LLVM 17.0.0git
Classes | Namespaces | Macros | Enumerations | Functions
DXContainer.h File Reference
#include "llvm/ADT/StringRef.h"
#include "llvm/Support/SwapByteOrder.h"
#include "llvm/TargetParser/Triple.h"
#include <stdint.h>
#include "DXContainerConstants.def"

Go to the source code of this file.

Classes

struct  llvm::dxbc::Hash
 
struct  llvm::dxbc::ShaderHash
 
struct  llvm::dxbc::ContainerVersion
 
struct  llvm::dxbc::Header
 
struct  llvm::dxbc::PartHeader
 Use this type to describe the size and type of a DXIL container part. More...
 
struct  llvm::dxbc::BitcodeHeader
 
struct  llvm::dxbc::ProgramHeader
 
struct  llvm::dxbc::VertexPSVInfo
 
struct  llvm::dxbc::HullPSVInfo
 
struct  llvm::dxbc::DomainPSVInfo
 
struct  llvm::dxbc::GeometryPSVInfo
 
struct  llvm::dxbc::PixelPSVInfo
 
struct  llvm::dxbc::MeshPSVInfo
 
struct  llvm::dxbc::AmplificationPSVInfo
 
union  llvm::dxbc::PipelinePSVInfo
 
struct  llvm::dxbc::PSV::v0::RuntimeInfo
 
struct  llvm::dxbc::PSV::v0::ResourceBindInfo
 
struct  llvm::dxbc::PSV::v1::MeshRuntimeInfo
 
union  llvm::dxbc::PSV::v1::GeometryExtraInfo
 
struct  llvm::dxbc::PSV::v1::RuntimeInfo
 
struct  llvm::dxbc::PSV::v2::RuntimeInfo
 
struct  llvm::dxbc::PSV::v2::ResourceBindInfo
 

Namespaces

namespace  llvm
 This is an optimization pass for GlobalISel generic memory operations.
 
namespace  llvm::dxbc
 
namespace  llvm::dxbc::PSV
 
namespace  llvm::dxbc::PSV::v0
 
namespace  llvm::dxbc::PSV::v1
 
namespace  llvm::dxbc::PSV::v2
 

Macros

#define CONTAINER_PART(Part)   Part,
 
#define SHADER_FLAG(Num, Val, Str)   Val = 1ull << Num,
 

Enumerations

enum class  llvm::dxbc::HashFlags : uint32_t { llvm::dxbc::None = 0 , llvm::dxbc::IncludesSource = 1 }
 
enum class  llvm::dxbc::PartType { llvm::dxbc::Unknown = 0 }
 
enum class  llvm::dxbc::FeatureFlags : uint64_t
 

Functions

Triple::EnvironmentType llvm::dxbc::getShaderStage (uint32_t Kind)
 
PartType llvm::dxbc::parsePartType (StringRef S)
 

Macro Definition Documentation

◆ CONTAINER_PART

#define CONTAINER_PART (   Part)    Part,

Definition at line 137 of file DXContainer.h.

◆ SHADER_FLAG

#define SHADER_FLAG (   Num,
  Val,
  Str 
)    Val = 1ull << Num,

Definition at line 143 of file DXContainer.h.