Writing an LLVM Pass (legacy PM version)¶
Introduction — What is a pass?¶
Warning
This document deals with the legacy pass manager. LLVM uses the new pass manager for the optimization pipeline (the codegen pipeline still uses the legacy pass manager), which has its own way of defining passes. For more details, see Writing an LLVM Pass and Using the New Pass Manager.
The LLVM Pass Framework is an important part of the LLVM system, because LLVM passes are where most of the interesting parts of the compiler exist. Passes perform the transformations and optimizations that make up the compiler, they build the analysis results that are used by these transformations, and they are, above all, a structuring technique for compiler code.
All LLVM passes are subclasses of the Pass class, which implement
functionality by overriding virtual methods inherited from Pass
. Depending
on how your pass works, you should inherit from the ModulePass , CallGraphSCCPass, FunctionPass , or LoopPass, or RegionPass classes, which gives the system more
information about what your pass does, and how it can be combined with other
passes. One of the main features of the LLVM Pass Framework is that it
schedules passes to run in an efficient way based on the constraints that your
pass meets (which are indicated by which class they derive from).
Pass classes and requirements¶
One of the first things that you should do when designing a new pass is to decide what class you should subclass for your pass. Here we talk about the classes available, from the most general to the most specific.
When choosing a superclass for your Pass
, you should choose the most
specific class possible, while still being able to meet the requirements
listed. This gives the LLVM Pass Infrastructure information necessary to
optimize how passes are run, so that the resultant compiler isn’t unnecessarily
slow.
The ImmutablePass
class¶
The most plain and boring type of pass is the “ImmutablePass” class. This pass type is used for passes that do not have to be run, do not change state, and never need to be updated. This is not a normal type of transformation or analysis, but can provide information about the current compiler configuration.
Although this pass class is very infrequently used, it is important for providing information about the current target machine being compiled for, and other static information that can affect the various transformations.
ImmutablePass
es never invalidate other transformations, are never
invalidated, and are never “run”.
The ModulePass
class¶
The ModulePass class
is the most general of all superclasses that you can use. Deriving from
ModulePass
indicates that your pass uses the entire program as a unit,
referring to function bodies in no predictable order, or adding and removing
functions. Because nothing is known about the behavior of ModulePass
subclasses, no optimization can be done for their execution.
A module pass can use function level passes (e.g. dominators) using the
getAnalysis
interface getAnalysis<DominatorTree>(llvm::Function *)
to
provide the function to retrieve analysis result for, if the function pass does
not require any module or immutable passes. Note that this can only be done
for functions for which the analysis ran, e.g. in the case of dominators you
should only ask for the DominatorTree
for function definitions, not
declarations.
To write a correct ModulePass
subclass, derive from ModulePass
and
override the runOnModule
method with the following signature:
The runOnModule
method¶
virtual bool runOnModule(Module &M) = 0;
The runOnModule
method performs the interesting work of the pass. It
should return true
if the module was modified by the transformation and
false
otherwise.
The CallGraphSCCPass
class¶
The CallGraphSCCPass is used by
passes that need to traverse the program bottom-up on the call graph (callees
before callers). Deriving from CallGraphSCCPass
provides some mechanics
for building and traversing the CallGraph
, but also allows the system to
optimize execution of CallGraphSCCPass
es. If your pass meets the
requirements outlined below, and doesn’t meet the requirements of a
FunctionPass, you should derive from
CallGraphSCCPass
.
TODO
: explain briefly what SCC, Tarjan’s algo, and B-U mean.
To be explicit, CallGraphSCCPass subclasses are:
… not allowed to inspect or modify any
Function
s other than those in the current SCC and the direct callers and direct callees of the SCC.… required to preserve the current
CallGraph
object, updating it to reflect any changes made to the program.… not allowed to add or remove SCC’s from the current Module, though they may change the contents of an SCC.
… allowed to add or remove global variables from the current Module.
… allowed to maintain state across invocations of runOnSCC (including global data).
Implementing a CallGraphSCCPass
is slightly tricky in some cases because it
has to handle SCCs with more than one node in it. All of the virtual methods
described below should return true
if they modified the program, or
false
if they didn’t.
The doInitialization(CallGraph &)
method¶
virtual bool doInitialization(CallGraph &CG);
The doInitialization
method is allowed to do most of the things that
CallGraphSCCPass
es are not allowed to do. They can add and remove
functions, get pointers to functions, etc. The doInitialization
method is
designed to do simple initialization type of stuff that does not depend on the
SCCs being processed. The doInitialization
method call is not scheduled to
overlap with any other pass executions (thus it should be very fast).
