LLVM 20.0.0git
Classes | Macros | Functions | Variables
SpillPlacement.cpp File Reference
#include "SpillPlacement.h"
#include "llvm/ADT/BitVector.h"
#include "llvm/CodeGen/EdgeBundles.h"
#include "llvm/CodeGen/MachineBasicBlock.h"
#include "llvm/CodeGen/MachineBlockFrequencyInfo.h"
#include "llvm/CodeGen/MachineFunction.h"
#include "llvm/CodeGen/Passes.h"
#include "llvm/InitializePasses.h"
#include "llvm/Pass.h"
#include <algorithm>
#include <cassert>
#include <cstdint>
#include <utility>

Go to the source code of this file.

Classes

struct  llvm::SpillPlacement::Node
 Node - Each edge bundle corresponds to a Hopfield node. More...
 

Macros

#define DEBUG_TYPE   "spill-code-placement"
 

Functions

 INITIALIZE_PASS_BEGIN (SpillPlacement, DEBUG_TYPE, "Spill Code Placement Analysis", true, true) INITIALIZE_PASS_END(SpillPlacement
 

Variables

 DEBUG_TYPE
 
Spill Code Placement Analysis
 
Spill Code Placement true
 

Macro Definition Documentation

◆ DEBUG_TYPE

#define DEBUG_TYPE   "spill-code-placement"

Definition at line 45 of file SpillPlacement.cpp.

Function Documentation

◆ INITIALIZE_PASS_BEGIN()

INITIALIZE_PASS_BEGIN ( SpillPlacement  ,
DEBUG_TYPE  ,
"Spill Code Placement Analysis"  ,
true  ,
true   
)

Variable Documentation

◆ Analysis

Spill Code Placement Analysis

Definition at line 55 of file SpillPlacement.cpp.

◆ DEBUG_TYPE

DEBUG_TYPE

Definition at line 54 of file SpillPlacement.cpp.

◆ true

Spill Code Placement true

Definition at line 55 of file SpillPlacement.cpp.