LLVM API Documentation

Sink.cpp
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00001 //===-- Sink.cpp - Code Sinking -------------------------------------------===//
00002 //
00003 //                     The LLVM Compiler Infrastructure
00004 //
00005 // This file is distributed under the University of Illinois Open Source
00006 // License. See LICENSE.TXT for details.
00007 //
00008 //===----------------------------------------------------------------------===//
00009 //
00010 // This pass moves instructions into successor blocks, when possible, so that
00011 // they aren't executed on paths where their results aren't needed.
00012 //
00013 //===----------------------------------------------------------------------===//
00014 
00015 #define DEBUG_TYPE "sink"
00016 #include "llvm/Transforms/Scalar.h"
00017 #include "llvm/ADT/Statistic.h"
00018 #include "llvm/Analysis/AliasAnalysis.h"
00019 #include "llvm/Analysis/Dominators.h"
00020 #include "llvm/Analysis/LoopInfo.h"
00021 #include "llvm/Analysis/ValueTracking.h"
00022 #include "llvm/Assembly/Writer.h"
00023 #include "llvm/IR/IntrinsicInst.h"
00024 #include "llvm/Support/CFG.h"
00025 #include "llvm/Support/Debug.h"
00026 #include "llvm/Support/raw_ostream.h"
00027 using namespace llvm;
00028 
00029 STATISTIC(NumSunk, "Number of instructions sunk");
00030 STATISTIC(NumSinkIter, "Number of sinking iterations");
00031 
00032 namespace {
00033   class Sinking : public FunctionPass {
00034     DominatorTree *DT;
00035     LoopInfo *LI;
00036     AliasAnalysis *AA;
00037 
00038   public:
00039     static char ID; // Pass identification
00040     Sinking() : FunctionPass(ID) {
00041       initializeSinkingPass(*PassRegistry::getPassRegistry());
00042     }
00043 
00044     virtual bool runOnFunction(Function &F);
00045 
00046     virtual void getAnalysisUsage(AnalysisUsage &AU) const {
00047       AU.setPreservesCFG();
00048       FunctionPass::getAnalysisUsage(AU);
00049       AU.addRequired<AliasAnalysis>();
00050       AU.addRequired<DominatorTree>();
00051       AU.addRequired<LoopInfo>();
00052       AU.addPreserved<DominatorTree>();
00053       AU.addPreserved<LoopInfo>();
00054     }
00055   private:
00056     bool ProcessBlock(BasicBlock &BB);
00057     bool SinkInstruction(Instruction *I, SmallPtrSet<Instruction *, 8> &Stores);
00058     bool AllUsesDominatedByBlock(Instruction *Inst, BasicBlock *BB) const;
00059     bool IsAcceptableTarget(Instruction *Inst, BasicBlock *SuccToSinkTo) const;
00060   };
00061 } // end anonymous namespace
00062 
00063 char Sinking::ID = 0;
00064 INITIALIZE_PASS_BEGIN(Sinking, "sink", "Code sinking", false, false)
00065 INITIALIZE_PASS_DEPENDENCY(LoopInfo)
00066 INITIALIZE_PASS_DEPENDENCY(DominatorTree)
00067 INITIALIZE_AG_DEPENDENCY(AliasAnalysis)
00068 INITIALIZE_PASS_END(Sinking, "sink", "Code sinking", false, false)
00069 
00070 FunctionPass *llvm::createSinkingPass() { return new Sinking(); }
00071 
00072 /// AllUsesDominatedByBlock - Return true if all uses of the specified value
00073 /// occur in blocks dominated by the specified block.
00074 bool Sinking::AllUsesDominatedByBlock(Instruction *Inst,
00075                                       BasicBlock *BB) const {
00076   // Ignoring debug uses is necessary so debug info doesn't affect the code.
00077   // This may leave a referencing dbg_value in the original block, before
00078   // the definition of the vreg.  Dwarf generator handles this although the
00079   // user might not get the right info at runtime.
00080   for (Value::use_iterator I = Inst->use_begin(),
00081        E = Inst->use_end(); I != E; ++I) {
00082     // Determine the block of the use.