The runOnSCC
method¶
virtual bool runOnSCC(CallGraphSCC &SCC) = 0;
The runOnSCC
method performs the interesting work of the pass, and should
return true
if the module was modified by the transformation, false
otherwise.
The doFinalization(CallGraph &)
method¶
virtual bool doFinalization(CallGraph &CG);
The doFinalization
method is an infrequently used method that is called
when the pass framework has finished calling runOnSCC for every SCC in the program being compiled.
The FunctionPass
class¶
In contrast to ModulePass
subclasses, FunctionPass subclasses do have a
predictable, local behavior that can be expected by the system. All
FunctionPass
execute on each function in the program independent of all of
the other functions in the program. FunctionPass
es do not require that
they are executed in a particular order, and FunctionPass
es do not modify
external functions.
To be explicit, FunctionPass
subclasses are not allowed to:
Inspect or modify a
Function
other than the one currently being processed.Add or remove
Function
s from the currentModule
.Add or remove global variables from the current
Module
.Maintain state across invocations of runOnFunction (including global data).
Implementing a FunctionPass
is usually straightforward. FunctionPass
es may override three virtual methods to do their work. All of these methods
should return true
if they modified the program, or false
if they
didn’t.
The doInitialization(Module &)
method¶
virtual bool doInitialization(Module &M);
The doInitialization
method is allowed to do most of the things that
FunctionPass
es are not allowed to do. They can add and remove functions,
get pointers to functions, etc. The doInitialization
method is designed to
do simple initialization type of stuff that does not depend on the functions
being processed. The doInitialization
method call is not scheduled to
overlap with any other pass executions (thus it should be very fast).
A good example of how this method should be used is the LowerAllocations pass. This pass
converts malloc
and free
instructions into platform dependent
malloc()
and free()
function calls. It uses the doInitialization
method to get a reference to the malloc
and free
functions that it
needs, adding prototypes to the module if necessary.
The runOnFunction
method¶
virtual bool runOnFunction(Function &F) = 0;
The runOnFunction
method must be implemented by your subclass to do the
transformation or analysis work of your pass. As usual, a true
value
should be returned if the function is modified.
The doFinalization(Module &)
method¶
virtual bool doFinalization(Module &M);
The doFinalization
method is an infrequently used method that is called
when the pass framework has finished calling runOnFunction for every function in the program being
compiled.
The LoopPass
class¶
All LoopPass
execute on each loop in the function
independent of all of the other loops in the function. LoopPass
processes
loops in loop nest order such that outer most loop is processed last.
LoopPass
subclasses are allowed to update loop nest using LPPassManager
interface. Implementing a loop pass is usually straightforward.
LoopPass
es may override three virtual methods to do their work. All
these methods should return true
if they modified the program, or false
if they didn’t.
A LoopPass
subclass which is intended to run as part of the main loop pass
pipeline needs to preserve all of the same function analyses that the other
loop passes in its pipeline require. To make that easier,
a getLoopAnalysisUsage
function is provided by LoopUtils.h
. It can be
called within the subclass’s getAnalysisUsage
override to get consistent
and correct behavior. Analogously, INITIALIZE_PASS_DEPENDENCY(LoopPass)
will initialize this set of function analyses.
The doInitialization(Loop *, LPPassManager &)
method¶
virtual bool doInitialization(Loop *, LPPassManager &LPM);
The doInitialization
method is designed to do simple initialization type of
stuff that does not depend on the functions being processed. The
doInitialization
method call is not scheduled to overlap with any other
pass executions (thus it should be very fast). LPPassManager
interface
should be used to access Function
or Module
level analysis information.
The runOnLoop
method¶
virtual bool runOnLoop(Loop *, LPPassManager &LPM) = 0;
The runOnLoop
method must be implemented by your subclass to do the
transformation or analysis work of your pass. As usual, a true
value
should be returned if the function is modified. LPPassManager
interface
should be used to update loop nest.
The doFinalization()
method¶
virtual bool doFinalization();
The doFinalization
method is an infrequently used method that is called
when the pass framework has finished calling runOnLoop for every loop in the program being compiled.
The RegionPass
class¶
RegionPass
is similar to LoopPass,
but executes on each single entry single exit region in the function.
