node from the folding set, returning true if one 00151 /// was removed or false if the node was not in the folding set. 00152 bool RemoveNode(Node *N); 00153 00154 /// GetOrInsertNode - If there is an existing simple Node exactly 00155 /// equal to the specified node, return it. Otherwise, insert 'N' and return 00156 /// it instead. 00157 Node *GetOrInsertNode(Node *N); 00158 00159 /// FindNodeOrInsertPos - Look up the node specified by ID. If it exists, 00160 /// return it. If not, return the insertion token that will make insertion 00161 /// faster. 00162 Node *FindNodeOrInsertPos(const FoldingSetNodeID &ID, void *&InsertPos); 00163 00164 /// InsertNode - Insert the specified node into the folding set, knowing that 00165 /// it is not already in the folding set. InsertPos must be obtained from 00166 /// FindNodeOrInsertPos. 00167 void InsertNode(Node *N, void *InsertPos); 00168 00169 /// InsertNode - Insert the specified node into the folding set, knowing that 00170 /// it is not already in the folding set. 00171 void InsertNode(Node *N) { 00172 Node *Inserted = GetOrInsertNode(N); 00173 (void)Inserted; 00174 assert(Inserted == N && "Node already inserted!"); 00175 } 00176 00177 /// size - Returns the number of nodes in the folding set. 00178 unsigned size() const { return NumNodes; } 00179 00180 /// empty - Returns true if there are no nodes in the folding set. 00181 bool empty() const { return NumNodes == 0; } 00182 00183 private: 00184 00185 /// GrowHashTable - Double the size of the hash table and rehash everything. 00186 /// 00187 void GrowHashTable(); 00188 00189 protected: 00190 00191 /// GetNodeProfile - Instantiations of the FoldingSet template implement 00192 /// this function to gather data bits for the given node. 00193 virtual void GetNodeProfile(Node *N, FoldingSetNodeID &ID) const = 0; 00194 /// NodeEquals - Instantiations of the FoldingSet template implement 00195 /// this function to compare the given node with the given ID. 00196 virtual bool NodeEquals(Node *N, const FoldingSetNodeID &ID, unsigned IDHash, 00197 FoldingSetNodeID &TempID) const=0; 00198 /// ComputeNodeHash - Instantiations of the FoldingSet template implement 00199 /// this function to compute a hash value for the given node. 00200 virtual unsigned ComputeNodeHash(Node *N, FoldingSetNodeID &TempID) const = 0; 00201 }; 00202 00203 //===----------------------------------------------------------------------===// 00204 00205 template<typename T> struct FoldingSetTrait; 00206 00207 /// DefaultFoldingSetTrait - This class provides default implementations 00208 /// for FoldingSetTrait implementations. 00209 /// 00210 template<typename T> struct DefaultFoldingSetTrait { 00211 static void Profile(const T &X, FoldingSetNodeID &ID) { 00212 X.Profile(ID); 00213 } 00214 static void Profile(T &X, FoldingSetNodeID &ID) { 00215 X.Profile(ID); 00216 } 00217 00218 // Equals - Test if the profile for X would match ID, using TempID 00219 // to compute a temporary ID if necessary. The default implementation 00220 // just calls Profile and does a regular comparison. Implementations 00221 // can override this to provide more efficient implementations. 00222 static inline bool Equals(T &X, const FoldingSetNodeID &ID, unsigned IDHash, 00223 FoldingSetNodeID &TempID); 00224 00225 // ComputeHash - Compute a hash value for X, using TempID to 00226 // compute a temporary ID if necessary. The default implementation 00227 // just calls Profile and does a regular hash computation. 00228 // Implementations can override this to provide more efficient 00229 // implementations. 