00083     Instruction *UseInst = cast<Instruction>(*I);
00084     BasicBlock *UseBlock = UseInst->getParent();
00085     if (PHINode *PN = dyn_cast<PHINode>(UseInst)) {
00086       // PHI nodes use the operand in the predecessor block, not the block with
00087       // the PHI.
00088       unsigned Num = PHINode::getIncomingValueNumForOperand(I.getOperandNo());
00089       UseBlock = PN->getIncomingBlock(Num);
00090     }
00091     // Check that it dominates.
00092     if (!DT->dominates(BB, UseBlock))
00093       return false;
00094   }
00095   return true;
00096 }
00097 
00098 bool Sinking::runOnFunction(Function &F) {
00099   DT = &getAnalysis<DominatorTree>();
00100   LI = &getAnalysis<LoopInfo>();
00101   AA = &getAnalysis<AliasAnalysis>();
00102 
00103   bool MadeChange, EverMadeChange = false;
00104 
00105   do {
00106     MadeChange = false;
00107     DEBUG(dbgs() << "Sinking iteration " << NumSinkIter << "\n");
00108     // Process all basic blocks.
00109     for (Function::iterator I = F.begin(), E = F.end();
00110          I != E; ++I)
00111       MadeChange |= ProcessBlock(*I);
00112     EverMadeChange |= MadeChange;
00113     NumSinkIter++;
00114   } while (MadeChange);
00115 
00116   return EverMadeChange;
00117 }
00118 
00119 bool Sinking::ProcessBlock(BasicBlock &BB) {
00120   // Can't sink anything out of a block that has less than two successors.
00121   if (BB.getTerminator()->getNumSuccessors() <= 1 || BB.empty()) return false;
00122 
00123   // Don't bother sinking code out of unreachable blocks. In addition to being
00124   // unprofitable, it can also lead to infinite looping, because in an
00125   // unreachable loop there may be nowhere to stop.
00126   if (!DT->isReachableFromEntry(&BB)) return false;
00127 
00128   bool MadeChange = false;
00129 
00130   // Walk the basic block bottom-up.  Remember if we saw a store.
00131   BasicBlock::iterator I = BB.end();
00132   --I;
00133   bool ProcessedBegin = false;
00134   SmallPtrSet<Instruction *, 8> Stores;
00135   do {
00136     Instruction *Inst = I;  // The instruction to sink.
00137 
00138     // Predecrement I (if it's not begin) so that it isn't invalidated by
00139     // sinking.
00140     ProcessedBegin = I == BB.begin();
00141     if (!ProcessedBegin)
00142       --I;
00143 
00144     if (isa<DbgInfoIntrinsic>(Inst))
00145       continue;
00146 
00147     if (SinkInstruction(Inst, Stores))
00148       ++NumSunk, MadeChange = true;
00149 
00150     // If we just processed the first instruction in the block, we're done.
00151   } while (!ProcessedBegin);
00152 
00153   return MadeChange;
00154 }
00155 
00156 static bool isSafeToMove(Instruction *Inst, AliasAnalysis *AA,
00157                          SmallPtrSet<Instruction *, 8> &Stores) {
00158 
00159   if (Inst->mayWriteToMemory()) {
00160     Stores.insert(Inst);
00161     return false;
00162   }
00163 
00164   if (LoadInst *L = dyn_cast<LoadInst>(Inst)) {
00165     AliasAnalysis::Location Loc = AA->getLocation(L);
00166     for (SmallPtrSet<Instruction *, 8>::iterator I = Stores.begin(),
00167          E = Stores.end(); I != E; ++I)
00168       if (AA->getModRefInfo(*I, Loc) & AliasAnalysis::Mod)
00169         return false;
00170   }
00171 
00172   if (isa<TerminatorInst>(Inst) || isa<PHINode>(Inst))
00173     return false;
00174 
00175   return true;
00176 }
00177 
00178 /// IsAcceptableTarget - Return true if it is possible to sink the instruction
00179 /// in the specified basic block.
00180 bool Sinking::IsAcceptableTarget(Instruction *Inst,
00181                                  BasicBlock *SuccToSinkTo) const {
00182   assert(Inst && "Instruction to be sunk is null");
00183   assert(SuccToSinkTo && "Candidate sink target is null");
00184 
00185   // It is not possible to sink an instruction into its own block.  This can
00186   // happen with loops.