RegionPass
processes regions in nested order such that the outer most
region is processed last.
RegionPass
subclasses are allowed to update the region tree by using the
RGPassManager
interface. You may override three virtual methods of
RegionPass
to implement your own region pass. All these methods should
return true
if they modified the program, or false
if they did not.
The doInitialization(Region *, RGPassManager &)
method¶
virtual bool doInitialization(Region *, RGPassManager &RGM);
The doInitialization
method is designed to do simple initialization type of
stuff that does not depend on the functions being processed. The
doInitialization
method call is not scheduled to overlap with any other
pass executions (thus it should be very fast). RPPassManager
interface
should be used to access Function
or Module
level analysis information.
The runOnRegion
method¶
virtual bool runOnRegion(Region *, RGPassManager &RGM) = 0;
The runOnRegion
method must be implemented by your subclass to do the
transformation or analysis work of your pass. As usual, a true value should be
returned if the region is modified. RGPassManager
interface should be used to
update region tree.
The doFinalization()
method¶
virtual bool doFinalization();
The doFinalization
method is an infrequently used method that is called
when the pass framework has finished calling runOnRegion for every region in the program being
compiled.
The MachineFunctionPass
class¶
A MachineFunctionPass
is a part of the LLVM code generator that executes on
the machine-dependent representation of each LLVM function in the program.
Code generator passes are registered and initialized specially by
TargetMachine::addPassesToEmitFile
and similar routines, so they cannot
generally be run from the opt or bugpoint commands.
A MachineFunctionPass
is also a FunctionPass
, so all the restrictions
that apply to a FunctionPass
also apply to it. MachineFunctionPass
es
also have additional restrictions. In particular, MachineFunctionPass
es
are not allowed to do any of the following:
Modify or create any LLVM IR
Instruction
s,BasicBlock
s,Argument
s,Function
s,GlobalVariable
s,GlobalAlias
es, orModule
s.Modify a
MachineFunction
other than the one currently being processed.Maintain state across invocations of runOnMachineFunction (including global data).
The runOnMachineFunction(MachineFunction &MF)
method¶
virtual bool runOnMachineFunction(MachineFunction &MF) = 0;
runOnMachineFunction
can be considered the main entry point of a
MachineFunctionPass
; that is, you should override this method to do the
work of your MachineFunctionPass
.
The runOnMachineFunction
method is called on every MachineFunction
in a
Module
, so that the MachineFunctionPass
may perform optimizations on
the machine-dependent representation of the function. If you want to get at
the LLVM Function
for the MachineFunction
you’re working on, use
MachineFunction
’s getFunction()
accessor method — but remember, you
may not modify the LLVM Function
or its contents from a
MachineFunctionPass
.
Pass registration¶
Passes are registered with the RegisterPass
template. The template
parameter is the name of the pass that is to be used on the command line to
specify that the pass should be added to a program. The first argument is the
name of the pass, which is to be used for the -help
output of
programs, as well as for debug output generated by the –debug-pass option.
If you want your pass to be easily dumpable, you should implement the virtual print method:
The print
method¶
virtual void print(llvm::raw_ostream &O, const Module *M) const;
The print
method must be implemented by “analyses” in order to print a
human readable version of the analysis results. This is useful for debugging
an analysis itself, as well as for other people to figure out how an analysis
works. Use the opt -analyze
argument to invoke this method.
The llvm::raw_ostream
parameter specifies the stream to write the results
on, and the Module
parameter gives a pointer to the top level module of the
program that has been analyzed. Note however that this pointer may be NULL
in certain circumstances (such as calling the Pass::dump()
from a
debugger), so it should only be used to enhance debug output, it should not be
depended on.
Specifying interactions between passes¶
One of the main responsibilities of the PassManager
is to make sure that
passes interact with each other correctly. Because PassManager
tries to
optimize the execution of passes it
must know how the passes interact with each other and what dependencies exist
between the various passes. To track this, each pass can declare the set of
passes that are required to be executed before the current pass, and the passes
which are invalidated by the current pass.
Typically this functionality is used to require that analysis results are computed before your pass is run. Running arbitrary transformation passes can invalidate the computed analysis results, which is what the invalidation set specifies. If a pass does not implement the getAnalysisUsage method, it defaults to not having any prerequisite passes, and invalidating all other passes.
The getAnalysisUsage
method¶
virtual void getAnalysisUsage(AnalysisUsage &Info) const;
By implementing the getAnalysisUsage
method, the required and invalidated
sets may be specified for your transformation. The implementation should fill
in the AnalysisUsage object with
information about which passes are required and not invalidated. To do this, a
pass may call any of the following methods on the AnalysisUsage
object:
The AnalysisUsage::addRequired<>
and AnalysisUsage::addRequiredTransitive<>
methods¶
If your pass requires a previous pass to be executed (an analysis for example),
it can use one of these methods to arrange for it to be run before your pass.
LLVM has many different types of analyses and passes that can be required,
spanning the range from DominatorSet
to BreakCriticalEdges
. Requiring
BreakCriticalEdges
, for example, guarantees that there will be no critical
edges in the CFG when your pass has been run.
Some analyses chain to other analyses to do their job. For example, an
AliasAnalysis implementation is required to chain to other alias analysis passes. In cases where
analyses chain, the addRequiredTransitive
method should be used instead of
the addRequired
method. This informs the PassManager
that the
transitively required pass should be alive as long as the requiring pass is.
The AnalysisUsage::addPreserved<>
method¶
One of the jobs of the PassManager
is to optimize how and when analyses are
run. In particular, it attempts to avoid recomputing data unless it needs to.
For this reason, passes are allowed to declare that they preserve (i.e., they
don’t invalidate) an existing analysis if it’s available. For example, a
simple constant folding pass would not modify the CFG, so it can’t possibly
affect the results of dominator analysis. By default, all passes are assumed
to invalidate all others.
The AnalysisUsage
class provides several methods which are useful in
certain circumstances that are related to addPreserved
. In particular, the
setPreservesAll
method can be called to indicate that the pass does not
modify the LLVM program at all (which is true for analyses), and the
setPreservesCFG
method can be used by transformations that change
instructions in the program but do not modify the CFG or terminator
instructions.
addPreserved
is particularly useful for transformations like
BreakCriticalEdges
. This pass knows how to update a small set of loop and
dominator related analyses if they exist, so it can preserve them, despite the
fact that it hacks on the CFG.
Example implementations of getAnalysisUsage
¶
// This example modifies the program, but does not modify the CFG
void LICM::getAnalysisUsage(AnalysisUsage &AU) const {
AU.setPreservesCFG();
AU.addRequired<LoopInfoWrapperPass>();
}
The getAnalysis<>
and getAnalysisIfAvailable<>
methods¶
The Pass::getAnalysis<>
method is automatically inherited by your class,
providing you with access to the passes that you declared that you required
with the getAnalysisUsage
method. It takes a single template argument that specifies which pass class
you want, and returns a reference to that pass. For example:
bool LICM::runOnFunction(Function &F) {
LoopInfo &LI = getAnalysis<LoopInfoWrapperPass>().getLoopInfo();
//...
}
This method call returns a reference to the pass desired. You may get a
runtime assertion failure if you attempt to get an analysis that you did not
declare as required in your getAnalysisUsage implementation. This method can be
called by your run*
method implementation, or by any other local method
invoked by your run*
method.
A module level pass can use function level analysis info using this interface. For example:
bool ModuleLevelPass::runOnModule(Module &M) {
//...
DominatorTree &DT = getAnalysis<DominatorTree>(Func);
//...
}
In above example, runOnFunction
for DominatorTree
is called by pass
manager before returning a reference to the desired pass.
If your pass is capable of updating analyses if they exist (e.g.,
BreakCriticalEdges
, as described above), you can use the
getAnalysisIfAvailable
method, which returns a pointer to the analysis if
it is active. For example:
if (DominatorSet *DS = getAnalysisIfAvailable<DominatorSet>()) {
// A DominatorSet is active. This code will update it.
}
Pass Statistics¶
The Statistic class is
designed to be an easy way to expose various success metrics from passes.
These statistics are printed at the end of a run, when the -stats
command line option is enabled on the command line. See the Statistics
section in the Programmer’s Manual for details.
What PassManager does¶
The PassManager class takes a list of passes, ensures their prerequisites are set up correctly, and then schedules passes to run efficiently. All of the LLVM tools that run passes use the PassManager for execution of these passes.