00230 static inline unsigned ComputeHash(T &X, FoldingSetNodeID &TempID); 00231 }; 00232 00233 /// FoldingSetTrait - This trait class is used to define behavior of how 00234 /// to "profile" (in the FoldingSet parlance) an object of a given type. 00235 /// The default behavior is to invoke a 'Profile' method on an object, but 00236 /// through template specialization the behavior can be tailored for specific 00237 /// types. Combined with the FoldingSetNodeWrapper class, one can add objects 00238 /// to FoldingSets that were not originally designed to have that behavior. 00239 template<typename T> struct FoldingSetTrait 00240 : public DefaultFoldingSetTrait<T> {}; 00241 00242 template<typename T, typename Ctx> struct ContextualFoldingSetTrait; 00243 00244 /// DefaultContextualFoldingSetTrait - Like DefaultFoldingSetTrait, but 00245 /// for ContextualFoldingSets. 00246 template<typename T, typename Ctx> 00247 struct DefaultContextualFoldingSetTrait { 00248 static void Profile(T &X, FoldingSetNodeID &ID, Ctx Context) { 00249 X.Profile(ID, Context); 00250 } 00251 static inline bool Equals(T &X, const FoldingSetNodeID &ID, unsigned IDHash, 00252 FoldingSetNodeID &TempID, Ctx Context); 00253 static inline unsigned ComputeHash(T &X, FoldingSetNodeID &TempID, 00254 Ctx Context); 00255 }; 00256 00257 /// ContextualFoldingSetTrait - Like FoldingSetTrait, but for 00258 /// ContextualFoldingSets. 00259 template<typename T, typename Ctx> struct ContextualFoldingSetTrait 00260 : public DefaultContextualFoldingSetTrait<T, Ctx> {}; 00261 00262 //===--------------------------------------------------------------------===// 00263 /// FoldingSetNodeIDRef - This class describes a reference to an interned 00264 /// FoldingSetNodeID, which can be a useful to store node id data rather 00265 /// than using plain FoldingSetNodeIDs, since the 32-element SmallVector 00266 /// is often much larger than necessary, and the possibility of heap 00267 /// allocation means it requires a non-trivial destructor call. 00268 class FoldingSetNodeIDRef { 00269 const unsigned *Data; 00270 size_t Size; 00271 public: 00272 FoldingSetNodeIDRef() : Data(0), Size(0) {} 00273 FoldingSetNodeIDRef(const unsigned *D, size_t S) : Data(D), Size(S) {} 00274 00275 /// ComputeHash - Compute a strong hash value for this FoldingSetNodeIDRef, 00276 /// used to lookup the node in the FoldingSetImpl. 00277 unsigned ComputeHash() const; 00278 00279 bool operator==(FoldingSetNodeIDRef) const; 00280 00281 /// Used to compare the "ordering" of two nodes as defined by the 00282 /// profiled bits and their ordering defined by memcmp(). 00283 bool operator<(FoldingSetNodeIDRef) const; 00284 00285 const unsigned *getData() const { return Data; } 00286 size_t getSize() const { return Size; } 00287 }; 00288 00289 //===--------------------------------------------------------------------===// 00290 /// FoldingSetNodeID - This class is used to gather all the unique data bits of 00291 /// a node. When all the bits are gathered this class is used to produce a 00292 /// hash value for the node. 00293 /// 00294 class FoldingSetNodeID { 00295 /// Bits - Vector of all the data bits that make the node unique. 00296 /// Use a SmallVector to avoid a heap allocation in the common case. 00297 SmallVector<unsigned, 32> Bits; 00298 00299 public: 00300 FoldingSetNodeID() {} 00301 00302 FoldingSetNodeID(FoldingSetNodeIDRef Ref) 00303 : Bits(Ref.getData(), Ref.getData() + Ref.getSize()) {} 00304 00305 /// Add* - Add various data types to Bit data. 00306 /// 00307 void AddPointer(const void *Ptr); 00308 void AddInteger(signed I); 00309 void AddInteger(unsigned I); 00310 void AddInteger(long I); 00311 void AddInteger(unsigned long I); 00312 void AddInteger(long long I); 00313 void AddInteger(unsigned long long I); 00314 void AddBoolean(bool B) { AddInteger(B ? 