LLVM 24.0.0git
llvm::DXILFinalizeLinkagePass Class Reference

Pass to update the linkage of functions to make sure only shader entry points and exported functions are visible from the module (have program linkage). More...

#include "Target/DirectX/DirectX.h"

Inheritance diagram for llvm::DXILFinalizeLinkagePass:
[legend]

Public Member Functions

PreservedAnalyses run (Module &M, ModuleAnalysisManager &)
Public Member Functions inherited from llvm::RequiredPassInfoMixin< DXILFinalizeLinkagePass >
bool shouldSkipOptimizationForOptBisect (IRUnitRef IR)
Public Member Functions inherited from llvm::detail::PassInfoMixin< DXILFinalizeLinkagePass >
void printPipeline (raw_ostream &OS, function_ref< StringRef(StringRef)> MapClassName2PassName)

Additional Inherited Members

Static Public Member Functions inherited from llvm::RequiredPassInfoMixin< DXILFinalizeLinkagePass >
static bool isRequired ()
Static Public Member Functions inherited from llvm::detail::InfoMixin< DXILFinalizeLinkagePass >
static StringRef name ()
 Gets the name of the pass we are mixed into.

Detailed Description

Pass to update the linkage of functions to make sure only shader entry points and exported functions are visible from the module (have program linkage).

All other functions will be updated to have internal linkage.

Definition at line 276 of file DirectX.h.

Member Function Documentation

◆ run()

PreservedAnalyses DXILFinalizeLinkagePass::run ( Module & M,
ModuleAnalysisManager & AM )

The documentation for this class was generated from the following files: