Go to the source code of this file.
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namespace | llvm |
| This is an optimization pass for GlobalISel generic memory operations.
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namespace | llvm::coro |
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void | llvm::coro::collectSpillsFromArgs (SpillInfo &Spills, Function &F, const SuspendCrossingInfo &Checker) |
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void | llvm::coro::collectSpillsAndAllocasFromInsts (SpillInfo &Spills, SmallVector< AllocaInfo, 8 > &Allocas, SmallVector< Instruction *, 4 > &DeadInstructions, SmallVector< CoroAllocaAllocInst *, 4 > &LocalAllocas, Function &F, const SuspendCrossingInfo &Checker, const DominatorTree &DT, const coro::Shape &Shape) |
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void | llvm::coro::collectSpillsFromDbgInfo (SpillInfo &Spills, Function &F, const SuspendCrossingInfo &Checker) |
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void | llvm::coro::sinkSpillUsesAfterCoroBegin (const DominatorTree &DT, CoroBeginInst *CoroBegin, coro::SpillInfo &Spills, SmallVectorImpl< coro::AllocaInfo > &Allocas) |
| Async and Retcon{Once} conventions assume that all spill uses can be sunk after the coro.begin intrinsic.
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BasicBlock::iterator | llvm::coro::getSpillInsertionPt (const coro::Shape &, Value *Def, const DominatorTree &DT) |
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