LLVM  6.0.0svn
GVMaterializer.h
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1 //===- GVMaterializer.h - Interface for GV materializers --------*- C++ -*-===//
2 //
3 // The LLVM Compiler Infrastructure
4 //
5 // This file is distributed under the University of Illinois Open Source
6 // License. See LICENSE.TXT for details.
7 //
8 //===----------------------------------------------------------------------===//
9 //
10 // This file provides an abstract interface for loading a module from some
11 // place. This interface allows incremental or random access loading of
12 // functions from the file. This is useful for applications like JIT compilers
13 // or interprocedural optimizers that do not need the entire program in memory
14 // at the same time.
15 //
16 //===----------------------------------------------------------------------===//
17 
18 #ifndef LLVM_IR_GVMATERIALIZER_H
19 #define LLVM_IR_GVMATERIALIZER_H
20 
21 #include <vector>
22 
23 namespace llvm {
24 
25 class Error;
26 class GlobalValue;
27 class StructType;
28 
30 protected:
31  GVMaterializer() = default;
32 
33 public:
34  virtual ~GVMaterializer();
35 
36  /// Make sure the given GlobalValue is fully read.
37  ///
38  virtual Error materialize(GlobalValue *GV) = 0;
39 
40  /// Make sure the entire Module has been completely read.
41  ///
42  virtual Error materializeModule() = 0;
43 
44  virtual Error materializeMetadata() = 0;
45  virtual void setStripDebugInfo() = 0;
46 
47  virtual std::vector<StructType *> getIdentifiedStructTypes() const = 0;
48 };
49 
50 } // end namespace llvm
51 
52 #endif // LLVM_IR_GVMATERIALIZER_H
Compute iterated dominance frontiers using a linear time algorithm.
Definition: AllocatorList.h:24
virtual void setStripDebugInfo()=0
virtual Error materialize(GlobalValue *GV)=0
Make sure the given GlobalValue is fully read.
virtual std::vector< StructType * > getIdentifiedStructTypes() const =0
virtual Error materializeMetadata()=0
GVMaterializer()=default
Lightweight error class with error context and mandatory checking.
Definition: Error.h:156
virtual Error materializeModule()=0
Make sure the entire Module has been completely read.