DXIL Resource Handling

Introduction

Resources in DXIL are represented via TargetExtType in LLVM IR and eventually lowered by the DirectX backend into metadata in DXIL.

In DXC and DXIL, static resources are represented as lists of SRVs (Shader Resource Views), UAVs (Uniform Access Views), CBVs (Constant Bffer Views), and Samplers. This metadata consists of a “resource record ID” which uniquely identifies a resource and type information. As of shader model 6.6, there are also dynamic resources, which forgo the metadata and are described via annotateHandle operations in the instruction stream instead.

In LLVM we attempt to unify some of the alternative representations that are present in DXC, with the aim of making handling of resources in the middle end of the compiler simpler and more consistent.

Resource Type Information and Properties

There are a number of properties associated with a resource in DXIL.

Resource ID

An arbitrary ID that must be unique per resource type (SRV, UAV, etc).

In LLVM we don’t bother representing this, instead opting to generate it at DXIL lowering time.

Binding information

Information about where the resource comes from. This is either (a) a register space, lower bound in that space, and size of the binding, or (b) an index into a dynamic resource heap.

In LLVM we represent binding information in the arguments of the handle creation intrinsics. When generating DXIL we transform these calls to metadata, dx.op.createHandle, dx.op.createHandleFromBinding, dx.op.createHandleFromHeap, and dx.op.createHandleForLib as needed.

Type information

The type of data that’s accessible via the resource. For buffers and textures this can be a simple type like float or float4, a struct, or raw bytes. For constant buffers this is just a size. For samplers this is the kind of sampler.

In LLVM we embed this information as a parameter on the target() type of the resource. See Types of Resource.

Resource kind information

The kind of resource. In HLSL we have things like ByteAddressBuffer, RWTexture2D, and RasterizerOrderedStructuredBuffer. These map to a set of DXIL kinds like RawBuffer and Texture2D with fields for certain properties such as IsUAV and IsROV.

In LLVM we represent this in the target() type. We omit information that’s deriveable from the type information, but we do have fields to encode IsWriteable, IsROV, and SampleCount when needed.

Note

TODO: There are two fields in the DXIL metadata that are not represented as part of the target type: IsGloballyCoherent and HasCounter.

Since these are derived from analysis, storing them on the type would mean we need to change the type during the compiler pipeline. That just isn’t practical. It isn’t entirely clear to me that we need to serialize this info into the IR during the compiler pipeline anyway - we can probably get away with an analysis pass that can calculate the information when we need it.

If analysis is insufficient we’ll need something akin to annotateHandle (but limited to these two properties) or to encode these in the handle creation.

Types of Resource

We define a set of TargetExtTypes that is similar to the HLSL representations for the various resources, albeit with a few things parameterized. This is different than DXIL, as simplifying the types to something like “dx.srv” and “dx.uav” types would mean the operations on these types would have to be overly generic.

Buffers

target("dx.TypedBuffer", ElementType, IsWriteable, IsROV, IsSigned)
target("dx.RawBuffer", ElementType, IsWriteable, IsROV)

We need two separate buffer types to account for the differences between the 16-byte bufferLoad / bufferStore operations that work on DXIL’s TypedBuffers and the rawBufferLoad / rawBufferStore operations that are used for DXIL’s RawBuffers and StructuredBuffers. We call the latter “RawBuffer” to match the naming of the operations, but it can represent both the Raw and Structured variants.

HLSL’s Buffer and RWBuffer are represented as a TypedBuffer with an element type that is a scalar integer or floating point type, or a vector of at most 4 such types. HLSL’s ByteAddressBuffer is a RawBuffer with an i8 element type. HLSL’s StructuredBuffers are RawBuffer with a struct, vector, or scalar type.

One unfortunate necessity here is that TypedBuffer needs an extra parameter to differentiate signed vs unsigned ints. The is because in LLVM IR int types don’t have a sign, so to keep this information we need a side channel.

These types are generally used by BufferLoad and BufferStore operations, as well as atomics.

There are a few fields to describe variants of all of these types:

Table 105 Buffer Fields

Field

Description

ElementType

Type for a single element, such as i8, v4f32, or a structure type.

IsWriteable

Whether or not the field is writeable. This distinguishes SRVs (not writeable) and UAVs (writeable).

IsROV

Whether the UAV is a rasterizer ordered view. Always 0 for SRVs.