The PassManager does two main things to try to reduce the execution time of a series of passes:
Share analysis results. The
PassManager
attempts to avoid recomputing analysis results as much as possible. This means keeping track of which analyses are available already, which analyses get invalidated, and which analyses are needed to be run for a pass. An important part of work is that thePassManager
tracks the exact lifetime of all analysis results, allowing it to free memory allocated to holding analysis results as soon as they are no longer needed.Pipeline the execution of passes on the program. The
PassManager
attempts to get better cache and memory usage behavior out of a series of passes by pipelining the passes together. This means that, given a series of consecutive FunctionPass, it will execute all of the FunctionPass on the first function, then all of the FunctionPasses on the second function, etc… until the entire program has been run through the passes.This improves the cache behavior of the compiler, because it is only touching the LLVM program representation for a single function at a time, instead of traversing the entire program. It reduces the memory consumption of compiler, because, for example, only one DominatorSet needs to be calculated at a time.
The effectiveness of the PassManager
is influenced directly by how much
information it has about the behaviors of the passes it is scheduling. For
example, the “preserved” set is intentionally conservative in the face of an
unimplemented getAnalysisUsage
method. Not implementing when it should be implemented will have the effect of
not allowing any analysis results to live across the execution of your pass.
The PassManager
class exposes a --debug-pass
command line options that
is useful for debugging pass execution, seeing how things work, and diagnosing
when you should be preserving more analyses than you currently are. (To get
information about all of the variants of the --debug-pass
option, just type
“llc -help-hidden
”).
By using the –debug-pass=Structure option, for example, we can see inspect the default optimization pipelines, e.g. (the output has been trimmed):
$ llc -mtriple=arm64-- -O3 -debug-pass=Structure file.ll > /dev/null
(...)
ModulePass Manager
Pre-ISel Intrinsic Lowering
FunctionPass Manager
Expand large div/rem
Expand large fp convert
Expand Atomic instructions
SVE intrinsics optimizations
FunctionPass Manager
Dominator Tree Construction
FunctionPass Manager
Simplify the CFG
Dominator Tree Construction
Natural Loop Information
Canonicalize natural loops
(...)
The releaseMemory
method¶
virtual void releaseMemory();
The PassManager
automatically determines when to compute analysis results,
and how long to keep them around for. Because the lifetime of the pass object
itself is effectively the entire duration of the compilation process, we need
some way to free analysis results when they are no longer useful. The
releaseMemory
virtual method is the way to do this.
If you are writing an analysis or any other pass that retains a significant
amount of state (for use by another pass which “requires” your pass and uses
the getAnalysis method) you should
implement releaseMemory
to, well, release the memory allocated to maintain
this internal state. This method is called after the run*
method for the
class, before the next call of run*
in your pass.
Registering dynamically loaded passes¶
Size matters when constructing production quality tools using LLVM, both for the purposes of distribution, and for regulating the resident code size when running on the target system. Therefore, it becomes desirable to selectively use some passes, while omitting others and maintain the flexibility to change configurations later on. You want to be able to do all this, and, provide feedback to the user. This is where pass registration comes into play.
The fundamental mechanisms for pass registration are the
MachinePassRegistry
class and subclasses of MachinePassRegistryNode
.
An instance of MachinePassRegistry
is used to maintain a list of
MachinePassRegistryNode
objects. This instance maintains the list and
communicates additions and deletions to the command line interface.
An instance of MachinePassRegistryNode
subclass is used to maintain
information provided about a particular pass. This information includes the
command line name, the command help string and the address of the function used
to create an instance of the pass. A global static constructor of one of these
instances registers with a corresponding MachinePassRegistry
, the static
destructor unregisters. Thus a pass that is statically linked in the tool
will be registered at start up. A dynamically loaded pass will register on
load and unregister at unload.
Using existing registries¶
There are predefined registries to track instruction scheduling
(RegisterScheduler
) and register allocation (RegisterRegAlloc
) machine
passes. Here we will describe how to register a register allocator machine
pass.
Implement your register allocator machine pass. In your register allocator
.cpp
file add the following include:
#include "llvm/CodeGen/RegAllocRegistry.h"
Also in your register allocator .cpp
file, define a creator function in the
form:
FunctionPass *createMyRegisterAllocator() {
return new MyRegisterAllocator();
}
Note that the signature of this function should match the type of
RegisterRegAlloc::FunctionPassCtor
. In the same file add the “installing”
declaration, in the form:
static RegisterRegAlloc myRegAlloc("myregalloc",
"my register allocator help string",
createMyRegisterAllocator);
Note the two spaces prior to the help string produces a tidy result on the
-help
query.