1U : 0U); } 00315 void AddString(StringRef String); 00316 void AddNodeID(const FoldingSetNodeID &ID); 00317 00318 template <typename T> 00319 inline void Add(const T &x) { FoldingSetTrait<T>::Profile(x, *this); } 00320 00321 /// clear - Clear the accumulated profile, allowing this FoldingSetNodeID 00322 /// object to be used to compute a new profile. 00323 inline void clear() { Bits.clear(); } 00324 00325 /// ComputeHash - Compute a strong hash value for this FoldingSetNodeID, used 00326 /// to lookup the node in the FoldingSetImpl. 00327 unsigned ComputeHash() const; 00328 00329 /// operator== - Used to compare two nodes to each other. 00330 /// 00331 bool operator==(const FoldingSetNodeID &RHS) const; 00332 bool operator==(const FoldingSetNodeIDRef RHS) const; 00333 00334 /// Used to compare the "ordering" of two nodes as defined by the 00335 /// profiled bits and their ordering defined by memcmp(). 00336 bool operator<(const FoldingSetNodeID &RHS) const; 00337 bool operator<(const FoldingSetNodeIDRef RHS) const; 00338 00339 /// Intern - Copy this node's data to a memory region allocated from the 00340 /// given allocator and return a FoldingSetNodeIDRef describing the 00341 /// interned data. 00342 FoldingSetNodeIDRef Intern(BumpPtrAllocator &Allocator) const; 00343 }; 00344 00345 // Convenience type to hide the implementation of the folding set. 00346 typedef FoldingSetImpl::Node FoldingSetNode; 00347 template<class T> class FoldingSetIterator; 00348 template<class T> class FoldingSetBucketIterator; 00349 00350 // Definitions of FoldingSetTrait and ContextualFoldingSetTrait functions, which 00351 // require the definition of FoldingSetNodeID. 00352 template<typename T> 00353 inline bool 00354 DefaultFoldingSetTrait<T>::Equals(T &X, const FoldingSetNodeID &ID, 00355 unsigned /*IDHash*/, 00356 FoldingSetNodeID &TempID) { 00357 FoldingSetTrait<T>::Profile(X, TempID); 00358 return TempID == ID; 00359 } 00360 template<typename T> 00361 inline unsigned 00362 DefaultFoldingSetTrait<T>::ComputeHash(T &X, FoldingSetNodeID &TempID) { 00363 FoldingSetTrait<T>::Profile(X, TempID); 00364 return TempID.ComputeHash(); 00365 } 00366 template<typename T, typename Ctx> 00367 inline bool 00368 DefaultContextualFoldingSetTrait<T, Ctx>::Equals(T &X, 00369 const FoldingSetNodeID &ID, 00370 unsigned /*IDHash*/, 00371 FoldingSetNodeID &TempID, 00372 Ctx Context) { 00373 ContextualFoldingSetTrait<T, Ctx>::Profile(X, TempID, Context); 00374 return TempID == ID; 00375 } 00376 template<typename T, typename Ctx> 00377 inline unsigned 00378 DefaultContextualFoldingSetTrait<T, Ctx>::ComputeHash(T &X, 00379 FoldingSetNodeID &TempID, 00380 Ctx Context) { 00381 ContextualFoldingSetTrait<T, Ctx>::Profile(X, TempID, Context); 00382 return TempID.ComputeHash(); 00383 } 00384 00385 //===----------------------------------------------------------------------===// 00386 /// FoldingSet - This template class is used to instantiate a specialized 00387 /// implementation of the folding set to the node class T. T must be a 00388 /// subclass of FoldingSetNode and implement a Profile function. 00389 /// 00390 template<class T> class FoldingSet : public FoldingSetImpl { 00391 private: 00392 /// GetNodeProfile - Each instantiatation of the FoldingSet needs to provide a 00393 /// way to convert nodes into a unique specifier. 