IsSigned

Whether an int element type is signed (“dx.TypedBuffer” only)

Resource Operations

Resource Handles

We provide a few different ways to instantiate resources in the IR via the llvm.dx.handle.* intrinsics. These intrinsics are overloaded on return type, returning an appropriate handle for the resource, and represent binding information in the arguments to the intrinsic.

The three operations we need are llvm.dx.handle.fromBinding, llvm.dx.handle.fromHeap, and llvm.dx.handle.fromPointer. These are rougly equivalent to the DXIL operations dx.op.createHandleFromBinding, dx.op.createHandleFromHeap, and dx.op.createHandleForLib, but they fold the subsequent dx.op.annotateHandle operation in. Note that we don’t have an analogue for dx.op.createHandle, since dx.op.createHandleFromBinding subsumes it.

For simplicity of lowering, we match DXIL in using an index from the beginning of the binding space rather than an index from the lower bound of the binding itself.

Table 106 @llvm.dx.handle.fromBinding

Argument

Type

Description

Return value

A target() type

A handle which can be operated on

%reg_space

1

i32

Register space ID in the root signature for this resource.

%lower_bound

2

i32

Lower bound of the binding in its register space.

%range_size

3

i32

Range size of the binding.

%index

4

i32

Index from the beginning of the binding space to access.

%non-uniform

5

i1

Must be true if the resource index may be non-uniform.

Note

TODO: Can we drop the uniformity bit? I suspect we can derive it from uniformity analysis…

Examples:

; RWBuffer<float4> Buf : register(u5, space3)
%buf = call target("dx.TypedBuffer", <4 x float>, 1, 0, 0)
            @llvm.dx.handle.fromBinding.tdx.TypedBuffer_f32_1_0(
                i32 3, i32 5, i32 1, i32 0, i1 false)

; RWBuffer<int> Buf : register(u7, space2)
%buf = call target("dx.TypedBuffer", i32, 1, 0, 1)
            @llvm.dx.handle.fromBinding.tdx.TypedBuffer_i32_1_0t(
                i32 2, i32 7, i32 1, i32 0, i1 false)

; Buffer<uint4> Buf[24] : register(t3, space5)
%buf = call target("dx.TypedBuffer", <4 x i32>, 0, 0, 0)
            @llvm.dx.handle.fromBinding.tdx.TypedBuffer_i32_0_0t(
                i32 2, i32 7, i32 24, i32 0, i1 false)

; struct S { float4 a; uint4 b; };
; StructuredBuffer<S> Buf : register(t2, space4)
%buf = call target("dx.RawBuffer", {<4 x float>, <4 x i32>}, 0, 0)
            @llvm.dx.handle.fromBinding.tdx.RawBuffer_sl_v4f32v4i32s_0_0t(
                i32 4, i32 2, i32 1, i32 0, i1 false)

; ByteAddressBuffer Buf : register(t8, space1)
%buf = call target("dx.RawBuffer", i8, 0, 0)
            @llvm.dx.handle.fromBinding.tdx.RawBuffer_i8_0_0t(
                i32 1, i32 8, i32 1, i32 0, i1 false)
Table 107 @llvm.dx.handle.fromHeap

Argument

Type

Description

Return value

A target() type

A handle which can be operated on

%index

0

i32

Index of the resource to access.

%non-uniform

1

i1

Must be true if the resource index may be non-uniform.

Examples:

; RWStructuredBuffer<float4> Buf = ResourceDescriptorHeap[2];
declare
  target("dx.RawBuffer", <4 x float>, 1, 0)
  @llvm.dx.handle.fromHeap.tdx.RawBuffer_v4f32_1_0(
      i32 %index, i1 %non_uniform)
; ...
%buf = call target("dx.RawBuffer", <4 x f32>, 1, 0)
            @llvm.dx.handle.fromHeap.tdx.RawBuffer_v4f32_1_0(
                i32 2, i1 false)

16-byte Loads, Samples, and Gathers

relevant types: TypedBuffer, CBuffer, and Textures

TypedBuffer, CBuffer, and Texture loads, as well as samples and gathers, can return 1 to 4 elements from the given resource, to a maximum of 16 bytes of data. DXIL’s modeling of this is influenced by DirectX and DXBC’s history and it generally treats these operations as returning 4 32-bit values. For 16-bit elements the values are 16-bit values, and for 64-bit values the operations return 4 32-bit integers and emit further code to construct the double.

In DXIL, these operations return ResRet and CBufRet values, are structs containing 4 elements of the same type, and in the case of ResRet a 5th element that is used by the CheckAccessFullyMapped operation.

