LLVM  6.0.0svn
Classes | Namespaces
MachineFunction.h File Reference
#include "llvm/ADT/ArrayRef.h"
#include "llvm/ADT/BitVector.h"
#include "llvm/ADT/DenseMap.h"
#include "llvm/ADT/GraphTraits.h"
#include "llvm/ADT/Optional.h"
#include "llvm/ADT/SmallVector.h"
#include "llvm/ADT/StringRef.h"
#include "llvm/ADT/ilist.h"
#include "llvm/ADT/iterator.h"
#include "llvm/Analysis/EHPersonalities.h"
#include "llvm/CodeGen/MachineBasicBlock.h"
#include "llvm/CodeGen/MachineInstr.h"
#include "llvm/CodeGen/MachineMemOperand.h"
#include "llvm/IR/DebugLoc.h"
#include "llvm/IR/Instructions.h"
#include "llvm/IR/Metadata.h"
#include "llvm/MC/MCDwarf.h"
#include "llvm/MC/MCSymbol.h"
#include "llvm/Support/Allocator.h"
#include "llvm/Support/ArrayRecycler.h"
#include "llvm/Support/AtomicOrdering.h"
#include "llvm/Support/Compiler.h"
#include "llvm/Support/ErrorHandling.h"
#include "llvm/Support/Recycler.h"
#include <cassert>
#include <cstdint>
#include <memory>
#include <utility>
#include <vector>
Include dependency graph for MachineFunction.h:

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Classes

struct  llvm::ilist_alloc_traits< MachineBasicBlock >
 
struct  llvm::ilist_callback_traits< MachineBasicBlock >
 
struct  llvm::MachineFunctionInfo
 MachineFunctionInfo - This class can be derived from and used by targets to hold private target-specific information for each MachineFunction. More...
 
class  llvm::MachineFunctionProperties
 Properties which a MachineFunction may have at a given point in time. More...
 
struct  llvm::SEHHandler
 
struct  llvm::LandingPadInfo
 This structure is used to retain landing pad info for the current function. More...
 
class  llvm::MachineFunction
 
struct  llvm::MachineFunction::VariableDbgInfo
 
struct  llvm::GraphTraits< MachineFunction * >
 
struct  llvm::GraphTraits< const MachineFunction * >
 
struct  llvm::GraphTraits< Inverse< MachineFunction * > >
 
struct  llvm::GraphTraits< Inverse< const MachineFunction * > >
 

Namespaces

 llvm
 Compute iterated dominance frontiers using a linear time algorithm.
 

Functions

Exception Handling
void llvm::addLandingPadInfo (const LandingPadInst &I, MachineBasicBlock &MBB)
 Extract the exception handling information from the landingpad instruction and add them to the specified machine module info. More...