00394 virtual void GetNodeProfile(Node *N, FoldingSetNodeID &ID) const { 00395 T *TN = static_cast<T *>(N); 00396 FoldingSetTrait<T>::Profile(*TN, ID); 00397 } 00398 /// NodeEquals - Instantiations may optionally provide a way to compare a 00399 /// node with a specified ID. 00400 virtual bool NodeEquals(Node *N, const FoldingSetNodeID &ID, unsigned IDHash, 00401 FoldingSetNodeID &TempID) const { 00402 T *TN = static_cast<T *>(N); 00403 return FoldingSetTrait<T>::Equals(*TN, ID, IDHash, TempID); 00404 } 00405 /// ComputeNodeHash - Instantiations may optionally provide a way to compute a 00406 /// hash value directly from a node. 00407 virtual unsigned ComputeNodeHash(Node *N, FoldingSetNodeID &TempID) const { 00408 T *TN = static_cast<T *>(N); 00409 return FoldingSetTrait<T>::ComputeHash(*TN, TempID); 00410 } 00411 00412 public: 00413 explicit FoldingSet(unsigned Log2InitSize = 6) 00414 : FoldingSetImpl(Log2InitSize) 00415 {} 00416 00417 typedef FoldingSetIterator<T> iterator; 00418 iterator begin() { return iterator(Buckets); } 00419 iterator end() { return iterator(Buckets+NumBuckets); } 00420 00421 typedef FoldingSetIterator<const T> const_iterator; 00422 const_iterator begin() const { return const_iterator(Buckets); } 00423 const_iterator end() const { return const_iterator(Buckets+NumBuckets); } 00424 00425 typedef FoldingSetBucketIterator<T> bucket_iterator; 00426 00427 bucket_iterator bucket_begin(unsigned hash) { 00428 return bucket_iterator(Buckets + (hash & (NumBuckets-1))); 00429 } 00430 00431 bucket_iterator bucket_end(unsigned hash) { 00432 return bucket_iterator(Buckets + (hash & (NumBuckets-1)), true); 00433 } 00434 00435 /// GetOrInsertNode - If there is an existing simple Node exactly 00436 /// equal to the specified node, return it. Otherwise, insert 'N' and 00437 /// return it instead. 00438 T *GetOrInsertNode(Node *N) { 00439 return static_cast<T *>(FoldingSetImpl::GetOrInsertNode(N)); 00440 } 00441 00442 /// FindNodeOrInsertPos - Look up the node specified by ID. If it exists, 00443 /// return it. If not, return the insertion token that will make insertion 00444 /// faster. 00445 T *FindNodeOrInsertPos(const FoldingSetNodeID &ID, void *&InsertPos) { 00446 return static_cast<T *>(FoldingSetImpl::FindNodeOrInsertPos(ID, InsertPos)); 00447 } 00448 }; 00449 00450 //===----------------------------------------------------------------------===// 00451 /// ContextualFoldingSet - This template class is a further refinement 00452 /// of FoldingSet which provides a context argument when calling 00453 /// Profile on its nodes. Currently, that argument is fixed at 00454 /// initialization time. 00455 /// 00456 /// T must be a subclass of FoldingSetNode and implement a Profile 00457 /// function with signature 00458 /// void Profile(llvm::FoldingSetNodeID &, Ctx); 00459 template <class T, class Ctx> 00460 class ContextualFoldingSet : public FoldingSetImpl { 00461 // Unfortunately, this can't derive from FoldingSet<T> because the 00462 // construction vtable for FoldingSet<T> requires 00463 // FoldingSet<T>::GetNodeProfile to be instantiated, which in turn 00464 // requires a single-argument T::Profile(). 00465 00466 private: 00467 Ctx Context; 00468 00469 /// GetNodeProfile - Each instantiatation of the FoldingSet needs to provide a 00470 /// way to convert nodes into a unique specifier. 00471 virtual void GetNodeProfile(FoldingSetImpl::Node *N, 00472 FoldingSetNodeID &ID) const { 00473 T *TN = static_cast<T *>(N); 00474 ContextualFoldingSetTrait<T, Ctx>::Profile(*TN, ID, Context); 00475 } 00476 virtual bool NodeEquals(FoldingSetImpl::Node *N, 00477 const FoldingSetNodeID &ID, unsigned IDHash, 00478 FoldingSetNodeID &TempID) const { 00479 T *TN = static_cast<T *>(N); 00480 return ContextualFoldingSetTrait<T, Ctx>::Equals(*TN, ID, IDHash, TempID, 00481 Context); 00482 } 00483 virtual unsigned ComputeNodeHash(FoldingSetImpl::Node *N, 00484 FoldingSetNodeID &TempID) const { 00485 T *TN = static_cast<T *>(N); 00486 return ContextualFoldingSetTrait<T, Ctx>::ComputeHash(*TN, TempID, Context); 00487 } 00488 00489 public: 00490 explicit ContextualFoldingSet(Ctx Context, unsigned Log2InitSize = 6) 00491 : FoldingSetImpl(Log2InitSize), Context(Context) 