In LLVM IR the intrinsics will return the contained type of the resource instead. That is, llvm.dx.typedBufferLoad from a Buffer<float> would return a single float, from Buffer<float4> a vector of 4 floats, and from Buffer<double2> a vector of two doubles, etc. The operations are then expanded out to match DXIL’s format during lowering.

In cases where we need CheckAccessFullyMapped, we have a second intrinsic that returns an anonymous struct with element-0 being the contained type, and element-1 being the i1 result of a CheckAccessFullyMapped call. We don’t have a separate call to CheckAccessFullyMapped at all, since that’s the only operation that can possibly be done on this value. In practice this may mean we insert a DXIL operation for the check when this was missing in the HLSL source, but this actually matches DXC’s behaviour in practice.

Table 108 @llvm.dx.typedBufferLoad

Argument

Type

Description

Return value

The contained type of the buffer

The data loaded from the buffer

%buffer

0

target(dx.TypedBuffer, ...)

The buffer to load from

%index

1

i32

Index into the buffer

Examples:

%ret = call <4 x float>
    @llvm.dx.typedBufferLoad.v4f32.tdx.TypedBuffer_v4f32_0_0_0t(
        target("dx.TypedBuffer", <4 x float>, 0, 0, 0) %buffer, i32 %index)
%ret = call float
    @llvm.dx.typedBufferLoad.f32.tdx.TypedBuffer_f32_0_0_0t(
        target("dx.TypedBuffer", float, 0, 0, 0) %buffer, i32 %index)
%ret = call <4 x i32>
    @llvm.dx.typedBufferLoad.v4i32.tdx.TypedBuffer_v4i32_0_0_0t(
        target("dx.TypedBuffer", <4 x i32>, 0, 0, 0) %buffer, i32 %index)
%ret = call <4 x half>
    @llvm.dx.typedBufferLoad.v4f16.tdx.TypedBuffer_v4f16_0_0_0t(
        target("dx.TypedBuffer", <4 x half>, 0, 0, 0) %buffer, i32 %index)
%ret = call <2 x double>
    @llvm.dx.typedBufferLoad.v2f64.tdx.TypedBuffer_v2f64_0_0t(
        target("dx.TypedBuffer", <2 x double>, 0, 0, 0) %buffer, i32 %index)
Table 109 @llvm.dx.typedBufferLoad.checkbit

Argument

Type

Description

Return value

A structure of the contained type and the check bit

The data loaded from the buffer and the check bit

%buffer

0

target(dx.TypedBuffer, ...)

The buffer to load from

%index

1

i32

Index into the buffer

%ret = call {<4 x float>, i1}
    @llvm.dx.typedBufferLoad.checkbit.v4f32.tdx.TypedBuffer_v4f32_0_0_0t(
        target("dx.TypedBuffer", <4 x float>, 0, 0, 0) %buffer, i32 %index)

Texture and Typed Buffer Stores

relevant types: Textures and TypedBuffer

The TextureStore and BufferStore DXIL operations always write all four 32-bit components to a texture or a typed buffer. While both operations include a mask parameter, it is specified that the mask must cover all components when used with these types.

The store operations that we define as intrinsics behave similarly, and will only accept writes to the whole of the contained type. This differs from the loads above, but this makes sense to do from a semantics preserving point of view. Thus, texture and buffer stores may only operate on 4-element vectors of types that are 32-bits or fewer, such as <4 x i32>, <4 x float>, and <4 x half>, and 2 element vectors of 64-bit types like <2 x double> and <2 x i64>.

Examples:

Table 110 @llvm.dx.typedBufferStore

Argument

Type

Description

Return value

void

%buffer

0

target(dx.TypedBuffer, ...)

The buffer to store into

%index

1

i32

Index into the buffer

%data

2

A 4- or 2-element vector of the type of the buffer

The data to store

Examples:

call void @llvm.dx.typedBufferStore.tdx.Buffer_v4f32_1_0_0t(
    target("dx.TypedBuffer", f32, 1, 0) %buf, i32 %index, <4 x f32> %data)
call void @llvm.dx.typedBufferStore.tdx.Buffer_v4f16_1_0_0t(
    target("dx.TypedBuffer", f16, 1, 0) %buf, i32 %index, <4 x f16> %data)
call void @llvm.dx.typedBufferStore.tdx.Buffer_v2f64_1_0_0t(
    target("dx.TypedBuffer", f64, 1, 0) %buf, i32 %index, <2 x f64> %data)