addNode(const SUnit *SU) override | llvm::ResourcePriorityQueue | inlinevirtual |
dump(ScheduleDAG *) const | llvm::SchedulingPriorityQueue | inlinevirtual |
empty() const override | llvm::ResourcePriorityQueue | inlinevirtual |
getCurCycle() const | llvm::SchedulingPriorityQueue | inline |
getLatency(unsigned NodeNum) const | llvm::ResourcePriorityQueue | inline |
getNumSolelyBlockNodes(unsigned NodeNum) const | llvm::ResourcePriorityQueue | inline |
hasReadyFilter() const | llvm::SchedulingPriorityQueue | inline |
initNodes(std::vector< SUnit > &sunits) override | llvm::ResourcePriorityQueue | virtual |
initNumRegDefsLeft(SUnit *SU) | llvm::ResourcePriorityQueue | |
isBottomUp() const override | llvm::ResourcePriorityQueue | inlinevirtual |
isReady(SUnit *) const | llvm::SchedulingPriorityQueue | inlinevirtual |
isResourceAvailable(SUnit *SU) | llvm::ResourcePriorityQueue | |
pop() override | llvm::ResourcePriorityQueue | virtual |
push(SUnit *U) override | llvm::ResourcePriorityQueue | virtual |
push_all(const std::vector< SUnit * > &Nodes) | llvm::SchedulingPriorityQueue | inline |
rawRegPressureDelta(SUnit *SU, unsigned RCId) | llvm::ResourcePriorityQueue | |
regPressureDelta(SUnit *SU, bool RawPressure=false) | llvm::ResourcePriorityQueue | |
releaseState() override | llvm::ResourcePriorityQueue | inlinevirtual |
remove(SUnit *SU) override | llvm::ResourcePriorityQueue | virtual |
reserveResources(SUnit *SU) | llvm::ResourcePriorityQueue | |
ResourcePriorityQueue(SelectionDAGISel *IS) | llvm::ResourcePriorityQueue | |
scheduledNode(SUnit *SU) override | llvm::ResourcePriorityQueue | virtual |
SchedulingPriorityQueue(bool rf=false) | llvm::SchedulingPriorityQueue | inline |
setCurCycle(unsigned Cycle) | llvm::SchedulingPriorityQueue | inline |
SUSchedulingCost(SUnit *SU) | llvm::ResourcePriorityQueue | |
tracksRegPressure() const | llvm::SchedulingPriorityQueue | inlinevirtual |
unscheduledNode(SUnit *) | llvm::SchedulingPriorityQueue | inlinevirtual |
updateNode(const SUnit *SU) override | llvm::ResourcePriorityQueue | inlinevirtual |
~SchedulingPriorityQueue()=default | llvm::SchedulingPriorityQueue | virtual |