00492 {} 00493 00494 Ctx getContext() const { return Context; } 00495 00496 00497 typedef FoldingSetIterator<T> iterator; 00498 iterator begin() { return iterator(Buckets); } 00499 iterator end() { return iterator(Buckets+NumBuckets); } 00500 00501 typedef FoldingSetIterator<const T> const_iterator; 00502 const_iterator begin() const { return const_iterator(Buckets); } 00503 const_iterator end() const { return const_iterator(Buckets+NumBuckets); } 00504 00505 typedef FoldingSetBucketIterator<T> bucket_iterator; 00506 00507 bucket_iterator bucket_begin(unsigned hash) { 00508 return bucket_iterator(Buckets + (hash & (NumBuckets-1))); 00509 } 00510 00511 bucket_iterator bucket_end(unsigned hash) { 00512 return bucket_iterator(Buckets + (hash & (NumBuckets-1)), true); 00513 } 00514 00515 /// GetOrInsertNode - If there is an existing simple Node exactly 00516 /// equal to the specified node, return it. Otherwise, insert 'N' 00517 /// and return it instead. 00518 T *GetOrInsertNode(Node *N) { 00519 return static_cast<T *>(FoldingSetImpl::GetOrInsertNode(N)); 00520 } 00521 00522 /// FindNodeOrInsertPos - Look up the node specified by ID. If it 00523 /// exists, return it. If not, return the insertion token that will 00524 /// make insertion faster. 00525 T *FindNodeOrInsertPos(const FoldingSetNodeID &ID, void *&InsertPos) { 00526 return static_cast<T *>(FoldingSetImpl::FindNodeOrInsertPos(ID, InsertPos)); 00527 } 00528 }; 00529 00530 //===----------------------------------------------------------------------===// 00531 /// FoldingSetVectorIterator - This implements an iterator for 00532 /// FoldingSetVector. It is only necessary because FoldingSetIterator provides 00533 /// a value_type of T, while the vector in FoldingSetVector exposes 00534 /// a value_type of T*. Fortunately, FoldingSetIterator doesn't expose very 00535 /// much besides operator* and operator->, so we just wrap the inner vector 00536 /// iterator and perform the extra dereference. 00537 template <class T, class VectorIteratorT> 00538 class FoldingSetVectorIterator { 00539 // Provide a typedef to workaround the lack of correct injected class name 00540 // support in older GCCs. 00541 typedef FoldingSetVectorIterator<T, VectorIteratorT> SelfT; 00542 00543 VectorIteratorT Iterator; 00544 00545 public: 00546 FoldingSetVectorIterator(VectorIteratorT I) : Iterator(I) {} 00547 00548 bool operator==(const SelfT &RHS) const { 00549 return Iterator == RHS.Iterator; 00550 } 00551 bool operator!=(const SelfT &RHS) const { 00552 return Iterator != RHS.Iterator; 00553 } 00554 00555 T &operator*() const { return **Iterator; } 00556 00557 T *operator->() const { return *Iterator; } 00558 00559 inline SelfT &operator++() { 00560 ++Iterator; 00561 return *this; 00562 } 00563 SelfT operator++(int) { 00564 SelfT tmp = *this; 00565 ++*this; 00566 return tmp; 00567 } 00568 }; 00569 00570 //===----------------------------------------------------------------------===// 00571 /// FoldingSetVector - This template class combines a FoldingSet and a vector 00572 /// to provide the interface of FoldingSet but with deterministic iteration 00573 /// order based on the insertion order. T must be a subclass of FoldingSetNode 00574 /// and implement a Profile function. 00575 template <class T, class VectorT = SmallVector<T*, 8> > 00576 class FoldingSetVector { 00577 FoldingSet<T> Set; 00578 VectorT Vector; 00579 00580 public: 00581 explicit FoldingSetVector(unsigned Log2InitSize = 6) 00582 : Set(Log2InitSize) { 00583 } 00584 00585 typedef FoldingSetVectorIterator<T, typename VectorT::iterator> iterator; 00586 iterator begin() { return Vector.begin(); } 00587 iterator end() { return Vector.end(); } 00588 00589 typedef FoldingSetVectorIterator<const T, typename VectorT::const_iterator> 00590 const_iterator; 00591 const_iterator begin() const { return Vector.begin(); } 00592 const_iterator end() const { return Vector.end(); } 00593 00594 /// clear - Remove all nodes from the folding set. 00595 void clear() { Set.clear(); Vector.clear(); } 00596 00597 /// FindNodeOrInsertPos - Look up the node specified by ID. If it exists, 00598 /// return it. If not, return the insertion token that will make insertion 00599 /// faster. 