Go to the source code of this file.
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#define | DEBUG_TYPE "amdgpu-mark-last-scratch-load" |
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◆ DEBUG_TYPE
#define DEBUG_TYPE "amdgpu-mark-last-scratch-load" |
◆ INITIALIZE_PASS_BEGIN()
INITIALIZE_PASS_BEGIN |
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AMDGPUMarkLastScratchLoadLegacy |
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DEBUG_TYPE |
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"AMDGPU Mark last scratch load" |
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false |
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false |
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◆ DEBUG_TYPE
◆ false
AMDGPU Mark last scratch false |
◆ load
AMDGPU Mark last scratch load |
Definition at line 164 of file AMDGPUMarkLastScratchLoad.cpp.
Referenced by DecodeT2LdStPre(), DecodeVLDST1Instruction(), DecodeVLDST2Instruction(), DecodeVLDST3Instruction(), DecodeVLDST4Instruction(), llvm::dwarf_linker::parallel::CompileUnit::getDieOutOffset(), llvm::dwarf_linker::parallel::CompileUnit::getDieTypeEntry(), llvm::cas::ObjectStore::getProxy(), llvm::object::ResourceSectionRef::load(), LowerCallResult(), llvm::MachO::DylibReader::readFile(), llvm::cas::builtin::BuiltinCAS::validate(), and llvm::cas::ObjectStore::validateTree().