LLVM 24.0.0git
SPIRVFinalizeShaderLinkage.cpp File Reference
#include "SPIRVFinalizeShaderLinkage.h"
#include "SPIRV.h"
#include "SPIRVSubtarget.h"
#include "SPIRVTargetMachine.h"
#include "SPIRVUtils.h"
#include "llvm/ADT/STLExtras.h"
#include "llvm/IR/Function.h"
#include "llvm/IR/GlobalValue.h"
#include "llvm/IR/Module.h"
#include "llvm/Pass.h"

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Macros

#define DEBUG_TYPE   "spirv-finalize-shader-linkage"

Functions

 INITIALIZE_PASS (SPIRVFinalizeShaderLinkageLegacy, "spirv-finalize-shader-linkage", "Finalize SPIR-V shader linkage", false, false) ModulePass *llvm

Macro Definition Documentation

◆ DEBUG_TYPE

#define DEBUG_TYPE   "spirv-finalize-shader-linkage"

Definition at line 25 of file SPIRVFinalizeShaderLinkage.cpp.

Function Documentation

◆ INITIALIZE_PASS()

INITIALIZE_PASS ( SPIRVFinalizeShaderLinkageLegacy ,
"spirv-finalize-shader-linkage" ,
"Finalize SPIR-V shader linkage" ,
false ,
false  )