00600 T *FindNodeOrInsertPos(const FoldingSetNodeID &ID, void *&InsertPos) { 00601 return Set.FindNodeOrInsertPos(ID, InsertPos); 00602 } 00603 00604 /// GetOrInsertNode - If there is an existing simple Node exactly 00605 /// equal to the specified node, return it. Otherwise, insert 'N' and 00606 /// return it instead. 00607 T *GetOrInsertNode(T *N) { 00608 T *Result = Set.GetOrInsertNode(N); 00609 if (Result == N) Vector.push_back(N); 00610 return Result; 00611 } 00612 00613 /// InsertNode - Insert the specified node into the folding set, knowing that 00614 /// it is not already in the folding set. InsertPos must be obtained from 00615 /// FindNodeOrInsertPos. 00616 void InsertNode(T *N, void *InsertPos) { 00617 Set.InsertNode(N, InsertPos); 00618 Vector.push_back(N); 00619 } 00620 00621 /// InsertNode - Insert the specified node into the folding set, knowing that 00622 /// it is not already in the folding set. 00623 void InsertNode(T *N) { 00624 Set.InsertNode(N); 00625 Vector.push_back(N); 00626 } 00627 00628 /// size - Returns the number of nodes in the folding set. 00629 unsigned size() const { return Set.size(); } 00630 00631 /// empty - Returns true if there are no nodes in the folding set. 00632 bool empty() const { return Set.empty(); } 00633 }; 00634 00635 //===----------------------------------------------------------------------===// 00636 /// FoldingSetIteratorImpl - This is the common iterator support shared by all 00637 /// folding sets, which knows how to walk the folding set hash table. 00638 class FoldingSetIteratorImpl { 00639 protected: 00640 FoldingSetNode *NodePtr; 00641 FoldingSetIteratorImpl(void **Bucket); 00642 void advance(); 00643 00644 public: 00645 bool operator==(const FoldingSetIteratorImpl &RHS) const { 00646 return NodePtr == RHS.NodePtr; 00647 } 00648 bool operator!=(const FoldingSetIteratorImpl &RHS) const { 00649 return NodePtr != RHS.NodePtr; 00650 } 00651 }; 00652 00653 00654 template<class T> 00655 class FoldingSetIterator : public FoldingSetIteratorImpl { 00656 public: 00657 explicit FoldingSetIterator(void **Bucket) : FoldingSetIteratorImpl(Bucket) {} 00658 00659 T &operator*() const { 00660 return *static_cast<T*>(NodePtr); 00661 } 00662 00663 T *operator->() const { 00664 return static_cast<T*>(NodePtr); 00665 } 00666 00667 inline FoldingSetIterator &operator++() { // Preincrement 00668 advance(); 00669 return *this; 00670 } 00671 FoldingSetIterator operator++(int) { // Postincrement 00672 FoldingSetIterator tmp = *this; ++*this; return tmp; 00673 } 00674 }; 00675 00676 //===----------------------------------------------------------------------===// 00677 /// FoldingSetBucketIteratorImpl - This is the common bucket iterator support 00678 /// shared by all folding sets, which knows how to walk a particular bucket 00679 /// of a folding set hash table. 00680 00681 class FoldingSetBucketIteratorImpl { 00682 protected: 00683 void *Ptr; 00684 00685 explicit FoldingSetBucketIteratorImpl(void **Bucket); 00686 00687 FoldingSetBucketIteratorImpl(void **Bucket, bool) 00688 : Ptr(Bucket) {} 00689 00690 void advance() { 00691 void *Probe = static_cast<FoldingSetNode*>(Ptr)->getNextInBucket(); 00692 uintptr_t x = reinterpret_cast<uintptr_t>(Probe) & ~0x1; 00693 Ptr = reinterpret_cast<void*>(x); 00694 } 00695 00696 public: 00697 bool operator==(const FoldingSetBucketIteratorImpl &RHS) const { 00698 return Ptr == RHS.Ptr; 00699 } 00700 bool operator!