00187   if (Inst->getParent() == SuccToSinkTo)
00188     return false;
00189 
00190   // If the block has multiple predecessors, this would introduce computation
00191   // on different code paths.  We could split the critical edge, but for now we
00192   // just punt.
00193   // FIXME: Split critical edges if not backedges.
00194   if (SuccToSinkTo->getUniquePredecessor() != Inst->getParent()) {
00195     // We cannot sink a load across a critical edge - there may be stores in
00196     // other code paths.
00197     if (!isSafeToSpeculativelyExecute(Inst))
00198       return false;
00199 
00200     // We don't want to sink across a critical edge if we don't dominate the
00201     // successor. We could be introducing calculations to new code paths.
00202     if (!DT->dominates(Inst->getParent(), SuccToSinkTo))
00203       return false;
00204 
00205     // Don't sink instructions into a loop.
00206     Loop *succ = LI->getLoopFor(SuccToSinkTo);
00207     Loop *cur = LI->getLoopFor(Inst->getParent());
00208     if (succ != 0 && succ != cur)
00209       return false;
00210   }
00211 
00212   // Finally, check that all the uses of the instruction are actually
00213   // dominated by the candidate
00214   return AllUsesDominatedByBlock(Inst, SuccToSinkTo);
00215 }
00216 
00217 /// SinkInstruction - Determine whether it is safe to sink the specified machine
00218 /// instruction out of its current block into a successor.
00219 bool Sinking::SinkInstruction(Instruction *Inst,
00220                               SmallPtrSet<Instruction *, 8> &Stores) {
00221   // Check if it's safe to move the instruction.
00222   if (!isSafeToMove(Inst, AA, Stores))
00223     return false;
00224 
00225   // FIXME: This should include support for sinking instructions within the
00226   // block they are currently in to shorten the live ranges.  We often get
00227   // instructions sunk into the top of a large block, but it would be better to
00228   // also sink them down before their first use in the block.  This xform has to
00229   // be careful not to *increase* register pressure though, e.g. sinking
00230   // "x = y + z" down if it kills y and z would increase the live ranges of y
00231   // and z and only shrink the live range of x.
00232 
00233   // SuccToSinkTo - This is the successor to sink this instruction to, once we
00234   // decide.
00235   BasicBlock *SuccToSinkTo = 0;
00236 
00237   // Instructions can only be sunk if all their uses are in blocks
00238   // dominated by one of the successors.
00239   // Look at all the postdominators and see if we can sink it in one.
00240   DomTreeNode *DTN = DT->getNode(Inst->getParent());
00241   for (DomTreeNode::iterator I = DTN->begin(), E = DTN->end();
00242       I != E && SuccToSinkTo == 0; ++I) {
00243     BasicBlock *Candidate = (*I)->getBlock();
00244     if ((*I)->getIDom()->getBlock() == Inst->getParent() &&
00245         IsAcceptableTarget(Inst, Candidate))
00246       SuccToSinkTo = Candidate;
00247   }
00248 
00249   // If no suitable postdominator was found, look at all the successors and
00250   // decide which one we should sink to, if any.
00251   for (succ_iterator I = succ_begin(Inst->getParent()),
00252       E = succ_end(Inst->getParent()); I != E && SuccToSinkTo == 0; ++I) {
00253     if (IsAcceptableTarget(Inst, *I))
00254       SuccToSinkTo = *I;
00255   }
00256 
00257   // If we couldn't find a block to sink to, ignore this instruction.
00258   if (SuccToSinkTo == 0)
00259     return false;
00260 
00261   DEBUG(dbgs() << "Sink" << *Inst << " (";
00262         WriteAsOperand(dbgs(), Inst->getParent(), false);
00263         dbgs() << " -> ";
00264         WriteAsOperand(dbgs(), SuccToSinkTo, false);
00265         dbgs() << ")\n");
00266 
00267   // Move the instruction.
00268   Inst->moveBefore(SuccToSinkTo->getFirstInsertionPt());
00269   return true;
00270 }