$ llc -help
...
-regalloc - Register allocator to use (default=linearscan)
=linearscan - linear scan register allocator
=local - local register allocator
=simple - simple register allocator
=myregalloc - my register allocator help string
...
And that’s it. The user is now free to use -regalloc=myregalloc
as an
option. Registering instruction schedulers is similar except use the
RegisterScheduler
class. Note that the
RegisterScheduler::FunctionPassCtor
is significantly different from
RegisterRegAlloc::FunctionPassCtor
.
To force the load/linking of your register allocator into the
llc/lli tools, add your creator function’s global
declaration to Passes.h
and add a “pseudo” call line to
llvm/Codegen/LinkAllCodegenComponents.h
.
Creating new registries¶
The easiest way to get started is to clone one of the existing registries; we
recommend llvm/CodeGen/RegAllocRegistry.h
. The key things to modify are
the class name and the FunctionPassCtor
type.
Then you need to declare the registry. Example: if your pass registry is
RegisterMyPasses
then define:
MachinePassRegistry<RegisterMyPasses::FunctionPassCtor> RegisterMyPasses::Registry;
And finally, declare the command line option for your passes. Example:
cl::opt<RegisterMyPasses::FunctionPassCtor, false,
RegisterPassParser<RegisterMyPasses> >
MyPassOpt("mypass",
cl::init(&createDefaultMyPass),
cl::desc("my pass option help"));
Here the command option is “mypass
”, with createDefaultMyPass
as the
default creator.
Using GDB with dynamically loaded passes¶
Unfortunately, using GDB with dynamically loaded passes is not as easy as it should be. First of all, you can’t set a breakpoint in a shared object that has not been loaded yet, and second of all there are problems with inlined functions in shared objects. Here are some suggestions to debugging your pass with GDB.
For sake of discussion, I’m going to assume that you are debugging a transformation invoked by opt, although nothing described here depends on that.
Setting a breakpoint in your pass¶
First thing you do is start gdb on the opt process:
$ gdb opt
GNU gdb 5.0
Copyright 2000 Free Software Foundation, Inc.
GDB is free software, covered by the GNU General Public License, and you are
welcome to change it and/or distribute copies of it under certain conditions.
Type "show copying" to see the conditions.
There is absolutely no warranty for GDB. Type "show warranty" for details.
This GDB was configured as "sparc-sun-solaris2.6"...
(gdb)
Note that opt has a lot of debugging information in it, so it takes
time to load. Be patient. Since we cannot set a breakpoint in our pass yet
(the shared object isn’t loaded until runtime), we must execute the process,
and have it stop before it invokes our pass, but after it has loaded the shared
object. The most foolproof way of doing this is to set a breakpoint in
PassManager::run
and then run the process with the arguments you want:
$ (gdb) break llvm::PassManager::run
Breakpoint 1 at 0x2413bc: file Pass.cpp, line 70.
(gdb) run test.bc -load $(LLVMTOP)/llvm/Debug+Asserts/lib/[libname].so -[passoption]
Starting program: opt test.bc -load $(LLVMTOP)/llvm/Debug+Asserts/lib/[libname].so -[passoption]
Breakpoint 1, PassManager::run (this=0xffbef174, M=@0x70b298) at Pass.cpp:70
70 bool PassManager::run(Module &M) { return PM->run(M); }
(gdb)
Once the opt stops in the PassManager::run
method you are now
free to set breakpoints in your pass so that you can trace through execution or
do other standard debugging stuff.
Miscellaneous Problems¶
Once you have the basics down, there are a couple of problems that GDB has, some with solutions, some without.
Inline functions have bogus stack information. In general, GDB does a pretty good job getting stack traces and stepping through inline functions. When a pass is dynamically loaded however, it somehow completely loses this capability. The only solution I know of is to de-inline a function (move it from the body of a class to a
.cpp
file).Restarting the program breaks breakpoints. After following the information above, you have succeeded in getting some breakpoints planted in your pass. Next thing you know, you restart the program (i.e., you type “
run
” again), and you start getting errors about breakpoints being unsettable. The only way I have found to “fix” this problem is to delete the breakpoints that are already set in your pass, run the program, and re-set the breakpoints once execution stops inPassManager::run
.
Hopefully these tips will help with common case debugging situations. If you’d like to contribute some tips of your own, just contact Chris.