=(const FoldingSetBucketIteratorImpl &RHS) const { 00701 return Ptr != RHS.Ptr; 00702 } 00703 }; 00704 00705 00706 template<class T> 00707 class FoldingSetBucketIterator : public FoldingSetBucketIteratorImpl { 00708 public: 00709 explicit FoldingSetBucketIterator(void **Bucket) : 00710 FoldingSetBucketIteratorImpl(Bucket) {} 00711 00712 FoldingSetBucketIterator(void **Bucket, bool) : 00713 FoldingSetBucketIteratorImpl(Bucket, true) {} 00714 00715 T &operator*() const { return *static_cast<T*>(Ptr); } 00716 T *operator->() const { return static_cast<T*>(Ptr); } 00717 00718 inline FoldingSetBucketIterator &operator++() { // Preincrement 00719 advance(); 00720 return *this; 00721 } 00722 FoldingSetBucketIterator operator++(int) { // Postincrement 00723 FoldingSetBucketIterator tmp = *this; ++*this; return tmp; 00724 } 00725 }; 00726 00727 //===----------------------------------------------------------------------===// 00728 /// FoldingSetNodeWrapper - This template class is used to "wrap" arbitrary 00729 /// types in an enclosing object so that they can be inserted into FoldingSets. 00730 template <typename T> 00731 class FoldingSetNodeWrapper : public FoldingSetNode { 00732 T data; 00733 public: 00734 explicit FoldingSetNodeWrapper(const T &x) : data(x) {} 00735 virtual ~FoldingSetNodeWrapper() {} 00736 00737 template<typename A1> 00738 explicit FoldingSetNodeWrapper(const A1 &a1) 00739 : data(a1) {} 00740 00741 template <typename A1, typename A2> 00742 explicit FoldingSetNodeWrapper(const A1 &a1, const A2 &a2) 00743 : data(a1,a2) {} 00744 00745 template <typename A1, typename A2, typename A3> 00746 explicit FoldingSetNodeWrapper(const A1 &a1, const A2 &a2, const A3 &a3) 00747 : data(a1,a2,a3) {} 00748 00749 template <typename A1, typename A2, typename A3, typename A4> 00750 explicit FoldingSetNodeWrapper(const A1 &a1, const A2 &a2, const A3 &a3, 00751 const A4 &a4) 00752 : data(a1,a2,a3,a4) {} 00753 00754 template <typename A1, typename A2, typename A3, typename A4, typename A5> 00755 explicit FoldingSetNodeWrapper(const A1 &a1, const A2 &a2, const A3 &a3, 00756 const A4 &a4, const A5 &a5) 00757 : data(a1,a2,a3,a4,a5) {} 00758 00759 00760 void Profile(FoldingSetNodeID &ID) { FoldingSetTrait<T>::Profile(data, ID); } 00761 00762 T &getValue() { return data; } 00763 const T &getValue() const { return data; } 00764 00765 operator T&() { return data; } 00766 operator const T&() const { return data; } 00767 }; 00768 00769 //===----------------------------------------------------------------------===// 00770 /// FastFoldingSetNode - This is a subclass of FoldingSetNode which stores 00771 /// a FoldingSetNodeID value rather than requiring the node to recompute it 00772 /// each time it is needed. This trades space for speed (which can be 00773 /// significant if the ID is long), and it also permits nodes to drop 00774 /// information that would otherwise only be required for recomputing an ID. 00775 class FastFoldingSetNode : public FoldingSetNode { 00776 FoldingSetNodeID FastID; 00777 protected: 00778 explicit FastFoldingSetNode(const FoldingSetNodeID &ID) : FastID(ID) {} 00779 public: 00780 void Profile(FoldingSetNodeID &ID) const { 00781 ID.AddNodeID(FastID); 00782 } 00783 }; 00784 00785 //===----------------------------------------------------------------------===// 00786 // Partial specializations of FoldingSetTrait. 00787 00788 template<typename T> struct FoldingSetTrait<T*> { 00789 static inline void Profile(T *X, FoldingSetNodeID &ID) { 00790 ID.AddPointer(X); 00791 } 00792 }; 00793 } // End of namespace llvm. 00794 00795 #endif